3 1st-rounders for a 79-overall, 30-year-old starter on a non-playoff team, and they'll go "I don't think we're willing to trade him, he's a starter." HUH!? The point is the impossibility to trade, the reason you don't see it in "real life" is because no-one offers 3 first rounder for middle of the road players or I can gauruntee you'd see it more. The worthless IMO news screen that they seem to love, otherwise why would they feature it as the home page, what do I care about some canned "Skip Bayless" tweet, take that elsewhere as it has no bearing on the game. They tried to get too cute by including the en vogue things like reporter tweets and it hampered the feel of franchise mode in the process. Then you move to the trade screen, where you are trying to work a trade and have to navigate back to the twitter page to find out the whether the trade was accepted; imagine that for a reality, I'm talking to KC's GM, offer a trade and have to go subscribe to Warren Sapp's twitter to find out if my trade was a good one. What a pile of crap. Game sucks
Madden13 is the best next gen Madden without question. The complaints are justified but people complain every year when it comes to sports games. Think about what people are actually complaining about before dismissing it. I consider myself a stickler. Haven't enjoyed a Madden or NCAA in a long, long time. This one is a keeper.
Well, they're the same sliders but, from what I'm reading on that site, is that the sliders work very differently in each mode. So, you can have sliders that make the game play great in Play Now but then plug them into an Online CCM and it plays completely different.
Holliday has not gone through one game without getting injured or knocked out of the game. He also just had a pick for me because I went into punt return formation, and the ******* went for it on 4th and 8 from his 40...
Um, I wouldn't have tried to offer it either, originally. You're completely missing the point. I started with a trade scenario that was fairly realistic. When I got denied, I tried offering an absurdly lopsided trade in favor of the computer, and it was still denied. That makes no sense. The question is simple: if you're rebuilding, would you refuse a trade offer of 3 1st-rounders for a marginal, 30-year-old starter? Not a chance. In no way is that realistic. Hence trade logic = non-existent / broken. Actually, to sort of reply to my previous post if you will: I don't think the game on the whole sucks. The franchise/career mode... THAT part sucks. It's awful compared to previous years. Gameplay? In terms of just picking it up and playing a no-frills exhibition game? Yeah, that's pretty good this year. Best it's been in awhile. The new physics engine thing does help. For me personally, Franchise mode has always been my major draw to the game. So because they ruined that part, it mostly ruins the game to me. But a lot of people don't necessary care about the franchise mode... and for those people I can say that the gameplay is quality, so they should pick it up.
Maybe I'm being overly optimistic, but I like to think they did that to discourage the user hammering away with 50 low-ball offers, and instead get them to just offer realistic scenarios in the first place. So I don't have *that* big of a problem with that. They have also improved the logic a bit more behind team needs from what I've seen, as in teams don't want to trade for a player at a position they're already loaded at. But there's still two huge problems. You can still sign free agents and immediately trade them. That problem has existed since Franchise mode began, and it's tough to understand how they haven't found a solution to it yet. And the elephant in the room is what I already mentioned, the fact that you can't get a team to trade even a marginal starter to save your life. As mentioned, I'm sure they were trying to end the feeling of it being too easy to build a superteam, but this is like taking a nuke to a problem that needs a scalpel. What makes it extra-frustrating to me is that Fifa's career mode has improved by leaps and bounds over the past few years. It makes this travesty seem even worse than it already is.
I think this game is horrible. OK, horrible is a strong word, but it's not very good. I don't feel immersed in the game when I play it. Scoring a touchdown is not all that satisfying. Player makes the TD and just kinda stands there, occasionally a slight celebration. No teammates coming to congratulate you, nothing. The physics are kind of nice, but then things like the animation of a receiver catching a ball (which sticks to the hands, no real feel of a catch) and they just rotate on ice to start running up field. How I wish 2K could still make NFL games...
The snark is strong in this one. You act like fans were unreasonable in complaining about Madden. Let's ignore roster editing and take a look at some of the problems they are fixing: Gee, how petty of gamers to have been complaining that receivers were dropping passes left and right, auto subs weren't working, pause menu was disappearing, hail mary was broken, you couldn't sign free agents, trades were broken, pass rushing with a DE caused your CBs to freeze and setup easy touchdowns, etc. Kudos to the Madden team for what looks like a pretty extensive patch. It still doesn't fix a few major issues: 1) Assisted tackles don't record. This wouldn't be a HUGE deal if progression for linebackers wasn't largely tied to tackle totals that are hard if not impossible to reach without assisted tackles. 2) Connected Career stats are broken. Games between the computer run something ridiculous like 100 plays per team. It leads to whack stats at the end of the year where there are too many 1000 yard rushers, receivers, and high yardage QBs.