There's your first problem. Halo 3 was all about the Battle Rifle. Reach you need to be using the DMR/Pistol. You learn to shoot those at a moving target's head and you'll be fine I'm sure. I played the Beta, haven't had a chance to open my copy of Reach. Hoping to play tonight.
Yea, to get good at Reach, you definitely need to master the DMR. Similar to getting good in Halo 3 required the Battle Rifle. Regardless, every gun in Halo is useful in different situations. When I played Call of Duty, it just seemed like it was over saturated with guns without too much distinction between each. Anyways, finished the first level on Legendary, and in the middle of the 2nd. Game is tough... First level was a blast though! Fighting Elites is just so much more fun than fighting the Brutes of Halo 3.
My perspective is of a competitive player so there's different facets to both. I would say at the top end both games require just as much skill as each other in different aspects. On the other hand, modern warfare's loose realism is much more forgiving to a casual player due to the small amount of bullets (and lack of headshots) required for a kill. So you're absolutely right in that regard. With that said COD (especially MW2, due to elevation) requires a level of awareness that is so far beyond Halo it isn't even funny -- you can be shot from anywhere. Halo is more about being able to do multiple things at once (make your enemy miss, hit them in face repeatedly, and setting yourself up to do it again).
Please tell me you're joking, DD. That game isn't even close. As someone who competes I can't take any game seriously that relies on vehicles so heavily. Oh yay, I have a tank...I'm good at this game! My list (roughly, I'll forget some definitely. Also I never played quake competitively, so no one crucify me); 1. Halo 2. Counter-strike 3. Halo: Reach 4. Modern Warfare 2 5. Return to castle Wolfenstein: Enemy Territory
That'll get you part of the way. The key to being dominant at ANY fps is mastering the 1 shot 1 kill weapon. In Halo or Modern Warfare that means being a very good sniper. Being good with DMR/pistol, and timing power weapon spawns (Rocket launcher, etc) will keep you from getting massacred everytime you play, however. It's basically the difference between being better than most, and being the shark at the table in poker. Fun hint: rocket launcher/sniper/focus rifle/hammer all spawn every 3 minutes. (unless someone is currently holding the gun, empty or otherwise. In which case as soon as they drop it after those 3 minutes, it will spawn).
I'm sure Halo has evolved over the years, but when I tried Halo on PC many moons ago, it felt like a cheap knock off of Tribes. I never understood how Halo became popular when there were better FPS at the time (on PC). Was Halo on PC the same as the Xbox version? I guess the same goes for most exclusives, I didn't think Resistance/Motorstorm was good, Fable is bad and the graphics are terrible, didn't like Mario Galaxy at all, etc. The first FPS on consoles that blew me away was MW1, I thought it was so good it sold me on MW2, which was a disappointment.
My gf pre-ordered Reach for my bday and went to go pick it up yesterday (**** is awesome by the way, LOVE the weapons). I was in class so she went to go pick it up herself. She goes to gamestop and the employee gives her the game and apparently she goes "wait..I thought you were supposed to give me armor or something for pre-ordering, like a flaming helmet and stuff". She thought that they were going to give her a full suit of armor for me to wear. That was one of the cutest things she's ever done. Is this thread spoiler free by the way? I just started Reach and I'm scared to go through the thread, I don't want to ruin anything.
How was it a knock off of tribes? I don't think they're very similar at all. Halo PC came out about a year after the original Xbox version. Fable is wonderful, and the graphics are VERY good. I think you mean you don't like the artistic direction. The reason Halo became so popular is no one plays PC games (when compared to consoles, especially now-a-days), whereas basically everyone owns a console. The biggest tournaments I ever went to were PC tournaments, I got tired of spending $2,000 every other year to make sure my PC could play a game. It's much more cost effective to own a console, and it's also a lot less likely someone you run into will be cheating. On PC I'd say for every game you go into, one person is likely cheating. Also, you can argue for Counter-strike or Quake, but what other PC FPS were better than the original Halo (at that time)? Don't you DARE try and say Tribes.
Yeah, there are no spoilers currently. Let's keep it that way, fellas. Your birthday is on the 5th? Mine is on the 4th!
Whoa! Return to Castle Wolfenstein Enemy Territory was awesome and free - but i didn't think anyone on here would have played it. It was great!
Yeah, it definitely was. Splash Damage (the company that made it) are currently working on a FPS called Brink that will be out early next year. It looks like it is going to be very good.
I disagree, I think this game takes very little skill (not that Modern Warfare 2 takes any kind of skill either). The online for Halo is pretty much summed up by sticky grenades and melee. 2 guys unload their assault rifle into each other until they have to reload (guns do almost no damage) and then it is a race to whoever can melee the other one first. IDK how Halo has always been, but it seems to not have playlists for specific games which bugs me. For instance I enjoyed playing Infection (or whatever it is called, the one with zombies) yesterday, but there is not a playlist where you cannot specifically play that game. I also don't like not being able to create my own class. I'm definitely not good, but at am not completely horrible (considering this is the first Halo game I have actually purchased and played more than a few times). I do like Halo better than this. The Battlefield franchise ranks last for mainstream FPSs for me. I've never cared for it. IMO, the all-time greatest online FPS is Call of Duty 4
I think one shot weapons goes without saying, but there are never more than 2 on a map. BRs weren't hard to get on most of the Halo 3 maps. Can't wait to play Reach when I get home.
That's why I said you have to know how to time spawns too. The sniper in Reach is infinitely better than Halo3. Pick one up and you'll see what I'm talking about. If you're good, it's like having the Death touch. Except you can touch someone from all the way across the map.
I don't think Tribes was relevant anymore when Halo was released. I have played Halo 2 SP and thought it was good...but we talking bout Halo and MP. Both had a base and you could select different weapons? iirc and you could use vehicles. I don't remember if Tribes had a SP nor have I played Halo 1's SP. I was only interested in the MP (thanks to CS). Tribes is superior because there were more vehicle variations, three different armor sets, jet packs!!!, better designed MP maps imo, loads of different weapons and the use of the grenades/turrets/mines was critical depending on the situation you were in. I don't know about the rest of you guys and I'm sure most of you guys never played Tribes, but Tribes was one of the greatest MP FPS I've ever played. Tribes 1 and 2 was fantastic. Quake 1 and 2 was awesome, but I couldn't get into any other Quakes after that. CS has been and will always remain great. I'm not going to get into a debate about PC vs consoles when it comes to FPS, we all know which one is superior. I guess it's difficult for me to become a fan of console FPS when I started on the PC. Perhaps if I never played all these old school FPS I mentioned above and the ones before them (Doom, Wolfenstein, Hexen, Duke Nukem), I wouldn't have had my standards set so high? I was interested in trying Reach (last Halo from Bungie?), but I'm not liking what I've read so far from other forums. I got burned by the hype on previous purchases, which is why I'm a cautious consumer now.