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(Video Game) Is Modern Warfare 2 Terriost Stage too Much?

Discussion in 'BBS Hangout' started by nickb492, Nov 13, 2009.

  1. Jugdish

    Jugdish Member

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    I wonder how many of the games the Columbine kids played that DaDa would have allowed his kid to play.

    My guess is all of them.
     
  2. Kojirou

    Kojirou Member

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    I've said it again and again. The fact that you feel bad as you do this massacre is the point of this scene You're not just mowing down "bad guys" or Nazis or whatever. You're mowing down innocent civillians, watching them scream and run in terror as you walk simply and methodically. It SHOULD make you sick and make you feel like you're doing something wrong, and so it truly shows how terrorism and war are actually nasty things and not just a game. In the end, video games are striving to show reality to some degree, and terrorism and war are all too real and all too brutal.

    Not really. There is zero statistically siginificant evidence that video games and violent behavior are directly related to one another. It is possible that a psychotic man may play violent video games and go on a rampage, but that occurs because he's psychotic, not because he played bad video games.


    It does make it better in seeing what you're up against as well as showing the great cruelty of what you're up against as well as terrorism in general.
     
  3. ubigred

    ubigred Member

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    Simple and sweet.

    DD please read and comprehend.
     
  4. sew

    sew Member

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    If your kids play this level, and all of a sudden feel like there will be no consequence if they did the same thing in real life, than your kids are r****ded.

    Not a big deal. Move on.
     
  5. rhino17

    rhino17 Member

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    exactly
     
  6. DaDakota

    DaDakota Balance wins
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    Sorry, I thought we could have a mature conversation about this.....I should have known better.

    :D

    I agree Max, but what happens when your kid goes over to a buddies house and the parents there let there kids do it, and yours gets to play without you knowing it?

    This kind of stuff should be rated X........

    DD
     
  7. CXbby

    CXbby Member

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    This needs to be reiterated. DD obviously has not played the game, and is giving his opinion without knowledge of the context of the scene. The intention of the massacre is not to have you enjoy killing innocent people, but to shock you with the terrorists' cruelty. It plays a role in the story by showing Makorav's brutality. It is not desensitizing. In fact, it is the exact opposite. The purpose of the scene is to make you feel the horror of terrorism, as opposed to a mere cut scene that most would dismiss.
     
  8. rezdawg

    rezdawg Member

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    The first time I played that level...I walked through and didnt shoot at anyone. You dont have to kill civilians to pass the level. The only time I started shooting was when the police arrived and they were shooting at me.

    In that youtube clip, the guy is mowing people down, lol.

    Anyways, safe to say that when I played the level a 2nd time, I used every bullet. It was fun. Good times.

    I think that scene definitely has a place in the game and brings about emotions that you couldnt otherwise attain...freakin awesome.
     
  9. bnb

    bnb Member

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    so the point of the scene is to make you so repulsed you never want to do it again? Really? They're teaching the better good by forcing you to do something they think you'd find abhorrent? A clockwork orange rehabilitation. Only you get to participate.

    Nonsense.
     
  10. Air Langhi

    Air Langhi Contributing Member

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    What happen to gta?
     
  11. rezdawg

    rezdawg Member

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    I just dont see how, in any way, shape or form, this would create violence. If someone is letting a terrorist scene influence their decision making, then they are unstable to begin with...and probably would have been a danger to society with or without this game. Im also speaking for children, not just adults.

    A 12 year old boy still knows right from wrong...and if this actually influences him to do wrong...then Im sure there would have been other influences in his life as well to make him do bad things. Blaming the video game is a cop out. Lets blame poor parenting instead, shall we?
     
    #111 rezdawg, Nov 13, 2009
    Last edited: Nov 13, 2009
  12. CXbby

    CXbby Member

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    You are not forced to do anything.
     
  13. DonnyMost

    DonnyMost Member
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    Maybe someone mentioned this already, but it is important to put this scenario in the context of the game and the plot within.

    http://en.wikipedia.org/wiki/Modern_Warfare_2

    ***SPOILERS***


    Modern Warfare 2 is set five years after the conclusion of Call of Duty 4. Despite the efforts of the Marines and the SAS, the Ultranationalists seize control of Russia and declare Zakhaev a hero and martyr. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a reign of terror against Europe by staging numerous terror attacks.

    The game begins in Afghanistan, where US Army Ranger Private Joseph Allen helps take an Afghan city from an army of militants. Impressed, General Shepherd recruits Allen as a CIA operative and places him in Makarov's organization as an undercover operative. Meanwhile, Soap and Roach infiltrate a Russian airbase to recover a lost ACS module. Shepard then sends Allen on an undercover mission in Russia in order to get close to Makarov. Allen joins Makarov in a brutal massacre of unarmed civilians waiting in a terminal at Zakhaev International Airport (formerly Sheremetyevo International Airport) in Moscow. Makarov, however, is apparently wise to the fact that Allen is undercover. He kills Allen, exposes his identity as an American, and turns him into a scapegoat for the brutal terrorist attack.

    Angered by what they believe is an American-supported terrorist attack, Russia stages a massive surprise invasion of the United States East Coast. Private Ramirez and his squad of U.S. Army Rangers, led by Sergeant Foley, are called upon to defend a Virginia suburb from the Russian attack. They then proceed towards a war torn Washington D.C. where more U.S. forces are fighting a desperate battle against the Russians for control of the city. Meanwhile, Task Force 141 work on tracking down Makarov. Intelligence from the airport attacks lead them to Rio de Janeiro to investigate leads on Makarov's contacts, but these turn out to be dead ends. As a result, Soap decides to rescue one of Makarov's most hated enemies from a Russian prison and use him as bait to draw him out. With assistance from the Navy SEALS and U.S. Marines, Task Force 141 manages to free the prisoner, who is revealed to be Captain Price. Price agrees to help them track down Makarov, but knows they must go to extremes to end the war. He decides to go rogue, hijack a Russian nuclear submarine, and launch an ICBM towards Washington D.C. However, he rigs the warhead to explode in the upper atmosphere, which destroys the International Space Station (viewed from an astronaut's point of view), but spares Washington. The resulting electromagnetic pulse cripples the vehicles and equipment of both the U.S. and Russian forces in the city. Later, Ramirez and his squad discover that the Air Force has assumed that D.C. has been lost after the nuclear explosion and plans to carpet bomb the city. The only way to abort the operation is to set off green flares on the roof of the White House, which is under Russian control. Ramirez and his squad fight their way to the roof the building and manage to set off their flares in the nick of time, while green flares on the roofs of other D.C. landmarks signifies that the city remains firmly in American hands.

    Narrowing down Makarov's hiding place to two separate locations, Task Force 141 decides to split up. Price and Soap go to the aircraft boneyards in Afghanistan, while Roach and Ghost raid Makarov's safehouse in the Caucasus Mountains. The latter obtain vital intelligence to put an end to him for good. However, General Shepherd betrays them and kills both Ghost and Roach. Shepard intends to take advantage of the global crisis to turn himself into a global hero as well as write history how he sees fit. Price and Soap quickly learn of Roach and Ghost's death and manage to escape Shepherd's ambush. After learning the location of Shepard's secret base in Afghanistan from Makarov, they decide to take revenge on him in one final, bloody suicide mission. However, during the infiltration, Shepard tries to escape and a long boat pursuit ensues.

    Shepard appears to escape when he drives his boat into the back of a hovering MH-53 helicopter. However, Price manages to shoot down the helicopter just before their boat tumbles over a waterfall. After recovering from the fall, an injured Soap staggers after Shepard and attempts to kill him with his knife, but Shepard blocks the attack and stabs Soap with his own knife. As Soap lays on the ground, Shepard pulls out his pistol and prepares to execute Soap, but before he can, Price attacks him and knocks the pistol away. Price and Shepard then engage in an extended fist fight. Soap meanwhile, attempts to crawl towards Shepard's pistol, but Shepard kicks it away before he can grab it. Soap then pulls the knife out of his own chest and throws it at Shepard, striking him in the eye and killing him. Price attends to Soap's wound before Nikolai arrives in a helicopter to extract them. Price warns Nikolai that they will be international fugitives for what they've done and agree that they should go into hiding.
     
  14. Vanilla Rice

    Vanilla Rice Member

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    You bring up a good point, but the interactive aspect applies to ALL 1st person shooter games, not MW2 exclusively.

    Personally, I think seeing on the news is way worse because those are actual dead or dying people that they show. Video games are exactly that, and provided parents do a good job of explaining the difference, these games shouldn't have a lasting effect.

    I don't think it's the government's job to pass legislation prohibiting companies from making a product that people clearly want to purchase. It is up to us as consumers to decide what is good and bad for our kids. MW2 in particular is the only shooter that I've played that has a disclaimer at the beginning, so I feel Activision is doing their due diligence.
     
  15. Obito

    Obito Member

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    The Columbine incident had nothing to do with video games... They were outcast.

    I understand the worries for your kids but that's exactly why it's rated M.
     
  16. AGBee

    AGBee Member

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    And that justifies Activision selling a murder simulator to 3 year olds? :rolleyes: :rolleyes:
     
  17. rezdawg

    rezdawg Member

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    If a 3 year old has the ability to play video games on that level...I want that 3 year old!!!

    But murder simulator? Huh? Isnt that any game with a gun?
     
  18. Al Calavicci

    Al Calavicci Contributing Member

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    Seriously. If you're so worried about your kids playing a video game and murdering people because they don't understand, stop posting on every message board in existence, hop off the internet, and tell your kid to stop acting like a dumbass and learn the difference between real life and a game.

    Or simply don't allow your kid to play it and make sure he doesn't. I love all the complaining that the ratings are just a suggestion and it doesn't have to be enforced. Even though it is almost everywhere. In fact, are there even any "mom and pop" gamestores left? All the big boxes require ID. And I imagine a smaller, privately owned store would be even more discriminating. Parents should handle their own responsibilites.
     
  19. Franchise3

    Franchise3 Member

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    MATURE
    Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.
     
  20. DonnyMost

    DonnyMost Member
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    Video games don't make crappy children.

    Parents make crappy children.
     

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