Okay managed to go through the game of HOU vs PHI (13 Nov 2013) - (apologies for the previous post - clicked wrongly and it got posted). Rockets got 117 points out of 57 successful plays This time round - i am counting the offensive rebounding as a reset of play (to reward the player for obtaining an extra chance at scoring). Here's how our records turn out for their OCP/min JL = 0.64.. PB = 0.66.. TJ = 0.20.. CP = 0.42.. DH = 0.47.. FG = 0.08.. OC = 0.36.. AB = 0.1 OA no values as he didn't really helped out in any successful plays (quite telling isn't it?) Good thing - we can see PB, DH, DH, OC and TJ all improving their OCP/min as compared to previous game - although we didn't win this, I think it does show our players are improving themselves. Go Rockets
The offense isn't the issue with this team. We're 6th in offense despite shooting 33% on 3s. If we shot as well as last year on 3s(36%), we'd be 3rd on offense. The issue with this team, as with last year, is defense. And unfortunately, all our players other than Dwight contribute to suckiness on that side.
managed to analyze the HOUvsDEN game for 16 Nov, Our boys OCP/min values are as such: DH - 0.78.. JL - 0.62.. JH - 0.61.. PB - 0.60.. TJ - 0.41.. CP - 0.38.. DM - 0.35.. OC - 0.25.. FG - 0.23.. Dwight's value may have been raised by the unsuccessful Hack-a-Dwight that Denver tried for this game. But very nice to see Bev getting to the range of both Harden and Lin - at least brings him on par to their level of offense provided to the team. Jones is holding steady and I think he can get to the 0.6 range as well but I think for him to hover around o.4-0.5 would be great. DMo looks to be good and ready. Casspi and Garcia is playing at role player level (0.2s) Parsons seem to be underperforming a little. My observation of this value so far (it's still early stages) but i think Starters should hover around 0.6s and role players probably around 0.2s with the better ones around 0.4s - we will know better when we see more matches. I think in general we might find that most teams would have 2/3 players in the 0.6 range and maybe 2/3 players in the 0.4 range and the rest probably around 0.2 (or below).