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Civilization V

Discussion in 'BBS Hangout' started by Xerobull, Sep 21, 2010.

  1. Ubiquitin

    Ubiquitin Member
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    Because Civ V was dumbed down because of the success of the console version.
     
  2. tmoney1101

    tmoney1101 Member

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    Sounds a little speculative, but what do I know? I like them both, it's the only pc game I play.
     
  3. Ubiquitin

    Ubiquitin Member
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    Developers drew design elements from Revolutions.
     
  4. Fatty FatBastard

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    And thanks to this thread I just purchased Civilization IV for eight bucks. Surprised that they had to ship it; I figured I'd be able to download it.

    Sorry, but I'll wait for the price to come down before buying 5. I might as well play the cheaper version now. I absolutely loved the second one, but found the third to be too complicating and gave up after a couple of failed attempts.

    Hopefully IV will be like the second one.
     
  5. Kojirou

    Kojirou Member

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    I didn't have performance issues with this, but I hated this game. Worst Civ ever, and possibly the most disappointing game I have ever played. Utterly boring and nothing to do in this thing, I hate how Meier's dumbed down this series.
     
  6. Xerobull

    Xerobull ...and I'm all out of bubblegum
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    I've never talked to anyone who didn't like Civ4. It's my second favorite game of all time...and it never really gets old. It's prefect game for a busy lifestyle- you can play the same game for weeks, on and off as needed. And the mods for it are extensive, giving it even longer legs.

    Make sure you patch it fully, Fatty. The newest patch allows you to play without the disc in the drive.

    I think I'm going to roll with Civ4 for another year or so and hope they work the kinks out of Civ5. If not, no big loss, other than the $50 I dropped on it.
     
    1 person likes this.
  7. Dr of Dunk

    Dr of Dunk Clutch Crew

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    Hmm... maybe it's because I haven't played in about 1-2 months, but I didn't notice it being that slow.
     
  8. Xerobull

    Xerobull ...and I'm all out of bubblegum
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    Massive Patch today (From Steam), and New DLC Pack- Polynesian Civ:

    DLC:

    2K Games have announced that they will be releasing new Civilization 5 DLC this Thursday. The Polynesia pack will add the Polynesian civilisation and new research trees that can be used to unlock new cultural wonders like the Moai stone heads of Easter Island, and military units like the Maori Warriors. There will also be a new scenario called Paradise Found in which you must take charge of one of four tribes and fight for supremacy in Polynesia.
    A map pack will also be released for free alongside the new DLC, adding the Skirmish, Ring and Ancient Lake maps to everyone’s game. The new maps will arrive automatically through a Steam update.

    Patch:

    2K are getting ready to unleash a major balancing patch for Civlization 5 tomorrow. The update will tweak almost all areas of the game, adding improvements to the economy and diplomacy, and changing the effects that cities have on their surrounding environment.



    In a post on the 2K forums, community manager 2K Greg provided the full patch notes, and outlined the main aims of the patch. "we have been looking closely at the tradeoffs between building a Wide empire (one with lots of smaller cities sprawling across the map) and a Tall empire (one with just a few highly populous, highly productive cities). With this patch you’ll see a number of changes to the economic side of the game to bring these two play styles in closer balance with each other."

    "City spacing, building effects and the Liberty and Tradition policy trees are where the most extensive changes have occurred. We’re now seeing games where a Tall empire can match or even exceed a Wide one in production and science output even deep into the game."

    With the patch the terrain surrounding cities should also be more productive. Buildings will be easier to throw up, and yield greater rewards, enabling smaller civilizations to still be productive with just a few large settlements.

    2K Greg also outlines some areas that they're planning to patch in future. "We’ve already identified combat, multiplayer, late-game policies, wonders and civilization-unique bonuses as additional areas that will benefit from this sort of attention. And as this journey progresses we promise to keep an ear to the ground for other areas the Civilization community may want us to address."

    1.0.1.217
    Released 3/1/2011
    ENGINE
    • Significant turn time improvements.
    • Invisible Rivers now display correctly. This caused many issues because the player could not see some rivers, like fresh water showing up in strange places, unit movement suddenly shortened, etc.. Basically, there were certain rivers that did not display where forks occurred, etc.
    • Memory leak – UI – Change the way the UI Manager calculates the hash of a texture so that different ways of specifying the same texture will not load the same texture more than once.
    • Memory leak – DLL – Fix memory leak in DLL Args system

    CRASH/TURN SPIKE
    • Correct coding error that could cause turn-time spikes, incorrect deployments for protected bombard attack, or incorrect deployments as armies marched across the map

    USER INTERFACE
    • Add combat summary when a city bombards a unit
    • Add a new diplomatic status "Denouncing" that displays on the turn that an AI civ is denouncing the player
    • Embarked units no longer look like they have 500 strength
    • User warned if about to declare war on a city state that is under protection of a major power

    GAMEPLAY
    • Taper off benefit of excess food when building settlers
    • City-States now recognize when a road is connected for their road-connection quest.
    • Golden Ages now provide +20% production per city rather than +1 hammer per tile

    STRATEGIC AI
    • Prevent AI from building too many AA units
    • Don't allow CSs to build Manhattan Project
    • AI calculation of enemy military might are tweaked based on size of enemy gold reserve
    • AI calculation of enemy power now takes into account promotions

    DIPLOMATIC AI
    • Avoid cascades of denunciations against a single player. AI now uses its own current friendliness level with a given power to determine how much weight to place on a denunciation against that power.
    • Denunciations expire after 50 turns
    • Declarations of Friendship expire after 50 turns

    MODDING
    • Added support for policies that provide culture from kills
    • Added support for policies that provide extra culture from cultural improvements
    • Added support for policies that provide extra embarked movement
    • Added support for policies that provide free Great People
    • Online Panel now displays TOTAL downloads for a mod and not just the downloads for that specific version.
    • When you click on a mod in the online browser, you may now use a dropdown to select a previous version.
    • Added Line Control for modders to use when creating graphs, etc.

    MULTIPLAYER
    • Can now use DLC civilizations in multiplayer
    • Added Ring, Skirmish and Ancient Lake maps to MP.

    BUG FIXES
    • Clear up cases where diplomatic status could show as "Friendly" even after that AI power has denounced the player.
    • Fix situations where AI demeanor and verbiage didn't match friendliness level shown in diplomatic status string.
    • Additional bug fixes and tweaks.

    BALANCE CHANGES

    Game Rules
    • Cities must now have three or more tiles in between them (1 more tile than before), unless separated by a sea/coast tile.
    • Cities now only get 1 free production and 0 free gold (1 less in both cases)
    • Trade routes get bonus gold based on population of capital; formula changed a bit so minimal gold received for hooking up very small cities
    • Bonus production from excess food (used when building settlers) tapers off if excess is 3 or more.
    • Allied maritime city states provide 3 food per turn to the capital, not 4
    • Balance pass on production and maintenance costs throughout the game.

    Buildings
    • Aqueduct added (entirely new building). 40% of Food is carried over after a new Citizen is born.
    • Palace boosted to 3 gold and 3 production
    • Granary gives bonus 1 food for Wheat/Banana Deer; cost reduced
    • Market and Bazaar provide 2 gold (as well as +25%)
    • Workshop provides 2 production (bonus reduced to +15% but affects ALL production); cost increased
    • Windmill now has a +15% production modifier (for buildings only) and provides 2 production
    • Stable gives bonus 1 production for Sheep/Cattle/Horse and can be built with Sheep or Cattle; cost reduced
    • Lighthouse gives bonus 1 food for Fish; cost reduced
    • Ironworks dropped to 8 production (but earlier in tech tree now)
    • Factory requires Workshop; add 3 production but boost now just 25%; has 1 more specialist slot (now 2)
    • Nuclear and Solar Plants now require Factory but increase to production is now 35% and provide 4 production themselves; these two now mutually exclusive
    • Hospital adds 5 food (but no longer retains food), requires Aqueduct
    • Forge adds +1 production to each source of Iron
    • Reduced Armory maintenance to 2 gold
    • Reduced Colosseum happiness to 3, and reduced maintenance to 2 gold
    • Reduced Theatre happiness to 4
    • Reduced Monastery maintenance to 0 gold
    • Reduced Garden maintenance to 1 gold
    • Reduced Observatory maintenance to 0 gold
    • Reduced Opera House culture to 4, and reduced maintenance to 2 gold
    • Removed the Great Person Point from Public School

    Specialist Adjustments
    • Temple -1 Artist
    • Mud Pyramid Mosque -1 Artist
    • Opera House +1 Artist
    • Bank -1 Merchant
    • Satraps Court -1 Merchant
    • Stock Exchange +1 Merchant
    • Observatory -1 Scientist
    • University +1 Scientist
    • Garden -1 Artist
    • Laboratory -1 Scientist
    • Public School +1 Scientist

    mprovements/Routes
    • Production bonus from Railroads reduced to 25%
    • Removed 1 extra gold from Mine on Gems, Gold, Silver, Marble.
    • Fishing Boats give 1 food, not gold.
    • Fishing Boats give 1 gold with Compass.
    • Camps on Deer give production instead of food .
    • Remove 1 extra food from Sugar plantations.
    • Trading Post gold reduced from 2 to 1 (increases back to 2 when hit Economics).
    • Trading Post & Camp gold increases by 1 with Economics.
    • Lumbermill production increases by 1 with Scientific Theory (moved up from Steam Power).
    • Mine & Quarry production increases by 1 with Chemistry.
    • Plantation & Pasture food increases by 1 with Fertilizer.
    • Well & Offshore Platform boosted to 3 production (from 1).
    • Academy increased to 6 Science.
    • Landmark increased to 6 Culture.
    • Manufactory increased to 4 Production.

    Policies
    • Tradition: Culture border expansion discount in cities placed on Tradition branch opener. Discount increases over the course of the game. Also grants +3 Culture in the capital.
    • Aristocracy: Wonder bonus reduced by 5% to 20%.
    • Legalism: Provides a free Culture building in your first 4 cities.
    • Oligarchy: Garrisoned units cost no maintenance, and cities with a garrison gain +100% ranged combat strength.
    • Landed Elite: +15% Growth, and +2 Food per city.
    • Monarchy: +1 Gold and -1 Unhappiness for every 2 Citizens in your capital.
    • Liberty: +1 culture per turn in every city.
    • Collective Rule: Settler production increased by 50%, and a free Settler appears near the capital.
    • Citizenship: Worker construction rate increased by 25%, and a free Worker appears near the capital.
    • Representation: Each city you found will increase the Culture cost of Policies by 33% less than normal. Also starts a Golden Age.
    • Order: Reduce Order production bonus to 15%.
    • Meritocracy: +0.5 Happiness for each city connected to the capital, and a free Great Person of your choice appears near the capital.

    Resources
    • Fish reduced to 1 food (but can be boosted back to 2 with Lighthouse)
    • Marble boosts wonder production by 20%, down from 25%

    Technologies
    • Scaled up tech costs throughout the game (slight change for early eras; close to double for Modern)
    • Move Lumbermills up to Construction
    • Move Bridge Building back to Engineering
    • Move Ironworks to Machinery

    Units
    • Workboat cost increased
    • Settler cost increased by 25%

    Civ Unique Bonuses
    • Reduce Chu-ko-nu from 10 to 9 ranged strength
    • Doubled culture from kills for Aztecs
    • Krepost now provides a 25% discount for the costs (both culture and gold) to gain plots in the city.
    • Paper Maker only provides 2 gold but no longer requires any building maintenance

    Map Generation Changes
    • Increased Oil quantity per resource.
    • Minimum Uranium is now 2.
    • Cut Deer Appearance in Arctic regions.
    • Adjusted Sheep placement so it is more spread out.
    • Decreased Wheat appearance in Plains.
    • Increases Cow appearance overall, including adding up to 2 Cow tiles to heavy grass start positions.

     
    #88 Xerobull, Mar 2, 2011
    Last edited: Mar 2, 2011
  9. LFE171

    LFE171 Member

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    Damn, that's gonna help a lot. Def something to look forward to when initiating a golden age while building a wonder.
     
  10. Preston27

    Preston27 Member

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    Civ 4 is awesome. Where did you find it for 8 bucks?
     
  11. Fatty FatBastard

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  12. Jimes

    Jimes Member

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    Wow, you mean I might have to re-download Civ 5 now to try this patch out? I like the maritime nerf though it seems like it could use a bigger one.

    Civ 4 is awesome.
     
  13. tmoney1101

    tmoney1101 Member

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    i just got civ 4 and all the extensions for 7.50 on steam for the daily deal. this is cool for me cuz i use a mac and couldn't find it anywhere else. sweet.

    good deal
     
  14. Dr of Dunk

    Dr of Dunk Clutch Crew

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    I finally discovered why people said there was a slowdown on Civ V when I tried a "Huge" map a month or two ago. Lord. I was on an i7-2600k with 16GB RAM and a Radeon 5870 video card. Of course I had everything set to max, but still... it was clunky and the graphics were choking by the end game.
     
  15. Xerobull

    Xerobull ...and I'm all out of bubblegum
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    It's actually MUCH better since a big patch a few months back. Still needs work, as you saw.
     

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