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CM League - Season 4

Discussion in 'Fantasy Sports' started by Heath, Mar 19, 2002.

  1. Nomar

    Nomar Member

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    Benson:

    Finishing to 15.
    Anticipation to 10
    Long Shots to 7.
    Decisions to 10.
     
  2. SteveFrancis3

    SteveFrancis3 Member

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    Farr

    Reflexes from 6 to 10 = 8 points
    Agility from 8 to 10 = 2 points
    Anticipation from 6 to 10 = 8 points
    Decisions from 5 to 9 = 8 points
    Jumping from 4 to 8 = 4 points
    Handling from 8 to 10 = 2 points
    Positioning from 7 to 10 = 6 points
    Technique from 7 to 10 = 3 points
    Hidden: +4 on movement = 12 points
     
  3. Zac D

    Zac D Member

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    Just adjust Benbow.

    Agility +12 to 15 = 24 total points
    Reflexes +7 to 10 = 40 total points
    Jumping +6 to 10 = 47 total points
    Movement +1 = 49 total points
    Ability +3 = 55 total points
    Potential +1 = 56 total points
     
  4. Heath

    Heath Member

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    Agility +12 to 15 = 25 points
    Reflexes +7 to 10 = 17 points
    Jumping +6 to 10 = 8 points
    Movement +1 = 3 points
    Ability +3 = 6 points
    Potential +1 = 1 point
    -----------------------------------
    Total = 60 points ... back to the drawing table :)

    But the chances are that I might not be able to change movement (if the bug makes me not seeing it) so put an alternative for possible leftovers in your edit.

    Another big problem... I just upgraded the D3 players... and the editor changed the attributes ... but not to the number I put in... so this might end up being a nightmare for me if I want to get the upgrades you asked for. I will give it a few more tries and see what happens, but if this is to complicated I might have to find an alternative... in the most extreme case... I put in what you asked for, and whatever you get back is what you get.

    When I changed the first 3 players (D3) only 4 of 18 visible attributes came back with the right value, 8 came back with a higher number than requested, 1 didnt change at all and the rest fell between what it was and what was requested.
     
  5. Heath

    Heath Member

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    Getting closer to finishing the nightmare upgrade of the players but for some reason the editor wont let me get you all that you want, so we all just have to agree on an alternative - get back to me with your view on all the updates (can not be "mad" about what someone else get in alternative unless you speak your mind).


    Scunthorpe (Manny) - Lee Johnson:

    Attribute - original - update - current
    Anticipation - 2 - 6 - 8
    Decision - 3 - 7 - 9
    Tackling - 3 - 7 - 8
    Long Shots - 3 - 7 - 8
    Finishing - 5 - 7 - 8

    Please do not use this as an example about what others should get - wont happen. But if you are real concerned that the worst team last year getting more than they should you are free to feel so... just don't mention it :p


    Swindon (SF3) - Craig Farr:

    Attribute - original - update - current
    Reflexes - 6 - 10 - 8
    Agility - 8 - 10 - 10
    Anticipation - 6 - 10 - 8
    Decision - 5 - 9 - 8
    Jumping* - 4 - 8 - 8
    Handling - 8 - 10 - 8
    Positioning^ - 7 - 10 - 8
    Technique - 7 - 10 - 10
    Accelration* - 7 - 8 - 8

    Potential +8

    ^miscalculated the cost of positioning - 3 points transfered to use elsewhere (and then 2 more as the upgrade didnt go through)

    Due to SF3 not getting what he requested he got the value of the missing points over in ability/potential. He also got upped in the following as consolation as he was far from getting what he wanted:

    Jumping*: 8-> 10
    Accelration*: 8-> 9
    Strength: 9 -> 11

    Also again do not expect this type of extra consoltaion for all - this was only due to SF3's request failing on many areas.


    Luton (nomar) - Marcus Benson:

    Attribute - original - update - current
    Finishing - 8 - 15 - 12*
    Anticipation - 6 - 10 - 11
    Long Shots - 4 - 7 - 11
    Decision - 6 - 10 - 11

    *) Max I could get for finishing was 13, but I adjusted it down one more due to the big extra in Long Shots.

    Nomar - if you want the 13 in Finishing you will not be allowed the increase in Long Shots (back to 4), but will be allowed to use the 6 pts for adjusting Long Shots elsewhere.

    What do you want? Comments from other for the 12-11-11-11 update? I think it is fair as the cost for finishing from 12-15 is 12 and the cost of Long Shots from 7-11 is 13.


    Bournemouth (DV) - Warren Feeney:

    Attribute - original - update - current
    Finishing - 13 - 16 - 15
    Decision - 10 - 14 - 14
    Jumping - 4 - 10 - 10

    Leadership: +3
    Pressure: +2

    Warren Feeney is the upgrade hero. His lost points in finishing (4) was used to up his potential 4.

    If you want to use those 4 in another fashion DV then please tell. There really should be no objections from the others over Feeney.


    Mansfield (Heath) - Danny McDonald:

    Attribute - original - update - current
    Creativity* - 8 - 12 - 8
    Decision - 7 - 10 - 14
    Flair - 5 - 9 - 9
    Strength - 7 - 10 - 10
    Ability: +3
    Potential: +7
    Left Foot: +4

    *) creativity was strangely not a part of the editor at all. When I updated Decision to 10, it came back as 14. (Isolated 12 pts, combined with previous increase 16 pts)

    I will try to get Decisions down to about 12 (dont want to use all my creativity points on decision), but if I cant is it ok to keep as is?

    If I can get it down to 12 I will use the change the following:
    Decision 10-12 (isolated 6 pts - combined with the previous increase 8 pts)
    Pace 14-15 (3 pts)

    I originally spent 10 pts upgrading creativity.

    Would that be ok? This I really need feedback on as I dont want to be seen as using a bug to my advantage. And if I dont get the decision down - is keeping it ok, without the other changes?


    Carlisle (Castor) - Kevin O'Connor:

    Attribute - original - update - current
    Creativity* - 9 - 15 - 9 (19 pts)
    Finishing - 11 - 15 - 14
    Flair - 7 - 13 - 13
    Long Shots - 7 - 9 - 13
    Ability +2
    Potential +1

    * same for you Castor, no creativity upgrade - you need to reuse you creativity and lost finishing pts. This is not what you will get - but of course you wanting to use the points on Long Shots will be greatly appreciated


    Lincoln (Pued) - Leigh Hinds:

    Attribute - original - update - current
    Finishing - 8 - 19 - 14
    Heading - 5 - 7 - 13

    this is what I got the first try... 14 is max finishing for Hinds, get back to me how you want to reuse your pts. And again.. using them to get Heading up to 13 would be nice of you :)


    Comments?
     
  6. Castor27

    Castor27 Moderator
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    No problem on O'connor Heath. The long shots upgrade is fine by me. I was more concerned with getting the finishing increase and it is close enough to what i wanted anyway. Whatever I have left use to up Pace to 14 and set to 10. ANything left over distibute among potent. and ability.

    CK
     
  7. Heath

    Heath Member

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    done... I forgot that pace was one of the "normal" attributes - also set pieces was not a part of the editor (crap) so I just gave you some potential
     

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