Here's a video of Will Wright demonstrating Spore from E3. I hadn't heard of the game until recently but this demo just blows me away. It's not the same one from the GDC a while back I don't think, either. http://stadium.weblogsinc.com/joystiq/videos/e306/JoystiqE3_Spore.mov
I'm trying to find where someone said the 360 will dominate this generation. Other than that, there is a discussion on why Sony may lose a lot of ground. Care to actually discuss those points? You've shown time and time again in this thread that you don't really 'research' anything, just hear the word "Playstation" and your ears perk up. Nice job bringing up an at least six-month old article. I'm sure Sony loves consumers like you. BTW, I believe that's what Sam meant by 'fanboy'. Yeah, Spore looks incredible. The freedom, if they can pull it off, will be great gameplay. Yeah, I haven't checked those videos out yet, but what I saw of Assasin's Creed from other trailers looked like just video.
I think it's in real time. The gameplay screenshots look similar. With a fixed perspective, you can eek out more graphics in realtime FMV movies even if the gameplay itself looks a little worse. Imagine ResEvil4 on a PS3...
I guess nobody made a new presentation on Killzone 2 for PS3 yet huh? I was looking forward to seeing whether they can clear up the mess whether they were showcasing CG graphics or in-game footage.
Nice video on Assassin's creed, but that is gonna be some VERY tough game play to get right. Also, it drives me nuts when the producers from the publisher get to do the interviews, they are not making the game, let the developers talk about their passion, you will get a much better idea of what it is about. DD
You know, that completely slipped my mind. I remember the fanboys believing that was realtime ingame stuff last year. A complete noshow this year, what do you think that means? Something tells me the current build was nowhere near what they were promising and it would be painfully obvious to people if they had a demo out that would prove they were bullsh*tting us last year.
Assassin's Creeds impression from Gamespot. Quote: The next game from the team behind Prince of Persia: The Sands of Time simply looks amazing--a medieval GTA with fantastic art direction. This PS3 title is certainly one of the most impressive games at E3 2006. By Greg Kasavin, GameSpot Posted May 10, 2006 9:48 pm PT LOS ANGELES--Assassin's Creed is being shown only behind closed doors at Ubisoft's booth at the Electronic Entertainment Expo, but it's easily one of the most impressive games in the company's large lineup. In development for two years by the team responsible for the outstanding and influential Prince of Persia: The Sands of Time, Assassin's Creed is stylish, moody, visually stunning, and original. It offers a stunning level of freedom of movement, incredibly lifelike animation, believable artificial intelligence, and a level of nuanced detail like we simply haven't seen before in any previous game. A quick glance at Assassin's Creed quickly brings to mind a number of other recent outstanding games. It boasts very fluid animation and an incredibly maneuverable main character, much like in Prince of Persia. It's got a medieval setting and emergent, open-ended gameplay similar to Oblivion. It has huge, lifelike cityscapes not unlike the recent Ghost Recon Advanced Warfighter, albeit a thousand years in the past. And it's reminiscent of the Thief series, if only because of its inconspicuous, independent, and resourceful main character and the anti-medieval-establishment premise. Finally, the open-ended "sandbox" world of the game is easy to compare to Grand Theft Auto. However, this is clearly no cookie-cutter clone of a game. Its distinctive, beautifully crafted visual style and surprising twists give it an identity all its own. "Nothing is true. Everything is permitted." That is the assassins' creed, suggesting that anything is possible given the proper frame of mind. This game seemingly takes place during the Third Crusade under Richard the Lionheart, sometime in the late 12th century. You play as a character named Altair--an assassin by trade, armed with a deadly wrist blade, an unconcealed sword at his side, and a quiver of arrows at his back. He's clearly a powerful fighter. Faced with aggressive threats from all sides, Altair can slice them up in a flash, using flashy and devastating counterattacks to strike the enemies when they least expect it. However, even he can't necessarily withstand a city full of violent guards, not to mention mobs of civilians. So it pays for Altair to keep it cool. To that end, he can find his mark by working his way through the crowds. It's difficult to explain why this appears so remarkable, but essentially, the way in which Altair moves through the crowds demonstrates two things about gaming: One, that very few games )(before this one) have successfully presented what seems like a bustling city environment, filled with a sufficient number of different-looking people. And two, that very few games (before this one) have done a halfway decent job of making the player's character interact realistically with other characters and objects. In Assassin's Creed, when you brush up near other characters wandering the streets, Altair uses his hands to move the individuals out of his path nonchalantly, as you might trying to wade through the masses at a concert or at a huge video game convention (the game's creative director cited this concert scenario specifically). But you don't need to keep it cool if you don't want to. Altair can draw attention to himself by shoving civilians out of his way forcefully, or by acting in any other aggressive of suspicious manner. Whether you want to blend into the background or act all macho, Assassin's Creed seems to let you. Watching the populace's reactions to the main character was really special. Characters would visibly frown or raise their eyebrows as we jumped around and like a madman in their vicinity. And when we took a swing at a random civilian, genuine panic ensued. The victim fell to the ground in pain as nearby villagers stood in shock or ran off screaming. We pressed the attack, and seemingly as the civilians realized the threat they were facing, some of them rallied, encircling Altair and making it difficult to escape. This is where the momentum-based movement comes into play. The quicker you move, the easier it is to lose footing. In practice, this already felt quite believable. Incidentally, the name Altair is Arabic for "the flying eagle," and indeed, the creative director of the game confirmed that the eagle was the inspiration for the character. You need to see Altair in motion to appreciate how cool he is. Remarkably, all of the animation was done by hand, which doesn't explain why it's able to look so real, but does explain why it's able to look so good. Altair has a move for every situation. It's hard to describe in specific detail, except to say that Altair simply looks much more real in motion than most any other video game character we've ever seen. The three cities in Assassin's Creed will be his playground. According to the designers, any surface that extends out more than two inches from a wall can be latched onto by Altair, who'd make for a champion rock climber. He can scale many surfaces and mantle up onto anything he can grab. Yet the city itself looks incredibly real. (We even got to see the whole thing from a high vantagepoint after climbing to a very tall building, though the frame rate dropped...we're confident that visual blemishes like these will all be fixed.) The game gives a strangely liberating feeling--Altair is like a superhero but his abilities don't seem superhuman, for the most part. The creative director for the game noted that many of his moves were inspired by the sport of free-running, sort of like skateboarding without the skateboard. We saw this in action as Altair deftly skipped his way across rafters high up above a civilian populace obliviously wandering below. Here Altair finally found his mark, revealed to him through his eagle vision, which highlights the would-be victim with a faint glow. By blending in with a group of clergymen, Altair was able to approach a haughty guardsman apparently in charge of executing civilians ostracized under King Richard's reign. In a flash, the guardsman is slain, and thus begins Altair's escape as an entire town erupts into bitter chaos. The mob proves to be too much even for this capable killer. Altair fights bravely but is knocked from his feet as he attempts to flee (the faster you move, the more you stand to lose balance). Strangely, as he takes damage, the screen starts to distort. And when he finally dies, the screen fades out entirely, to reveal...a futuristic heads-up display. System offline. What...the... The futuristic twist to Assassin's Creed is a mind-boggling highlight to an amazing first showing. While we had much of the game demonstrated to us, we were able to get plenty of hands-on time as well, getting a feel for the controls and mechanics, and exploring some of the nuances like the horseback riding and the combat counters. Ubisoft promises that Assassin's Creed will be an open-ended action game that lets players act however they wish. This isn't a stealth game--if you want to fight your way to your victim, you can try. There will be subquests to undertake, alliances to form, secrets to discover, and, hopefully, all the other aspects of a free-roaming world that we've come to enjoy. But it's truly just the level of detail on display in Assassin's Creed that has us so impressed, in addition to the art direction as a whole. We can't wait to see more of this game, but we'll patiently wait for it to come together so that it might live up to all of its potential. The game is slated to release next year. Stay tuned to GameSpot for more coverage in the intervening months. http://www.gamespot.com/e3/e3story.html?sid=6150586&pid=930022
Now, that sounds good. This is a 360/PS3 launch, correct? As far as I know, not exclusive to one console.
I played Prince of Persia: The Sands of Time recently. It has the ultimate glitch that makes you stuck at the very end before the final boss. You have the replay the game from the start (which I did not do). I wish I would of known about it before I played it. It happened to me. I can't believe they were/are allowed to sell that.
There are sites out there where you can download saves from certain points in the game. Look for that and start right at the end.
I haven't had a chance to check out that video (slow Internet connection, plus I'm playing Oblivion again ), but if it is the same as the trailers Ubisoft showed about a week ago (part of which was shown during Sony's press conference), then it was prerendered...or perhaps target render would be the phrase to use. That's not to say they won't match it though. GRAW was originally shown as a target render (and was later matched), and a couple of other games have had similar results. It is supposed to be a PS3 "exclusive," but that's likely to be more of a timed exclusive (if exclusive at all). I believe one of presenters slipped up and mentioned the 360...not to mention that there's really no reason for them not to port it over, especially since Ubisoft is more of a multiplatform publisher. FWIW, I believe Splinter Cell is supposed to be an exclusive for the Xbox 360, so you can get an idea of how the word "exclusive" is getting thrown around. BTW, along with the positive impressions it got at E3 from numerous websites, I remember some positive impressions from the game when it appeared at GDC about 2 months ago. I'd love to see more from the game as it approaches release, which will hopefully mean no more target renders. It seems like an interesting concept. It was CG...or a "target render." At best, it would have been running at 5 FPS or less and sped up for the show, but there have been various reports that basically confirm it was CG. The biggest one was when a CG studio mentioned on TV how Sony (or Guerilla, can't remember who) contacted them to do the CG trailer, but they rejected. However, they knew the studio that did it. That said, I believe the guy said that he expected those types of visuals within a few years. Chances are that, as Oski said, the latest build of the game doesn't come close to the video they had last year, and with Guerilla being owned by Sony, Sony gets to pick which games would be shown (I'm sure they would have loved to keep Tekken 6 under wraps for now). I guess if you want to be optimistic about this, you can come up with the conclusion that Sony didn't want to show it so that attention would stay focused on their other (launch) titles, especially Resistance: Fall of Man (their big FPS for launch). Had they shown Killzone, it would have received a lot of attention, whether good or bad, and those other games would have been ignored. Considering the amount of positive reactions towards several PS3 games, that might have been a nice thing to do...in addition to showing a game that doesn't look at all like the target render. FWIW, Motorstorm showed up at E3 on the last day IIRC. They're videos out there somewhere I'm sure (playsyde.com for sure). Remember it was the other big CG controversy last year at E3. It doesn't match the CG trailer, but it does come pretty close (meaning it looks very good). I haven't had a chance to see all the Gears of War videos, but I've seen some people liken it to the KZ trailer, just not as smooth and with worse animation. So maybe when Killzone is ready to be shown, it might approach those visuals, unless Guerilla has lost has lost their graphics touch like Namco. BTW, I know I've already promoted it enough, but Heavenly Sword just looks so good IMO. Check out the latest videos: http://www.playsyde.com/news_3004_en.html http://www.playsyde.com/news_2997_en.html
That Spore game looks outstanding. That every person's experience (that is connected to the net) has his creations shared throughout the world is a great freaking idea. It means they basically have never ending content for their game, and all they have to do is keep their servers up and running. Genius.
Rokkit- Whether Assassin's Creed will be a PS3 exclusive or if it ever come out for the 360 at all is still a mystery. Here's an article that IGN wrote but was soon taken down shortly after it was posted. IGN wrote: "Ubisoft Montreal revealed its next incredible project, Assassins: Creed, exclusively for PlayStation 3 at E3 this year, much to the delight of Sony console fans and to the dismay of Microsoft consoles fans. A third-person action game in the vein of Prince of Persia, Ubisoft Montreal's newest title shows off the next generation with fantastic texture work, early but promising animations, and newly envisioned levels of Prince/Spider-Men climbing/traversing. But the game, officially, is strictly exclusive to PlayStation 3. Ubisoft officially would not comment on a possible Xbox 360 version. According to sources close to the company, however, there are potential plans for an Xbox 360 version at Assassins: Creed sometime in 2007. Additionally, Microsoft sources who asked not to be mentioned by name, claimed the demo, hidden behind closed doors at E3, was running on an Xbox 360 using a third-party USB PlayStation controller. The game system was hidden in a stand covered by a sheet. Again, Ubisoft officials would not comment." Here's the discussion forum where I found the news...something is fishy goin on here. http://www.evilavatar.com/forums/showthread.php?t=12682& http://www.ps3forums.com/viewtopic.php?t=22360 RC- I really don't know if those videos(interview) where it shows the game segments were real-time or not. I initially thought it was, b/c I've first heard about the game being playable and running on an actual system(360?) behind closed doors. The big question now is, are those parts being played behind closed doors is the same content that was shown in the trailers? I have yet to find any press to deny that it was.
I thought they were popular? It does seem like they spent a ton of $$$ on marketing the last few games though.