Farr Reflexes from 6 to 10 = 8 points Agility from 8 to 10 = 2 points Anticipation from 6 to 10 = 8 points Decisions from 5 to 9 = 8 points Jumping from 4 to 8 = 4 points Handling from 8 to 10 = 2 points Positioning from 7 to 10 = 6 points Technique from 7 to 10 = 3 points Hidden: +4 on movement = 12 points
Just adjust Benbow. Agility +12 to 15 = 24 total points Reflexes +7 to 10 = 40 total points Jumping +6 to 10 = 47 total points Movement +1 = 49 total points Ability +3 = 55 total points Potential +1 = 56 total points
Agility +12 to 15 = 25 points Reflexes +7 to 10 = 17 points Jumping +6 to 10 = 8 points Movement +1 = 3 points Ability +3 = 6 points Potential +1 = 1 point ----------------------------------- Total = 60 points ... back to the drawing table But the chances are that I might not be able to change movement (if the bug makes me not seeing it) so put an alternative for possible leftovers in your edit. Another big problem... I just upgraded the D3 players... and the editor changed the attributes ... but not to the number I put in... so this might end up being a nightmare for me if I want to get the upgrades you asked for. I will give it a few more tries and see what happens, but if this is to complicated I might have to find an alternative... in the most extreme case... I put in what you asked for, and whatever you get back is what you get. When I changed the first 3 players (D3) only 4 of 18 visible attributes came back with the right value, 8 came back with a higher number than requested, 1 didnt change at all and the rest fell between what it was and what was requested.
Getting closer to finishing the nightmare upgrade of the players but for some reason the editor wont let me get you all that you want, so we all just have to agree on an alternative - get back to me with your view on all the updates (can not be "mad" about what someone else get in alternative unless you speak your mind). Scunthorpe (Manny) - Lee Johnson: Attribute - original - update - current Anticipation - 2 - 6 - 8 Decision - 3 - 7 - 9 Tackling - 3 - 7 - 8 Long Shots - 3 - 7 - 8 Finishing - 5 - 7 - 8 Please do not use this as an example about what others should get - wont happen. But if you are real concerned that the worst team last year getting more than they should you are free to feel so... just don't mention it Swindon (SF3) - Craig Farr: Attribute - original - update - current Reflexes - 6 - 10 - 8 Agility - 8 - 10 - 10 Anticipation - 6 - 10 - 8 Decision - 5 - 9 - 8 Jumping* - 4 - 8 - 8 Handling - 8 - 10 - 8 Positioning^ - 7 - 10 - 8 Technique - 7 - 10 - 10 Accelration* - 7 - 8 - 8 Potential +8 ^miscalculated the cost of positioning - 3 points transfered to use elsewhere (and then 2 more as the upgrade didnt go through) Due to SF3 not getting what he requested he got the value of the missing points over in ability/potential. He also got upped in the following as consolation as he was far from getting what he wanted: Jumping*: 8-> 10 Accelration*: 8-> 9 Strength: 9 -> 11 Also again do not expect this type of extra consoltaion for all - this was only due to SF3's request failing on many areas. Luton (nomar) - Marcus Benson: Attribute - original - update - current Finishing - 8 - 15 - 12* Anticipation - 6 - 10 - 11 Long Shots - 4 - 7 - 11 Decision - 6 - 10 - 11 *) Max I could get for finishing was 13, but I adjusted it down one more due to the big extra in Long Shots. Nomar - if you want the 13 in Finishing you will not be allowed the increase in Long Shots (back to 4), but will be allowed to use the 6 pts for adjusting Long Shots elsewhere. What do you want? Comments from other for the 12-11-11-11 update? I think it is fair as the cost for finishing from 12-15 is 12 and the cost of Long Shots from 7-11 is 13. Bournemouth (DV) - Warren Feeney: Attribute - original - update - current Finishing - 13 - 16 - 15 Decision - 10 - 14 - 14 Jumping - 4 - 10 - 10 Leadership: +3 Pressure: +2 Warren Feeney is the upgrade hero. His lost points in finishing (4) was used to up his potential 4. If you want to use those 4 in another fashion DV then please tell. There really should be no objections from the others over Feeney. Mansfield (Heath) - Danny McDonald: Attribute - original - update - current Creativity* - 8 - 12 - 8 Decision - 7 - 10 - 14 Flair - 5 - 9 - 9 Strength - 7 - 10 - 10 Ability: +3 Potential: +7 Left Foot: +4 *) creativity was strangely not a part of the editor at all. When I updated Decision to 10, it came back as 14. (Isolated 12 pts, combined with previous increase 16 pts) I will try to get Decisions down to about 12 (dont want to use all my creativity points on decision), but if I cant is it ok to keep as is? If I can get it down to 12 I will use the change the following: Decision 10-12 (isolated 6 pts - combined with the previous increase 8 pts) Pace 14-15 (3 pts) I originally spent 10 pts upgrading creativity. Would that be ok? This I really need feedback on as I dont want to be seen as using a bug to my advantage. And if I dont get the decision down - is keeping it ok, without the other changes? Carlisle (Castor) - Kevin O'Connor: Attribute - original - update - current Creativity* - 9 - 15 - 9 (19 pts) Finishing - 11 - 15 - 14 Flair - 7 - 13 - 13 Long Shots - 7 - 9 - 13 Ability +2 Potential +1 * same for you Castor, no creativity upgrade - you need to reuse you creativity and lost finishing pts. This is not what you will get - but of course you wanting to use the points on Long Shots will be greatly appreciated Lincoln (Pued) - Leigh Hinds: Attribute - original - update - current Finishing - 8 - 19 - 14 Heading - 5 - 7 - 13 this is what I got the first try... 14 is max finishing for Hinds, get back to me how you want to reuse your pts. And again.. using them to get Heading up to 13 would be nice of you Comments?
No problem on O'connor Heath. The long shots upgrade is fine by me. I was more concerned with getting the finishing increase and it is close enough to what i wanted anyway. Whatever I have left use to up Pace to 14 and set to 10. ANything left over distibute among potent. and ability. CK
done... I forgot that pace was one of the "normal" attributes - also set pieces was not a part of the editor (crap) so I just gave you some potential