One of my best friend's explained how this works. She makes characters, levels them using some program that automates the whole process (a bot) at night while she sleeps or isnt using the computer and then sells them. Takes a few weeks to hit the top level and then sell them off. She says she can level 4 at a time. Apparently she's making some pretty good cash, especially since its not actually taking any of her time. Basically, you can run multiple versions of WoW on your computer if it has the processing power. A top of the line computer can run several copies at once so that's why he doesnt have 36 computers. Each one runs like 4 or 5 copies of WoW at a time.
These WOW fools will be first in line to accept the Matrix when their AI overlords invade. That many screens are only needed for two things: NFL Sunday ticket or America's other favorite past time hot juicy p*rn
Nowadays, not every character will get you $2000 return. The amount of money you get is proportional to how much and how good of a gear your maxed leveled main character is. To get something like $2000, you have to have pretty much full raid gear and some of the best gears in game. This means that it will take 2-3 months of playing time ( couple of hours a day) just to level your character to max level. After that you will have to spend hours everyday in raids, for couple of months, to gear up your character. If you break it down, for all that time put, $2000 is not much. It's just a good bonus payment when you are quitting a game. The potential for big $$ was 8-10 years ago when Everquest first came out. It was the perfect timing. Ebay, Paypal, and Everquest had launched around the same time. You could play characters to as low level as level 20-30 (about 1-2 weeks) and sell them on Ebay for about $300-400 each. Not to mention, any item you got in game could be sold for $5-$2000. So you could potentially have one character selling loots every night that he got that day. Everything changed 2-3 years down the road after people started to set up internet gaming rooms/cafe in China. People in US would pay these Chinese farmers to all this stuff 24/hours a day and would in turn make money. They undersold everything in bulk. This forced all the individual money makers to sell off all their stuff and quit. /end rant
I got addicted to an mmo once. Not anywhere as bad as some of the cases I've read about, but bad enough where I just felt really bad about putting in so much time to a vapid hobby. It wasn't even that good of a game. I haven't touched online gaming since. Well, that's not totally true. I tried online madden and online bball, but the lag just really made it unplayable to me. I'm interested in the SFs online(even though I haven't practiced them in forever) but I think the lag would bother me there as well. maybe I should try getting my ass beat down at chess. bah.
i'm not really impressed with his setup. WOW doesn't require much to run and having a bunch of laptops and screens doesn't make it any more impressive.
that person must have a job...right? No way he could afford that setup + everything that goes into WoW.
the fun of wow is in the interaction with other people to achieve common goals... i don't understand how he can stand playing alone..
Sure, but why have 36 screens and all these controllers when pretty much everything is automated. Not like you actually have to controll them at the same time, no?
A raid requires multiple characters. Multiple characters requires multiple accounts. Multiple accounts require multiple systems. Cannot have 36 accounts running on same system. Common actions can be automated thru macros but a raid requires real time control and calls for specific skills/actions by different characters/class.
these dungeons and dragons games have no appeal to me. I'd rather steal lear jets, carjack cops, and run over old ladies on GTA.
This guy must be loaded I envy his financial position and his seemingly unlimited amount of free time