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Battlefield 3 - COD killer?

Discussion in 'BBS Hangout' started by rezdawg, Mar 2, 2011.

  1. fchowd0311

    fchowd0311 Member

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    <iframe width="560" height="315" src="http://www.youtube.com/embed/igkU4JonNug" frameborder="0" allowfullscreen></iframe>
     
  2. AtheistPreacher

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    It's pretty much just a matter of preference. Whatever you're more comfortable with.

    However, if you look at the weapon charts I linked to earlier, you'll see that there is a recoil modifier for "first shot." This is a ratio of how much recoil you get from the first shot as opposed to consecutive shots in the same burst. Those with a low "first shot" modifier will theoretically benefit more from single-shot or burst fire modes.

    In BFBC2 I was all about the tapping method for distance shooting, but I find full automatic fire preferable in almost all cases for this game.
     
  3. EssTooKayTD

    EssTooKayTD Member

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    Yeah it's always nice to look up and see a nice K:D, but I certainly have more fun when the team I'm on is winning. Unfortunately, I have basically a 1:1 Win/Loss ratio :/
     
  4. EssTooKayTD

    EssTooKayTD Member

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    Really? I don't think I go full auto at range ever. I feel like I'm wasting rounds, b/c I'm missing too many. What's your accuracy percentage?
     
  5. Uprising

    Uprising Member

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    Mine is bf3c_uprising.
     
  6. EssTooKayTD

    EssTooKayTD Member

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    So, just to spawn off more discussion since I'm wasting plenty of time in the BF3 forums...

    Do you guys like or dislike hardcore mode?

    How do some of you feel about the ever so popular topics of Mortars, IRNV, etc.?
     
  7. AtheistPreacher

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    19.5% global FWIW. You can check my accuracy for individual guns if you'd like, I don't really look at accuracy %s of other players, so I'm not really sure what's good or bad.

    http://bf3stats.com/stats_ps3/AtheistPreacher

    In BFBC2 it was really easy to kill an enemy from across the map with pretty much any weapon by just using the quick-tap method, because overall guns had less recoil, and only sniper rifles had bullet drop.

    I find it much more difficult in this game to kill at range with anything but a sniper rifle. So the truth is that I don't engage people as a non-sniper beyond 30 meters or so very much at all, with the possible exception of using a support gun with a bipod to lay down suppressing fire. Beyond 30 meters or so I find I'm likely to simply send them scurrying behind cover before I can actually kill them. But within that 30-meter range, I still find full-auto preferable if you have the right gun for it... in my case the A-91 or Engineer and F2000 for Assault, since they have low vertical recoil and their horizontal recoil is mitigated by the foregrip.
     
  8. Uprising

    Uprising Member

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  9. got em COACH

    got em COACH Member

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  10. TheGreat

    TheGreat Member

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    BF3 is not a COD Killer.

    Both games have fell off substantially..


    CS 1.6 >>>>>

    ;)
     
  11. AtheistPreacher

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    Wow... so it looks like you pretty much play nothing but Assault, with a little Support thrown in every now and again. You've done practically nothing with the Recon and Engineer.

    Nothing wrong with that approach, but I prefer to change up my class more often as the situation demands. I personally have more fun that way.
     
  12. vator

    vator Member

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    http://bf3stats.com/stats_ps3/hugostiglitz77

    My KD and SPM are on the rise even though I play by myself 90% of the time which is definitely not the best way to play this game and have fun. That forced me into playing more TDM lately. I wish they had a better breakdown of the stats. For example, I'm certain that my SPM in TDM is over 500 and my KD somewhere around 2. I'm still learning Rush and Conquest modes as I only really got into BFBC2 about a month before BF3 came out. Playing those modes without a good squad can be a nightmare.

    At the moment, I don't have very many friends who play this anymore for some reason. Two of the main people I played with sold it when MW3 came out, now regret that decision and plan on buying it again sometime this month. I haven't played very much recently myself either though. I've been kind of locked in on MW3 with trying to prestige and figure out the nuances of the maps, but I'll rotate this back in soon especially with the Back to Karkand map pack soon to be released.

    I think I prefer this game to MW3 all around, but they both fell short of what I was expecting.

    F2000 with grip and holographic is my most used, but I'm bored with it now. I've read rumors of a nerf for it coming which really wouldn't hurt my feelings at all.
     
  13. mylilpony

    mylilpony Member

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    my most used class is engineer, but once i took the optics off my recon snipers, i have been having too much fun. I would try it on hardcore first until you can get a feel for it.
     
  14. Kam

    Kam Member

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    Welp, played it for a total of 33 minutes on PS3.

    yeah, i suck at FPS on console.
     
  15. Htown's2kFinest

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    THe expansion will be out on Dec 7th for PS3 users and the 13th for everyone else. I can't wait to try out the new maps and destructible environments. I've gotten pretty good with the jets & heli's now and don't crash or get shot down 20 seconds after talking off like before. Just need a few more points and I'll have the air radar. Flying jets and heli's while taking down other enemy vehicles is another game in itself.
     
  16. AtheistPreacher

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    That's actually pretty decent timing on the expansion for me. I've been too tied up doing papers to play Battlefield at all for the last week... but two of my 20-pagers are due on the 7th. I still have one more to do after that, due on the 15th... but there's enough time there to where I can goof off a bit and try out the expansion stuff. I'm looking forward to the new levels.
     
  17. Duncan McDonuts

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    I've gotten decent at flying and getting in dog fights. It's pretty difficult without a joystick, though.

    As fun as it is, I'm not good enough at it to be able to consistently kill, clear the skies and gun down tanks. It kills my SPM pretty harshly but it's still fun as heck getting in the cockpit.
     
  18. Htown's2kFinest

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    I been messing with the jets a lot to the point now that I can clear the skies completely. Now I only die if I do something stupid and crash into something like a light post, tower, or the ground while chasing an enemy that's flying all over the place.

    But my shooting skills have fallen off a little. Been raging trying to get back with the guns so I can unlock the M40A5 and PKP. Keep getting stuck with crap teammates. My last couple of games playing on Operation Metro, I could have 4 teammates on one side of the subway and I run to the other side just to get shot by an enemy on my team's side just 13 feet from em...
     
  19. AtheistPreacher

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    Below is a list of changes for the next PC patch being released tomorrow (Dec. 6th). No word yet on when it will be hitting consoles... however, the expansion is being released for PS3 tomorrow... maybe all this stuff will be included? Not sure.

    http://www.pcgamer.com/2011/12/05/b...mortars-tactical-lights-and-intefering-trees/

    Bugfixes

    • Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
    • Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
    • Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
    • Fixed stat references on several dogtags
    • Fixed for surveillance ribbon not counting TUGS
    • Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
    • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
    • Fixed a problem where placing C4 with the russians soldier was playing US faction VO
    • Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
    • Fixed a problem when attempting to fire lock on weapons without a target
    • Tweaked the chat, it should now be a bit easier to read
    • Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
    • Fixed the G17 Supressed Laser not working properly
    • Added alternate HUD colors to help colorblinds
    • Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
    • Increased the Spawn protection radius on TDM
    • Fixed a problem with smoke on land vehicles, Missiles should now miss more often
    • Fixed a problem where users could end up with IRNV scope in any vehicle
    • Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
    • Fixed several crashes and increased general stability
    • Fixed a problem where the user was unable to revive two players that have the bodies one over the other
    • Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
    • Fixed a problem with the Kill camera acting up when suiciding from parachute
    • Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
    • Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
    • Fixed a problem where you could get green flashes on screen
    • You can now reassign cycle weapons
    • Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
    • Fixed a problem where the parachute would stay stuck in air if the owner was killed

    Balance Tweaks

    • Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
    • Tweaked Tactical Light so it is not as blinding over longer ranges.
    • Tweaked the IRNV scope so it is limited to usage only at close range.
    • Reduced heat masking effectiveness of Spec Ops Camo.
    • Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
    • Increased the number of additional 40mm grenades from Frag spec.
    • Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
    • Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
    • Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
    • Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
    • Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
    • Reduced the effectiveness of Stealth on Air Vehicles.
    • Reduced the effectiveness of Beam Scanning for Jets.
    • Reduced the damage done to Armored Vehicles and Infantry from AA guns.
    • Increased the damage RPGs and Tank shells do to AA vehicles.
    • Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
    • Increased the effective accuracy of long bursts for LMGs when using a bipod.
    • Slightly increased the range of the 44magnum bullets.
    • Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
    • Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
    • Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
    • Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
    • Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
    • Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
    • Decreased the power of Miniguns against Jets and Helicopters.
    • Increased the power of Stingers against Jets.
    • Flares reload times for Jets and Helicopter Gunners have been increased.
    • Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
    • Added Single Shot to the AN94 as an available fire mode.
    • Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
    • Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
    • Tweaked the Gas station Capture area on Conquest on Caspian Border
    • Tweaked the max vehicle height on Noshahar Canals

    Our friend Symthic claims he'll be updating all his weapon charts tomorrow to reflect post-patch values as soon as the patch is released.
     
  20. AtheistPreacher

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    It's official: the F2000 has been nerfed by being given greatly increased recoil and spread. Time to re-evaluate the assault rifles...

    [​IMG]
     

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