We have to go by yahoo's scoring system. All I can do is pick which catagories, reb, asst, blk...etc, they have their own point system which I cannot change. Also their head to head scoring is different than what we're used to: In a Head-to-Head League, your team will square off in a weekly matchup against another manager's to see who can compile the best stats across a number of different categories. A new weekly matchup begins every Monday and will consist of a set number of games based on your league's statistical categories. Each stat category counts as one game, with the win going to the team that finishes the week with the highest total in that category (the cumulative total after each Sunday's games). So, if in a given week, your team compiles more assists than your opponent's, you would be credited with a victory. However, if your opponent's team ended the week with more rebounds than your team, you would be charged with a loss. If the two teams end up tied in a given category, each will receive credit for a tied game. This weekly win-loss total will be added to a cumulative season record, which will be used to determine standings and playoff seedings. Head-to-head scoring is available in both Public and Private Leagues. All Public Leagues use the same default settings, while Private League commissioner's will be able to specify a number of settings, including roster size and stat categories.
So Yahoo's vision of head-to-head is basically some warped version of roto scoring? I'm not sure I like that at all. It's totally different from what we're used to.
Their Fantasy Point League sounds like what we are used to: In a fantasy point league (available only to Private Leagues), points are awarded based on how well your players perform in each of several statistical categories. All real-life statistics have associated point values, and each player's points are summed to produce your daily total. So, if in your league, an assist is worth two points, a steal one and a blocked shot one, a player with two assists, three steals and 10 blocks would score 17 [(2*2) + (3*1) + (10*1)] fantasy points. Fantasy points, which are only awarded to starting players on your team, are tallied throughout the season. Each team with the highest total at the end of the year wins its league championship. Fantasy point scoring is only available in Private Leagues, and the commissioner must specify both the categories used and the point modifier values. If the commissioner does not specify a point modifier for a given category, no fantasy points will accrue in that category.
We could use the Point League and make up our own head to head schedule. I would post the matchups each week on the yahoo league site and update the scores. Just an idea. I don't see too many other options.
It's not available yet Pimp. Plus they will be asking for money this year. No more Free fantasy sports at CBS.
Ok, I set it up on Yahoo as a Fantasy Point League. The scoring set-up is EXACTLY like last season. I will figure out a head to head schedule. There will be 1 game a week. Rosters changes will be made once a week, each Monday (the start of each game in Head to Head) Monday to Sunday is 1 game (like last season) Any other suggestions?
That sounds cool to me. We could use the bbs for this kinda stuff too. 1-2 days for preparation? pfft, let's start now.
If there are no alternative sites offering fantasy bball, it's just as well to go with the standard (albeit weird) Yahoo head-to-head format. It will very likely be a big nuisance trying to morph their FP system into a workable head-to-head (with a ton of extra work for the commish), so the best thing may just be to tough it out under the new system. It sucks that there are no other options, but it can't be all that bad, can it?
Actually it shouldn't be too difficult. Here are the league settings: Season: Full Season Draft Type: Offline Draft Status: predraft Maximum Number of Teams: 14 Maximum Players on a Team: 12 Maximum Moves: No maximum Maximum Trades: No maximum Scoring Type: Point-based League Waiver Time: 1 days Last Trade Date: Thursday, February 20 Trade Reject Time: 2 days Maximum Games: 82 Retroactive Stats: No Roster Changes: Weekly on Monday Starting Positions: G, G, F, F, C, Util, Util, Util Statistical Categories: 3-point Shots Made (1) Points Scored (1) Total Rebounds (2) Assists (2) Steals (2) Blocked Shots (2) Turnovers (-1) Technical Fouls (-3)
2 questions: how many "vetos" would it take to reject a trade? was there a last trade date before? I don't see the point in that, but no biggie.
We can make our own rules as far as vetoes of trades goes. In Private leagues the commish has the option to veto trades, there are no votes. We can set it as 3 or 4 complaints about a trade and I will veto it. As for the trade deadline, we had one last year, I think it was in March. It's not that big of a deal. I can change it or get rid of it.
Guys, I think I found one. It seems VERY customizable and appears to fit all of our needs, especially being FREE! I'll let you check it out Finn. http://hoops.sports.ws/
This is set at the site so every change you do during a week takes place next monday? Or is it so that we cant alter our teams during the week for next week as it will take place from the next day in the point style fantasy, while we only can change once a week in our head to head (making it difficult for you to keep the scores)?
Monday is the deadline to set your lineup. After Monday, your lineup will remain the same for the entire week. Any changes you make, such as claiming a player off waivers, making a trade or changing your starting lineup, will not affect the lineup.