Think this will add more excitement and suffering to Hardcore mode. Spend 50 bucks decking out your toon only to lose it to a random lag spike.
This may have been asked before, but my curiousity is getting the better of me: did our own Deckard of CF fame get his name from the main character of Diablo? Deckard, are you a Diablo fan too?
My name is Deckard Cain And I come from Tristam If you're looking for Diablo Well, you just missed 'em!
To answer a few if the questions. 1 a better way to state the SP issue it will not have an offline mode like d2. You can play SP but will have to be connected to b.net to do so. That is pretty much how I played D2 anyway. 2 I haven't made up my mind on RMT yet. I am leaning towards being okay with it as long as I can choose not to mess with it if I don't want to. 3. Loot is individual. You will only see what drops for you and no one can ninja that. 4. The skill point change I think may turn out to a positive. It theoretically gets away from the cookie cutter builds and let's people try different builds with different situations. Allowing easier changes let's you change on the fly (currently you can't change during boss fights but can any other time). They are opening up some ways to really change up your character even if it isn't the most viable (caster barbs and battlemages) 5. Deckard got his name from a different pop culture icon I believe. I think the most disappointing thing for me is there is no paladin class. I'm going to be stuck with the monk or barb most likely.
The new simplified system does make it easier for players to try different builds than previously, but I think it takes away a lot of the choices players make too. There's a fine line between too many choices and too few, and I think D3 is getting closer to the latter than the former. Even within the new system, there will be cookie cutter builds, where a combination of spells will be deemed "optimal", so the change doesn't exactly give players "more" choices, but simply making it "easier" to change your choices. Fundamentally, RPG is all about min/maxing stat and skill points, where you have a finite number of resources, and you have to allocate it after careful considerations. Even cookie cutter builds have variations depending on a player's play style (exactly how many points in Static Field are enough for a Sorc?). How you're specced used to be a part of your character identity, and now that's been completely eliminated.
Wanted to highlight a couple of the more important points as it seems many folks dont quite understand how this game is going to work. Also... I may mention that you can have a total of 10 characters. All of which will be saved on Battle.net. This will keep people from boosting their character offline and then bringing them online and ruining the game for the non-cheating folks. (As is what happened in D2.) Thanks to Castor27 for the original post.
I believe the witch doctor is essentially the necromancer. Monk is essentially the paladin. Different names, different skills, but they'll resemble them slightly.
witch doc is basically a necro wizard is basically a sorc demon hunter is a hybrid of assassin/amazon monk somewhat like a paladin, less resemblance than others
So if my Internet connection goes out (happens at least once a week with Comcast), I can't play single player? That is the stupidest thing that I've ever heard. I was really excited about this game, but this online-only crap may deter me from buying it.
Who plays single player anyways? Half the fun of D2 was about the economy and trading for better items. I guess it's still better to have that option of playing offline but for those who have only played single player, I think you guys will have a lot more fun online interacting with other players, PvPing, and doing quest together.
OK, this was funny: http://arstechnica.com/gaming/news/2011/08/ars-guide-how-to-ruin-your-pc-port-in-five-easy-steps.ars
From their Q2 earning report: -No beta date, but will be in Q3 -No release date, still says pushing for 2011 (but all signs pointing to an early '12 release)
beta will last 6 months... so 2012 most likely we've waited this long... may as well get it right Say what you will about Blizzard's deal with Activision, but unlike Activision, they don't rush to release a refresh every year
I like how for the Activision's report, every other word was either "callofduty" or "modernwarfare". And something about a Spyro game in there. Though on the Blizzard presentation slide, it did say something along the lines of "pushing hard to release in 2011." A little ambivalent about that statement.