Seriously, if T-Will's skillset is as good in real-life than on 2k11, then watch-out! First game I play with him went like this: Brooks, passes to T-Will T-Will, drives baseline, jumps, dunks on people. I did this 5 times, his athleticism is un-real. However, I do have to mention that he missed 2 open 3's, after which I decided to never let him shoot from there again. Instead: T-Will, *pumpfakes*, penetrates and dishes out for Brooks... the rest is nothing but net
lol can we stop using video games to compare or analyze players? In NBA2K11, I can make Yao be the best player in the NBA. No stress fractures either!
i believe t-will should get infront of bud until bud gets his groove back. starting him over battier though? enh.. should wait on that. i do eventually see him starting over battier if he keeps his act together. he does have the talent. on a side note. win tonight suns loss = 9th in west!!!
Bud has been playing pretty well, TWill does not know the offense or the defense, you guys are just going to have to be patient, he will get his day. DD
Dude, I wasn't being serious. I score 30ppg with Chase Budinger in 2k11, so obviously it isn't like real-life. What is comparable though is the attributes/skill-set that a player has on the game and that are close to real-life. That was what I was talking about. Freakish athlete, good court vision, strong body, no 3pt shot.
Oh and FYI, Morey has said that he does use videogames to incorporate players on the team before he makes trades... So maybe you should, you know?
Haven't watched this guy play a lot of basketball, only lighting us up here and there. Kinda surprised he doesn't have ANY blocks in 205 minutes this year. And for his career, steals the ball at about the same rate as Bud. What does he do well defensively? Stay in front of his man, rotate well, close out...etc?
I think it is ludicrous.....video games are not a good indicator of what someone can or can't do on the floor. The input values for what the players are allowed to do are horrendously inaccurate. If Morey is really doing this as anything more than a laugh, he is not being very smart. DD
yeah, i'm not buying it, or at best think the quote was taken out of context. I would like to see where he references this.
Its a simulation tool driven by SynergySports data. Obviously decisions aren't based exclusively on it, but I can see it playing some role in projecting how a players individual skills can translate to improved effectiveness at a team level.
Horrible input values.... How do you put a ranking on jumping ability in traffic? How do you put one on passing ability or court vision? How do you put one on smarts? Who decides how much value to put on the overall game, once a decision is made? I make games, I know very well how bad those ranking are...they are not meant to be accurate, they are meant to ENTERTAIN the audience and sell video games. It is not meant to be accurate, no matter what they are saying in their Press releases. The company I just left worked on the 2K franchise the last 2 years.....they are NOT accurate by any stretch of the imagination. Hopefully people are smart enough not to be hoodwinked by the press. DD
Its a simulation, and like any other statistical methods there are things it may not take into account. Passing ability, offensive and defensive awareness, jumping ability, how injury-prone players are, etc. are all variables that plug into it, however. I don't know about 2K sports, but the game the Rockets use is based on SynergySports data. Its not perfect, but as a tool it can be useful. Teams have to project how combinations of players will work together all the time, and this is one tool that will take into account a lot of different relevant factors and give you one picture of how as roster can come together and produce wins/losses. Using it isn't at all ridiculous. There is actually a fairly sophisticated basketball simulation engine behind it -- a lot of money is invested into it, and it is smart to try to make use of it as long as you understand the limitations. And the Rockets understand those limitations quite well.
Do they? Do they understand the limitations? Do they understand that the engine itself is limited by outside input values like motion capture data? Which means that they get it looking ok, to the average fan, good enough, but not at all accurate. There are a lot more limiting factors to making the game, and faking the look. The magic of simulations is making them look good to the player, but I promise you they are not close to accurate...not by a long shot. A lot of smoke and mirrors, my friend, smoke and mirrors. Durv, you are an excellent poster, but on this topic, you are so far off base it is not even funny. DD
Actually the video game scouting has panned out pretty good. What morey does is put them on the roster then simulate like 400 games with them, and you have a pretty decent indication if the players chemistry go up or not. only thing he looks for... and that is one of 3 reasons the rockets went after Lowry
But surely a simulation doesn't take into account injuries caused by wear and tear over the course of a season, this could cause us to recruit players who are potentially injury-prone...... oh...