This is the producer of the upcoming UbiSoft video game Assassin's Creed . RC Cola give her a call. http://www.jade-raymond.com/bio.php After seven years of working in New York and San Francisco she moved back to Montreal, her hometown, to make games at the world acclaimed Ubisoft Montreal Studio. She is currently the producer of the highly anticipated title Assassins Creed, one of the most buzzed-about titles of 2007. As a video game producer, she is in charge of overseeing the development of the game regarding the creative and technical development of the game as well as maintaining schedules and budgets. She is also acting as a liaison between the development staff and the publisher or executive staff insuring the game will be delivered in time. Her biggest break came at the 2003 Game Developer Award's Ceremony where she was one of the presenters. After the ceremony, Victor Lucas, the co-host and executive producer of the popular G4 TechTV's show called The Electric Playground came up to her and asked her to join the crew along with Tommy Tallarico, Julie Stoffer and Geoff Keighley. Although she never thought that I would be doing tv, she said it's a lot of fun and liked her experience very much. Because of this, Jade is now known to game fans throughout the world. As a result, she also gets to help out other game designers and producers by interviewing them for the show, which allows fans to put faces with names. Once a person behind the scenes, Jade Raymond has advanced to a level many in the gaming community never see. Her appearances during gaming conventions such as E3 and X06 have made her popular amongst gaming fans. And while she is enjoying the fame that come with being on television, she still finds time to do what she loves most: Make video games. Unlike many women working in the videogame industry, Jade Raymond is really a gamer, not a fake. She played Everquest 10 hours every day for three months when it came out. Her favorite video games of all time is Resident Evil 4, but liked alot Prince of Persia Sands of Time, Tekken 3, Zelda: Ocarina of Time, PaRappa the Rappa, Intelligent Cube and Incredible Crisis. She is currently playing Loco Roco on her PSP and has a weak spot for any game that involves monkeys, peculiar Japanese names or Zombies.
Bah...she works for Ubisoft...external producers get too much credit, they basically keep track of the developers and report back to Ubisoft...she is not in the trenches. DD
someone has to manage the grunts or the project would never get done. I'm looking forward to seeing more of that game though
She doesn't manage the grunts, that is my point, she watches over the people who manage the grunts and do the actual work. Basically she is a publisher lackey. Producers at the publisher level are a bit of an industry joke. DD
+ Her first job after college was programming video games for Sony. RC Cola faints + He top five bands/artists are: The Arcade Fire, The Killers, The Shins, anything produced by Dr. Dre or little Louis Vega, The Pixies. tinman faints
She's a part of a team that's about to be release one of the best games of the year! Assassin's Creed > you
Well, maybe you guys should rename the job she does. I remember watching this making of Psychonauts thing and there was this woman doing the same job as her and she was called the producer too.
she's got brains. She later studied computer science at the McGill University in Montreal, and after graduating college with a degree in, Jade's first job was programming games at Sony. While at Sony, she founded the first Research and Development group within Sony Online. Her team was responsible for leveraging Sony IP across multiple platforms and ultimately building Sony Online's most trafficked offerings: the entire suite of Jeopardy games played by over 3,000 simultaneous users on a daily basis.
I know, that is our biggest fault in the industry, titles, not all producers do the same things.....most of them are in charge of the whole vision, those are the real producers... But the ones you see in the magainzes or on TV etc, are just the lackeys from the publishers side of things that really just tag along and watch for the outside and report back to the publisher. That is what she does....same as a lot of producers at the publisher level. I wish they would promote the real talent, the people making the games. DD