Seriously! I played my buddies game and I got to some part where you had to like connect fuses or some crap with the sixaxis and it was completely pointless and stupid.
exactly. that particular minigame is the f'in worst one with regards to sixaxis Sixaxis is basically useless
I think gaming advancements and console advancements kind of go hand in hand. The analog stick, that's an advancement. Shoulder buttons, definitely an advancement. Improvement graphics and power, you bet. Online playability, major advancement. Motion sensing control, again another breakthrough. Media center capabilities, yeah that an advancement, but not something that all people truly care about benefit from. Why does a game's level of interactivity have to rely less on "arm waving?" That kind of gives things a greater sense of realism and immersion, which I would think the gaming industry is striving to achieve. I love the fact that in Wii baseball and The Bigs, you can actually swing the controller like it's a real bat.
No offense, but these kind of statements illustrate that you have no business owning a Wii (and need to sell it immediately). Based on your gaming preferences, I think you'd be FAR happier with a PS3. To each their own.
Sorry, I forgot to fix the dates earlier, so now I can't edit the first post anymore. Oh well...I think most of the major ones are about the same, with maybe the exception of Haze (Gamespot has it being pushed back a week, going into December...don't think it is official though). This thread has kind of exploded since I last posted. Can't really keep up with it at the moment, although I might reply to some points later on (maybe after the Rockets game).
Haha, I don't own a Wii...I just have a good friend who owns one whose house I go to often... I bought a 360 a year ago...broke after 2 days, returned it and swore off Microsoft forever...a year later I bought it again, and I'm enjoying it so far. I actually probably would rather own a PS3, at least long run. Price wise and game wise, 360 made the most sense to me.
As a functional piece of equipment? Hell freaking yeah it does. No game console comes close to the usefulness of a computer.
Blackhand was an awesome game, despite its shortcoming in graphics...not that i was expecting HD but while driving object on the horizon would pop up in front of you all of a sudden.... anyway, the extortion was great! Holding people over a ledge, bashing them into a cash register, etc with the wiimote just added way too much fun. I hope they make something similar and polish it up some more. I was never a fan of sandbox style games, but i enjoyed that one alot. game consoles are for games. I never liked or even wanted my systems to do anything else but play games. and its more than just a speaker in the remote or even the "zapper" which no one is claiming as innovative nor is it hardly relevent. What is earth shattering is thinking in 10 years all input into a game will still be pressing X,Y,A,B, etc. Personally i hope thats not true...if so its just sad. The Wii shows that interaction with a game can, should, and will go well beyond a simple pushing of a button. Is it all refind and perfect? no, but they kicked the door down and i'd expect others to follow that path in the future
OK, started re-reading the thread and thought I'd touch on a few points. I won't get too deep into some things though, like the Mario Galaxy discussion (probably wouldn't be fair anyway since I haven't really cared for Mario since Mario 64). Regarding COD4: I personally don't really care much for this game, based on what I've seen anyway. Looks great, but I'm not really interested in the SP campaign (seems pretty generic, even if it isn't WW2...might be wrong though, haven't really paid much attention). The MP stuff is probably great, but I don't really have time for that right now; I haven't even played Warhawk in the longest time, and I loved the MP in that game. Still, I do appreciate what Infinity Ward has done with the game on a technical level. The game looks great...on both platforms. I'm sure it wasn't easy getting the game to look great on the 360 and PS3 (and the PC too?), and the game probably looks better than most other games on either platform (including exclusives). Regarding PS3's Sixaxis controls: Haven't played R&C yet (except for the demo), but the talk about Sixaxis controls seems about right. For the most part, it always seemed like people have differing views about Sixaxis controls in different games, and of course, the controls in general. Hell, I've seen some people have absolutely no problem with the controls in Lair, and yet it seemed like 95% of the criticism Lair got in reviews was about its poor controls (which used the Sixaxis exclusively...well, when you played it on the PS3 anyway). Personally, I really liked the implementation in Super-Rub-a-Dub. Only played the demo, but it was easy to control and get into, making it fun for the kids and "non-gamers" in my family to play. It is probably these PSN games where the Sixaxis stuff might really shine. Looking at retail games, I thought Folklore used it really well too. Probably some others as well (probably HS, but I was split on the controls in that game...didn't really have a preference either way). Just some general Wii/Nintendo comments: As mentioned, I wouldn't really compare the Wii to the PS3/360. I used to do that, but I later realized they're going after two different things. As people have said, the Wii is awesome whenever you want to play a few games with some friends, or if you just want to pick up something to play real quick (something that is very fun). Personally, I think for those single-player, "hardcore" games (maybe this is what bladeage meant, I don't know...I'd prefer describing them as epic, cinematic, or something like that) are probably better suited for the PS3/360, particularly games that involve a heavy emphasis on storytelling (IMO anyway). In addition to that, I wouldn't really put them in the same "console war," and even if you did, it certainly isn't over at this point. I'm taking a wait-and-see approach on the Wiimote's impact on the industry. It certainly works well in some games, but I'm not sure it has the same impact in all of them (sort of touched on this earlier). Something like the analog stick, on the other hand, seems to have had an impact on just about every type of game I believe. Obviously, I'd rather give developers some time to figure out some ideas, but I'm not sure the Wiimote will really change how strategy RPGs are played (or something like that). I would say that the Wii in general has had (or could have I guess) a large impact on the industry, thanks to its focus on "casual" gaming. Whether you want to attribute that to the Wiimote, the games Nintendo is creating, the pricepoint of the Wii, etc., this could really help grow the market, something that would be great for the industry as a whole (including Sony and Microsoft). I think the other 2 have been trying to do this (particularly Sony), but they weren't really putting much effort into it (maybe they will now given the success of the Wii?). Of course, I would have preferred it had Nintendo done things a little differently (especially since they probably could have taken a few more chances given the situation they were in), but they might not really be that important anymore. And finally, a preview for Uncharted by Gamer TV (does contain some spoilers): <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/BetFuPWknLI&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BetFuPWknLI&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/OtjBxDlpCoA&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/OtjBxDlpCoA&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/8QzLChD90Ks&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/8QzLChD90Ks&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
dude, what the hell... are you a FPS fan in general? I don't really remember because if you are, you NEED to play CoD4. by no means is the SP campaign just a ho-hum generic one. it is seriously one of the most intense (albeit short) experiences in any FPS period. if you mean generic as in most other random run of the mill shooters are like it, then that is absolutely not the case whatsoever
I like the better FPSs out there, but I don't look forward every decent one out there. Not sure if that classifies me as a FPS fan or not. With COD4, I was mostly referring to the storyline when I said it seemed generic. It seems like your goal it to take out some bad terrorists, and that there really isn't any twists or anything like that along the way (according to the GT.com video review anyway). I don't know...just seemed a bit too straightforward to me (there are some bad dudes, go kill them). Don't get me wrong, I'm going to try and play it regardless, whenever I can find the time. But I haven't really been looking forward to playing it compared to how others feel about the game.
RC i agree with most of what you said but this part im not quite sure about... seems to me that they took a HUGE chance with the motion control and not trying to go graphical powerhouse style. I'm not sure what you mean...what more chances could have been done?
storyline? are you being serious, is that main thing you look for in a FPS? in realistic real-world setting FPS games, there really are no 'amazing' and completely 'unique' storylines. I can't think of any FPS really where the story was totally the #1 point of the game...other than maybe BioShock. but of course, that game is in a completely strange and fantasy type of setting, where you have a lot more liberties to do something off-the-wall really, FPSes are about the gameplay experience first and foremost, cause you're going to be shooting 95% of the game. so when I (and every other review out there) say that CoD 4 seriously might be one of the most intense FPSes, that is obviously referring to gameplay and the audio/visual presentation. this isn't a RPG like Planescape or KotoR where you can focus on the story because you're going to be reading dialog like 75+% of the time
I don't really think it was a huge chance. It certainly was a different direction, and no one probably knew how it would work out, but it wasn't like the fate of the company rested on that decision being a success. If the Wii was a failure, it probably still would have sold 10M-15M systems (at a profit), and Nintendo still would have sold tons of copies of Mario, Zelda, SSB, Metroid, Pokemon, etc. It would be a big failure, and yet they'd probably end up making more money than Microsoft would on the 360. For just about any other company (including Sony and Microsoft), it would probably be a high-risk, high-reward scenario, but given Nintendo's hardcore userbase and their current business model, it is basically more of a low-risk, high-reward chance IMO. I think it would have been more interesting had they changed up a few things, which would make things riskier, but potentially more rewarding to Nintendo and/or the industry. Of course, I admit that at this point, given how successful they've been, there probably isn't much point in second guessing things (I always want MORE! ). I always look for a strong (or at least decent) storyline for any game I play, let alone a FPS. I didn't really explain this well earlier, but the FPSs I do play (or want to play) are usually pretty strong in that department (Half-Life, BioShock/System Shock, Deus Ex, Resistance, Halo/Marathon, Killzone, etc.). I've had plenty of fun with the Battlefields, UTs, Quakes, etc., but if given the choice, I'd rather go with a game that has an interesting storyline. Of course, some great gameplay along with it wouldn't hurt. That's just how I am attracted to certain games. I started off as almost a RPG-only type gamer and branched out, so that sort of explains why I place so much important on these aspects of a game.
yeah, notice how every single one of those FPSes is in a strange, non real world setting =P (well I don't know about Killzone, I've never played any of them before)
Killzone pretty much applies to that category too, from what I understand. I haven't played any of the games either, but I checked out the cutscenes on Youtube. I guess it could be a bit like a realistic WW2 shooter...if WW2 occurred in the future on an alien world, and Hitler and his troops were a bunch of "deformed" humans.
hahha cool...I need to check out the PS3 Killzone video, seems like most people say it's gonna be sweet