I can already predict Anonymous launching a DDOS on the activation servers and disabling XBOX 720 for everyone, at least for a short time.
These are the kinds of questions that make it just silly to write something off before the details are even known. They will surely explain things like this, and only then can an educated opinion really be formed.
It's hilarious to see people, like rhino17, who can't think outside of their own little world. 'It doesn't affect me so it must not be true.'
I somewhat agree about the need to wait for MS's official response/explanation. This is just one side of the story (and the negative one at that). MS is probably pissed they haven't been able to explain this themselves (assuming this isn't something to just test the waters/drive down expectations). There are definitely reasons to do this. The DRM stuff being the most obvious (gamers won't like this, but publishers will), though I think you could also leverage this to allow for server-side computations in all games (like how SimCity is supposed to work...large, complex simulation done on servers, freeing up the "client" for other things). Probably some other cool things you could so as well. Hard to say since this hasn't been attempted often in games, and I've sure some cool things could come out of it. That said, you could probably get more or less the same effect by leaving the option up to the developer (essentially what Sony is doing with PS4). Don't want to say this conclusively since they've yet to give details on this, but it is unlikely. Both MS and Sony are going with radically different architectures (compared to 360/PS3), and it would be very difficult to emulate 360/PS3 games on them. Rumors have suggested no BC as well, but shouldn't be a surprise given the above.
I don't live in a metro area and don't have a particularly great Internet connection, but I still have never had a problem being online on my Xbox
I tend to agree. I also think that if they don't back off of it, then they will have a very good reasoning/explanation for it.
It doesn't seem like a smart move by MS. It doesn't affect my gaming personally, but I can see the problem it might have for others. Why make something so limiting for MS?
Does internet connection affect game play when not online? I feel like NBA2K lags in association mode.
I've never experienced that ever. People don't realize that they can't rely on their ISP like they think they can.
It shouldn't. It's never happened to me, and if that's happening to you, then I have to imagine something is wrong with your TV/console/wiring/disc.
So far, rumors has this at NO On top of that... its Microsofts fault for allowing this to get to this stage and the only comment remotely given by them is deal with it (unofficially) from an employee. It hasn't released yet, but they've really done nothing to give you confidence otherwise yet... of course people are in wait and see mode. Some are not comfortable with a camera on all the time in their homes and some are not with the idea of having to have an internet connection to play a standalone game console, regardless if they have internet or not.
Just seems like when loading, or auto saving, it seems to lag/run slower/skip. Its only with 2k though, but I assumed it was the internet because none of the other games I play are connected online like that.
I also read that PSN has 60 millon online users, as opposed to Xbox Live's roughly 30 million. This would certainly damage those numbers.
You have to consider that this could be the last major consoles developed for either company. Sony already has a streaming everything plan in place for ps5 that'll allow you to stream to any Sony device that is connected to the internet. YOU CANNOT STREAM WITHOUT A CONSTANT CONNECTION. This is where we are heading.
Hilarious. Another reason I'm sticking with PS. Not only are their exclusives VASTLY superior, but I also don't have to pay for online or go online! Seriously, I see Sony making a huge leap forward this gen. Last time they were disadvantaged because the XBox came out first and the PS3 was less publisher friendly, which resulted in inferior ports on most cross-platform games. All indications are that the PS4 is super publisher friendly, meaning more cross-platform games won't have to be ported. Also LOL at all the Microsoft fanboys saying this is no big deal. Are you nuts? Did you not witness the meltdown that SimCity was? I'm convinced this is a false rumor, because I can't imagine MS being that stupid.