FWIW, they say that after you download the DLC you should load a save from before the attack on the Cerberus base.
I wonder if that makes any difference over starting the game right before you deliver the war assets. Cause both of my games are right there since it seems you can still increase your readiness rating, although you can't do any more side missions.
4 new endings were released in the DLC today. Control: Take control of Reapers, basically take the place of that little boy, but you use your control over Reapers to protect and usher the universe, start off by instructing reapers to help rebuild all the destruction. Synthesis: You merge lifeforms with synthetics, become something totally different. Everybody becomes one, everyone lives together happily ever after? Destroy: You destroy the Reapers, mission accomplished. Annihilate: You refuse all 3 options, instead basically just die and let the Reapers win, cycle continues. If only they made this ending instead of the half-assed ending of before. Synthesis is the "right" ending but idk something is just weird about organics merging with synthetics. Destroy is the second most paragon ending imo as you did your mission and sacrificed yourself (or so you thought) to destroy the reapers, and let everyone live and let things play out. Control is renegade cause you become most powerful and control the reapers. Annihilate is really renegade but can be neutral depending on if you think that the cycle is inevitable and is the only solution to solving the problem.
They weren't new, just expanded ( except for refusal which if you described it right, sounds pretty dumb). I just finished the Destroy ending, which I've always maintained is the best ending - Control is dangerous, and Synthesis genuinely horrifies and violates every moral and ethical fiber I possess. And the overall ending, isn't great, but it's decent enough that it doesn't ruin the entire game like it originally did. I think there would have been some complaints if this had been the original, but it wouldn't have been a complete PR disaster.
Welp, FINALLY finished going back all the way through this game. I loved 95% of it on my first play through. The terrible ending hurt pretty bad, but the journey to it was still amazing. There were many occasions since then, though, where I really felt like playing it again but decided not to because I didn't want to sour it in any way. My second play-through was great, though. I mean, obviously there were certain major parts of the game that didn't tug at my soul as much as they did the first time, but they were still great moments. I also realized that my second biggest gripe about the game (lack of dialogue choices when compared to ME1 and 2) was really stupid on my part. The conversations flow a lot better this way. Anyways, as far as the ending... I loved it. They filled in some major holes and gave me some closure, which is all I ever wanted. I can sleep peacefully now because I couldn't stand disliking such a great series.
No idea. I'm not that creative with names. I'm not even good at the game. People are going to think I'm some 14 year old Chinese kid. Which is fine, cus I'm 13 lulz!
New patch to be released this thursday brahs! Lots of positive changes. Spoiler Issues Fixed: - Fixed tutorial tip that didn't properly display an unbound command - Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons - Sabotage power evolution 6 increased tech damage bonus no longer stacks - Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon. - Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods - Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped - Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies - Krogan Vanguard Rage bonuses now work properly - Fixed Shepard's shadow from not appearing after entering and exiting an Atlas - Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear - Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game - Players can no longer grab Geth Pyros over cover - Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable - Attempting to equip similar weapon mods will now present a 'Slot Occupied' message - Asari Justicar passive power evolution 3 power damage and force bonus now works properly - Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400% - Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons - Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards - Fixed pathing for Banshees so they don't get stuck in a teleport routine - Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies - Fixed dropping Retrieve Objects that could potentially fall under the level - All Batarian and Krogan kits will now stagger less than other kits - Ops Survival Packs now grant a one second damage immunity when consumed - Singularity power re-designed: Singularity no longer has a maximum number of charges and will only be destroyed when the time runs out Performing a biotic combo on someone floating in the singularity no longer ends the singularity Base cooldown changed to 8 seconds Base duration of the singularity changed to 8 seconds Base power now does 100 points of damage per second to all targets that are in range, even if not floating in the singularity Base power sets up biotic combos on everyone that comes into range (only 1 combo added per enemy per cast of singularity) Rank 3 changed to a damage over time bonus (used to be a radius and duration bonus) Evolve 1 changed to singularity duration bonus (used to be a hold duration bonus and number of charges increase) Evolve 5 changed to damage over time bonus (used to be a radius increase mechanic) Evolve 6 now detonates biotic combos when the singularity explodes - Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to - Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone - Fixed SMG Ultralight Materials Mod not having impact on power recharge speed - Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon - Fixed player death camera beginning before a sync kill is complete - Fixed an issue with talent points remaining after a character promotion - Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them - Fixed an issue with Private Lobbies not staying private after the match has begun - Krysae no longer ignores enemy shield gates - Fixed various weapon sound-replications for clients - Concussive Shot changes: Evolution 3 damage and force bonus now applies to frozen and chilled targets Evolution 5 changed to increase damage by 50% and radius by 1 meter (used to take on the properties of your ammo power, but this did not work) Evolution 6 damage bonus to organics increased from 100% to 200% over 10 seconds - Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients - Fixed Leviathan DLC Weapon Mods not carrying over to New Game + - Marksman will instantly reload weapon ammunition when activated - N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage - Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield - Fixed automatic revive at a specific spot in Firebase White - Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades - Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack) - Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage. - Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage. - Fixed the health bar position of Tactical Scan on Swarmers - Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving - Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact - Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward. - Fixed an issue that caused the Retrieve Objective wave to not recognize the recovery of the object when it enters the retrieve zone - Fixed bleedout effect that was disappearing when another player used an Ops Survival Pack - Fixed Decoy that was blocking the use of ladders to NPCs and squadmates - Fixed Flamer power of Vorcha from being activated simultaneously with the Reegar Carbine - Fixed icons of powers disappearing from the Character Screen - Fixed an issue with Ken/Gabby and Tali/Garrus ambient dialogues not triggering in Normandy engineering - Fixed an issue in which purchasing multiplayer card pack purchases would not complete Exploits Fixed: - Fixed an exploit that allowed players to be invincible and invisible to enemies - Fixed an exploit where players were able to use rockets from other weapons PS3 Only: - Fixed an issue on PS3 where after accepting an invite, a player could get stuck in a multiplayer screen by entering the store from the promo screen and then exiting without purchase - Fixed a crash when pressing PS button during the game's boot sequence PC Only: - Fixed the hint popup to update mouse left click and right click bindings - Fixed an issue that made Origin users display their game as joinable when their game is full - Fixed a crash on Firebase Rio caused by heavy melee Xbox Only - Fixed a rare crash (black screen) on Xbox 360: Upon booting up the game and attempting to reach the title screen, players will now be able to get to title screen to recover their save games. Progress to locked achievements will be reset. Achievements already unlocked will remain unaffected. Only thing I don't like is that they just made the Geth Pyros even stronger. Can't grab them from behind barrier. As if killing them isn't hard enough. Also they haven't fixed the Krogan Battlemaster bug...nor the whole Vanguard glitch as a whole. Maybe next time. I hope they would unnerf everything though.
Anyone still playing this online? I noticed they have this new poster/avatar/signature thing now for your name in the lobby. Any idea who you get those? Do you have to complete a challenge? I've completed a geth challenge but got nothing.