Wow. Looks like at the least it's going to have a pretty steep learning curve. But this is coming from a guy that thought the analog stick was the worst idea ever when it came out.
This controller is looking better and better. Just a mock up, but gives you a good idea of what the cradle/shell will look like..thus giving you the best of both worlds..a standard button layout of a "regular" controller w/ the freedom and options of the motion sensors in the "pointer."
Well, maybe I'm wrong about this controller. Maybe it will become popular and I'll look like an idiot. It wouldn't be the first time.
Either way, the revolution will not be televised in my home. Nintendo is so 1989. If you're not a MARIO Everything fan, or someone who'll buy a whole system for 1 good Lucas Arts or MGS game... forget it. Sony & Microsoft have already overthrown the revolution.
I find it hilarious how much Nintendo turns people into blathering fanboys. (both the love it and hate it kind) Meanwhile, they continue to make money.
Glad to see they are going to release a "normal" controler, gives people who are scared of the new style another option so they can have all the fun that the Revo will offer.
It never really occurred to me until I read about this on a another board but there are some pretty interesting similarities between this and what Sony wants the Eyetoy to be (besides the fact that Nintendo is basically banking on this type of control, while Sony is keeping the Eyetoy as more of a add-on type feature). They both try to simplify games in the form of basic movements unique to every type of game, although each has their advantages and disadvantages (EX:Revolution only tracks the controller instead of multiple objects, while the Eyetoy has no buttons and is difficult to control as a "pointer"). I think both will have a challenge of getting both gamers and developers to change some of their habits, but it will be interesting to see how both technologies work out in the next couple of years, especially if they can somehow compliment each other (maybe developers will be able to easily "port" games to either type of control-interface). Oh and Hahahaha...sorry, I just thought those words put together were funny.
I don't think Nintendo has said anything about the price yet, although I may be wrong about that (for some reason, I thought I read that at least some games would be free). I imagine it will vary from game to game, especially if Nintendo can get a lot of publishers on board. I could give some guesses, but "guesses" is exactly what they'd be (not really based on anything Nintendo said).
After watching the video, I will be shocked if there is not a "Neal Peart Drumming 2006" at launch The possiblities are quite endless here.
Here's a pretty interesting article with some reactions from people in the industry (developers, media, analyst, etc.): http://www.next-gen.biz/index.php?option=com_content&task=view&id=1084&Itemid=2 Most of them seemed pretty excited about the move, which is good for Nintendo. Some good points were brought up though, such as how willing 3rd parties would be in making Revolution-specific games. If you think about it, in the next 2-3 years, developers will be making games for the PS2, PS3, Xbox, Xbox 360, Gamecube, Revolution, DS, PSP, GBA and the PC (not to mention cell phone games). I think developers may really want to take advantage of the controller, but they may be forced to make their games "port-friendly." Nintendo may have to start off by themselves in making games that take advantage of the controller.
a mockup of a possible addon for the Revolution controller. Imagine playing Doom or some other FPS with this thing..
The power glove was made by Mattel, not Nintendo. Nintendo invented the controller that's been used for 20 years. They're thinking outside the box again, and gaming will grow because of them.