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Important Sandbox Announcement (This is Ridiculous)

Discussion in 'Fantasy Sports' started by fadeaway, Aug 29, 2002.

  1. BobFinn*

    BobFinn* Contributing Member

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    Smeg, private league, default draft setting, will allow you to manually set the rosters.
     
  2. SmeggySmeg

    SmeggySmeg Contributing Member

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    Bob - did offline draft which lets me just enter players

    here are the other settings - help guys we can pull this off - have editted to the answers i know - problem is a can't get into sandbox right now

    Maximum teams in league: 14

    Maximum players on each team: 20 is this right???

    Type of Scoring: Head-to-Head League

    Maximum player acquisitions for entire season: No maximum

    Maximum trades for entire season: No maximum

    Time players are on waivers: No waivers1 day2 days3 days4 days5 days6 days7 days

    Time commissioner has to reject pending trades: League can not reject trades1 day2 days3 days4 days5 days6 days7 days

    Last date to trade player: [details] No end dateNovember 1, 2002November 8, 2002November 15, 2002November 22, 2002November 29, 2002

    Playoff weeks [details]: NoneWeek 15 and 16 (4 teams)Week 16 and 17 (4 teams)Week 14, 15 and 16 (8 teams)Week 15, 16 and 17 (8 teams)

    Give points for teams with a bye week [details]:

    Starting Positions
    Offense
    Quarterbacks (QB) 012345
    Wide Receivers (WR) 01234567
    Running Backs (RB) 01234567
    Tight Ends (TE) 012345
    Wide Receiver/Tight End (WR/TE) 012345
    Wide Receiver/Runningback (WR/RB) 012345

    NOTES:
    Remember that your bench will be equal to the difference between your maximum roster size and the number of starting positions.


    Kickers
    Kickers (K) 1



    Defense (choose one)
    Teams (DEF)
    How many? 0123
    Individual players
    Any defensive player (D) 01234567
    Defensive line (DL) 012345
    Defensive backs (DB) 012345
    No defense
     
  3. SmeggySmeg

    SmeggySmeg Contributing Member

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    Do we have 11 starting positions

    QB, WR, TE, RB, 3 OFf Flex, K, 3 Def Flex

    the yahoo has a WR/TE posi and WR/RB posi, does anyone want use a 2 TE line-up, hope not then i can set the WR/TE posi as zero and WR/RB as 3 which will be like flex is this ok???
     
  4. BobFinn*

    BobFinn* Contributing Member

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  5. BobFinn*

    BobFinn* Contributing Member

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    Do we have 3 off-flex guys? I forget
     
  6. BobFinn*

    BobFinn* Contributing Member

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    You're right smeg, 3 off flex positions wr/rb
     
  7. SmeggySmeg

    SmeggySmeg Contributing Member

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    Bob,

    Below is the default public league scoring system which i guess i have to change and will get on the next screen as there is nothing on the current screen about scoring, let me know

    Smeg

    Default Scoring Configuration Done
    All Public Leagues use the same settings. Private Leagues will default to these settings if the commissioner doesn't change them during registration.
    Settings:
    League type: Head-to-Head
    Teams in a league: 10
    Maximum roster size: 15
    Maximum player acquisitions: None
    Maximum trades: None
    Trade rejection time: 2 days
    Trade deadline: November 15, 2002
    Waiver period: 2 days
    Playoffs: Week 15 & 16
    (4 teams; 4 in consolation)
    Bye weeks: None
    Fractional yardage points: No
    Negative yardage points: Yes
    Starting roster 1 QB; 3 WR; 2 RB; 1 TE; 1 K;
    1 DEF (team)
    Bench 6 players (any position)


    Offensive statistics and point modifiers: Every 50 passing yards = 1 point
    Each passing TD = 6 points
    Each interception thrown = -2 points
    Every 20 rushing yards = 1 point
    Each rushing TD = 6 points
    Every 20 receiving yards = 1 point
    Each receiving TD = 6 points
    Each return TD = 6 points
    Each 2-point conversion = 2 points
    Each fumble lost = -2 points


    Kicking statistics and point modifiers:
    Field goal 0-19 yards = 3 points
    Field goal 20-29 yards = 3 points
    Field goal 30-39 yards = 3 points
    Field goal 40-49 yards = 4 points
    Field goal 50+ yards = 5 points
    Each extra point = 1 point


    Defensive statistics and point modifiers:
    Each sack = 1 point
    Each interception = 2 points
    Each fumble recovery = 2 points
    Each TD = 6 points
    Each safety = 2 points
    Each blocked kick = 2 points
    Shutout = 10 points
    1-6 points allowed = 7 points
    7-13 points allowed = 4 points
    14-20 points allowed = 1 point
    21-27 points allowed = 0 points
    28-34 points allowed = -1 points
    35+ points allowed = -4 points
     
  8. SmeggySmeg

    SmeggySmeg Contributing Member

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    Here are the statistical categories that can be picked and guess the next screen will pick there values

    Statistical Categories
    Offense
    Passing
    Touchdown
    Interception
    Attempt
    Completion
    Incompletion
    Sack
    Yardage

    Rushing
    Touchdown
    Attempt
    Yardage

    Receiving
    Touchdown
    Reception
    Yardage

    Kick & Punt Returning
    Touchdown
    Yardage

    Miscellaneous
    Two-point conversions
    Fumbles
    Fumbles Lost

    Kickers
    Field goals
    Missed field goals
    Extra points
    Missed extra points


    Defensive Players
    Touchdown
    Solo tackle
    Assisted tackle
    Forced fumble
    Fumble recovery
    Interception
    Pass defended
    Sack
    Safety
    Blocked kick
     
  9. BobFinn*

    BobFinn* Contributing Member

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    Here is sandbox head to head scoring:

    Scoring Method Points
    TD 6
    2 point conversion (rushing, receiving or passing) 2
    PAT (kicking) 1
    Safety 5
    Field Goal 3
    Every 15 yards Rushing/Receiving 1
    Every 30 yards Passing 1
    25 Return Yds. (Kickoff Ret./Punt Ret./INT Ret.) 1
    Fumble (only if lost) -3
    Interception (thrown) -3
    Interception (caught) 4
    Fumble Recovery (Defensive) 4
    Sack 3
    Solo Tackles 1
     
  10. SmeggySmeg

    SmeggySmeg Contributing Member

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    so that is it bob

    so 6 for any TD- passer, receiver, runner????
     
  11. BobFinn*

    BobFinn* Contributing Member

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    yes, 6 points for any TD
     
  12. SmeggySmeg

    SmeggySmeg Contributing Member

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    got most them, just a quick query on defense

    so we don't count

    forced fumble
    fumble recovery
    pass defended -
    safety
     
  13. BobFinn*

    BobFinn* Contributing Member

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    fumble recovery (defensive) 4
    safety 5
     
  14. SmeggySmeg

    SmeggySmeg Contributing Member

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    but no forced fumble and pass defended
     
  15. BobFinn*

    BobFinn* Contributing Member

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    No.

    Scoring Method Points
    TD 6
    2 point conversion (rushing, receiving or passing) 2
    PAT (kicking) 1
    Safety 5
    Field Goal 3
    Every 15 yards Rushing/Receiving 1
    Every 30 yards Passing 1
    25 Return Yds. (Kickoff Ret./Punt Ret./INT Ret.) 1
    Fumble (only if lost) -3
    Interception (thrown) -3
    Interception (caught) 4
    Fumble Recovery (Defensive) 4
    Sack 3
    Solo Tackles 1
     
  16. SmeggySmeg

    SmeggySmeg Contributing Member

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    i just remember seeing pass defended in the sandbox scoring, maybe that was in player prfiles but not in our league
     
  17. SmeggySmeg

    SmeggySmeg Contributing Member

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    Next page - next question

    Do we award negative points for yardage??
     
  18. SmeggySmeg

    SmeggySmeg Contributing Member

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    also do we want to make a change and

    Award fractional points for yardage?
    Yes
    No
     
  19. BobFinn*

    BobFinn* Contributing Member

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    No

    You do not get penalized for negative yardage totals.
     
  20. BobFinn*

    BobFinn* Contributing Member

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    No

    NOTE: Athletes receive yardage points only for full 15, 25 or 30-yard increments. For example, a running back rushes for 102 yards and catches passes for another 58 yards. That athlete scores 9 fantasy points; 6 points for 90 yards rushing (drop the extra 12 yards) and 3 fantasy points for 45 yards receiving (drop the extra 13 yards).
     

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