Even racing games would benefit. I just got an XBox and it came with this racing game. To see behind or next to you you have to flick a control. With this device you could just turn your head as in real life. For behind you you use the rear view mirror.
Yes. It is very close to what I was thinking. I saw the flight simulator in the National Air & Space museum in Washington, DC. The simulated flight control room is similar to a real one except that the big windows are computer screens showing the runways and scenes outside. However, the scenes shown on the computer screens are independent of the head location. It would be great if we can track the head location and even eyeball movement.
This is really cool. The possibilities are endless. It could even leads to some game genres that was not possible before. Such as a real boxing game, in which you got a head tracking goggle together with hand tracking and possibly foot tracking. You can do your own shroyuken instead of down-left + A. It can also possibly change TVs and movies. Imaging watching a live superbowl game like what he showed in the demo. This is going to be huge.
You see RC Cola? This is the kind of stuff you should be coming to me with! What the heck do you do around here?! I keed! I keed!
that finger tracking has a lot of potential. nintendo could easily make another "controller" that has the LED lights, and throw in a package that has interactive web browsing kinda like the apple iphone. what would be cool is to have a glove like thing that tracks fingers and u can use an "on screen" keyboard. the interface pulls up when u do have like a certain motion that brings up ur keyboard. browsing with no keyboard, zooming in and out of pictures with fingers all on a big screen tv. hmmmm make it happen nintendo! and of course, the head tracking is pretty sweet but everyone else is giving it the most props, so id figure the finger tracking needs its due credit.
Cool vids. With the head tracking thing, (the first vid) and if you play any sports game, you be really in that game, like for example in madden, you are the QB, and can see the field and the other players, just moving backwards or duck to avoid a sack, sweet.
If this guy "discovered" these things on Wii, then of course Nintendo knows about it. But if you're Nintendo, why put everything into a new gaming device when you can slowly milk the market for years to come? I'd imagine "Wii 2" (or the next console by Nintendo) to have some of these things. Real cool! First I read about wireless HD tv's this morning, and now this. Awesome!
Funnily enough, one of the early rumors about what type of controls the Wii (or Revolution, as it was known back then) was going to utilize was a "helmet" of sorts. I don't really recall much of the speculation, but you can look at some mockups on Youtube or Google (search Nintendo Revolution Helmet, or something like that). I'm assuming that this would have used a head tracking type technology as seen in the first video. I have no idea whether that was just pure speculation on the part of gamers (maybe just trying to come up with the craziest ideas possible), or if is was something Nintendo had actually considered (but ultimately rejected) when designing the Wii. I think I may have seen some patents from Nintendo and/or Sony mentioning a technology similar to this though. I certainly recall seeing patents that probably related more to the 2nd and 3rd videos (using a camera to track a "pen" or other object). Guessing there are plenty of other companies that have dabbled in this sort of thing, although perhaps none directly involved in gaming. There are some crazy videos illustrating what is possible with the Wii or even the PS Eye (or a similar camera). Unfortunately, it doesn't really seem like much of it really makes it any further than just a cool tech demo.
it sounds like a cool idea, the current FPS games already have all the functionalities that one needs for this kind of head tracking as the camera (i.e. your view) already moves freely in the 3D world. For the current FPS games, the camera (i.e. your view) is controlled from the controller, the game developers could trivially change that to be controlled from a head tracker. The difficult thing in my opinion is the synchronization between the head movements and the position/orientation of the virtual character in the game because the environment of the players are not exactly the same as the environment of your virtual characters. Imagine that you are playing Halo, and you dive to your left to avoid an enemy in your living room, but there is actually a wall to the left of the master chief in the game ... then what's the game supposed to do? You could probably limit the head tracking into only the neck/head, and that would work, but then there would probably be a health risk and reduce the usability of game ...
gaming would be the most desirable thing its applied to. but it could definitely be used in other things like movies, presentations, instructional video, weapons and military unfortunately..... can almost bet your ass and genitals that the adult film industry's gonna have a look into this
It was just a video some guy made, the Nintendo On. The system kind of looked like a helmet and the control was a visor with headphones. It showed an animation of somebody playing Metroid and as best as I remember, the only thing it showed was that you run in place to make Samus run, no explanation of how to shoot or turn into a ball etc. Plus he showed the new Mario game and Mario looked tall and skinny like Luigi. It was silly how many people thought it was real.