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"Guitar Hero" Developer Announces "Rock Band" for 360/PS3, 4 Controllers

Discussion in 'BBS Hangout' started by RC Cola, Apr 2, 2007.

  1. RocketMan Tex

    RocketMan Tex Member

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    I'm not a guitar hero, but I play one on TV.

    :cool: :D
     
  2. Faos

    Faos Member

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    http://arstechnica.com/journals/thu...view-with-guitar-hero-producer-daniel-sussman

    Interview with Guitar Hero producer Daniel Sussman

    By Ben Kuchera | Published: April 02, 2007 - 11:47AM CT

    Fair warning: we had these questions answered by Harmonix producer Daniel Sussman before the Rock Band announcement. That means that he alludes to a big announcement we already have. Outside of that, there are some solid answers about the franchise here.

    Guitar Hero II for the 360 hits retail tomorrow, and many places already have it for sale. Expect our thoughts once our copy comes in.
    Opposable Thumbs: Guitar Hero took off in a huge way. I know many people who bought a PS2 simply to play the game after they tried it at a party, and I know even more people who are now willing to sell their PS2 now that the game is coming to the 360. Of course, that success brings attention, and both you and Red Octane have since been acquired by MTV and Activision, respectively. So what does that mean for Harmonix and Guitar Hero? Are you still involved in Guitar Hero, or is it a case of building a boat and then letting other people sail it forward?

    Daniel Sussman: We are still involved with the Guitar Hero franchise, though as it grows, we're more than happy to hand the reins to other developers so that we can pursue our own dream projects. The really exciting thing for me is that the music game, as a genre, has a full head of steam. Guitar Hero really broke the door down and now we're very excited to see what other developers bring to the table. No bull****.

    Q: There is a sense among many gamers I've talked to that while the game play updates in Guitar Hero II were all great, the song list wasn't quite as varied and interesting as the first game. Now that the game is coming to the 360 is there any chance of getting the Guitar Hero I tracks using the multiplayer modes and game updates from Guitar Hero II?

    A: First off, I love the Guitar Hero II song list and think that, with the extra 10 songs, there is actually more variety than in the first title. We’ve gotten some feedback that maybe we skewed too metal on the sequel, but it has to be said that the GH2 song list runs the gamut from The Police to Lamb of God. That’s a really wide spread. With respect to song downloads, I will say that you are not the only person to have the idea of releasing GH1 songs for download. A lot of people are watching with intense curiosity as to how the first songs are received. It is really a brand new opportunity for record companies, bands, and developers--it's very exciting.

    Q: I was playing Amplitude with some friends on the PS3 a few days ago, and they are all big Guitar Hero fans, but have never seen the earlier work Harmonix has done. Any plans to bring Frequency or Amplitude to the Live Arcade or as PS3 download? The games could find an entire new audience through that channel.

    A: It makes me sad that those early titles are hard to find. Sony owns the Frequency/Amplitude brand and would have to revive them. I think we'd be willing to play a role. I wonder how Sony would feel about releasing one of their titles on Live Arcade ...

    Q: The upcoming Every Extra Extend Extreme apparently uses the custom soundtrack feature of the 360 in conjunction with the game play, altering how the game runs based on whatever song you play. Did you ever consider trying to incorporate custom soundtracks into Guitar Hero for 360? Perhaps using some kind of synthesizer-mapping programming to dynamically create a chord set for a custom song?

    A: Yes, we did consider this. The fact is, a lot of effort goes into crafting each song, making it playable, and making it feel guitar-y and musical. I'm very proud of the job our audio team did and find it difficult to believe that we could have found a way to do that programatically. I think that all of the organic micro-decisions that our audio team made on a daily basis played a huge rule in what made Guitar Hero fun in the first place.

    Q: What do you see as the best platform for rhythm games at the moment? When can we expect to see a Harmonix title on the Wii?

    A: Rhythm games really transcend the console details as they don't necessarily need tons of CPU mojo to run. The gameplay itself is pretty straightforward, most of the time. Each platform brings something unique to the table, whether its physica gaming for the Wii, a great online infrastructure with the XBOX 360 or awesome programming power and graphics capabilities with the PS3.

    Q: Do you ever bump into anyone from Konami and have an awkward moment? They have to be a little bitter about the success of Guitar Hero.

    A: I still have tons of friends over there. No hard feelings ...

    Q: What's the next big thing we can expect from Harmonix?

    A: We're working on the game we're dying to make. We've got big partners in MTV and EA. Stay tuned for more info ...

    Q: Lastly, what would your dream project be?

    A: Like I said in the earlier question, I’m working on my dream game now. I’ll also say that I consider myself really lucky to have had an opportunity to have worked on some really fun games, from Frequency to Guitar Hero.
     
  3. dylan

    dylan Member

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    From this Wiki article:

    GuitarFreaks (alternately GUITARFREAKS, abbreviated GF) is a 1998 arcade game created by Konami that is part of the Bemani series. The player uses a simulated guitar controller to play the notes of a chosen song's guitar part as they are displayed on the screen.

    ...

    One of the major selling points of GuitarFreaks is its ability to be linked to another of Konami's Bemani games, DrumMania. This allows up to 3 players to get together for a virtual jam session. When set up correctly, the music will play simultaneously from both games, and the players' guitar and drum sounds will be relayed between the two games as well.


    I have no doubt that your game design was more fleshed out, but to suggest that Guitar Hero was based on your game when it is much more likely based on a game released in 1998 is a bit melodramatic.
     
  4. Faos

    Faos Member

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    Maybe when you ladies are done playing your guitar game you take take it to the next level:

    <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ea32R_2jSxg"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ea32R_2jSxg" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
     
  5. VesceySux

    VesceySux World Champion Lurker
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    There's a Guitar Freaks arcade game at Main Event in Austin. Most of the songs are in Japanese, and the guitar controller only has 3 buttons. It's not great, but it's better than nothing.
     
  6. Brando2101

    Brando2101 Member

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    Does anyone know if you can play GH 2 on the PS3?
     
  7. RC Cola

    RC Cola Member

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    Not without an adapter. And an adapter that does this is not available AFAIK.

    I think Nyko was planning on releasing one, but they put it on hold for some reason. I read from someone online that they have an adapter that does work, but he can't figure out where the adapter came from. Nyko cited technical issues for the problem, but this might be because Activision/Harmonix plan on releasing their own adapter. If there is an adapter out there that seems to work without any issues, I wouldn't think there would be any technical issues with the Nyko adapter.
     
  8. KingCheetah

    KingCheetah Atomic Playboy
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    [​IMG]

    Interesting.
     
  9. Oski2005

    Oski2005 Member

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    Is GuitarFreaks what that dude is playing in the arcade in Lost in Translation?
     
  10. DaDakota

    DaDakota Balance wins
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    We used a normal controller, and it was also a weapon.

    There was an old Sega game called Bazooka something...or other.......as well.

    But we were still first to come up with the 3d GTA style of world and tons of instruments.

    Oh well....

    DD
     
  11. Hippieloser

    Hippieloser Member

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    Screw playing the pre-recorded tracks. How long til people can just free-form jam with one another across the planet on their consoles? Now THAT **** I would buy.
     
  12. DaDakota

    DaDakota Balance wins
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    NOW THAT IS EXACTLY what we were doing in Johnny Whatever !!

    DD
     
  13. DonkeyMagic

    DonkeyMagic Member
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