1. Welcome! Please take a few seconds to create your free account to post threads, make some friends, remove a few ads while surfing and much more. ClutchFans has been bringing fans together to talk Houston Sports since 1996. Join us!

Update on Live 2005's Franchise/Season Mode..

Discussion in 'BBS Hangout' started by Just B, Sep 17, 2004.

  1. Just B

    Just B Member

    Joined:
    Dec 28, 2002
    Messages:
    1,111
    Likes Received:
    0
    Last week, EA stopped by to give us an updated look at the upcoming addition to their long-running basketball franchise, NBA Live 2005. In our previous coverage of the game, we gave you an in-depth look at the new all-star weekend games, such as the slam-dunk and three-point contests, as well as some of the new gameplay upgrades, like the new freestyle air system. This time, we'll be giving you a long, hard look at the newly revamped dynasty mode featured in Live 2005. This mode looks to be a whole new ball game for fans of NBA team management.

    When you first enter into your team's dynasty, you'll find a few different options at your disposal. The first place you'll want to look is your PDA. This is basically your one-stop shop for communication with your team's owner, coaches, medical staff, players, and such. Throughout the season, e-mail will come from all fronts, and by pressing a button, you'll be able to stop whatever you're doing and log on to see what's up. The e-mail runs the gamut from coaches telling you where you stand in the power rankings, to your owner expressing concerns about the team, to the medical staff explaining the severity of player injuries. A lot of important information comes through the PDA, so you'll find yourself checking it quite a bit as you go through a season.

    The duties of a general manager have been expanded quite a bit in this new dynasty mode. For starters, this year's game features a much deeper free-agent signing system. When you offer a player on your team a new contract, or try to sign a player out of the free-agent pool, you won't instantly hear back on whether that player plans to sign with you. Once your offer has been submitted, the player will mull the offer over for a few days, and then, through his agent, tell you where he stands. This delay opens the door to other teams trying to sign the player, meaning you'll have to be more competitive with your contract offers. This is made a tad more complex by the new salary system in the game, which mimics its real-life counterpart. For example, you can set up your contracts to pay players the same salary every year, or to provide incremental increases as the years pass.

    Another area you'll be spending a lot more time on is the draft. Rookies are generated at the beginning of a season now, instead of at the end. This means that all year long, you'll be able to send scouts out to get a look at prospective rookies. The number of times you send your scouts out to evaluate a particular prospect will translate directly into the amount of info you'll have at your disposal during the actual draft. You'll also be able to schedule specific types of scouting workouts, such as offensive, defensive, and athletic workouts. So if you really want to find a good offensive guard, or a defensive-minded big man, you'll be able to tailor your scouting accordingly. Of course, you won't be able to send out scouts to check out every player every available day of the year. The scouting sessions are tied into the dynasty points system, which requires you to use points earned throughout the season to buy new scouting sessions, as well as a whole host of training bonuses for your team.

    When you actually do find yourself in a season, you'll now have the ability to simulate games by quarter. Why would you want to do something like that? Because doing so allows you to intervene during the course of a game, so if you're down by 15 at the half, you'll be able to jump into the game and try to steer your team to victory. You'll also be able to access realistic box scores for games this year, albeit only for a few days. However, the stats generated seem to be very realistic, and they should give you a good idea of how your players are performing from game to game.

    One other aspect of NBA Live 2005 we got a good look at was the NBA Store mode. This is basically your typical unlockables mode, allowing you to use points earned throughout the game to buy all kinds of fun stuff, such as practice jerseys, classic jerseys, socks, headbands, and all kinds of Nike shoes, including more Air Jordans than you can shake a stick at. There's definitely a wealth of stuff to unlock here, and it should take you a good while to unlock it all.

    Each time we sit down with NBA Live 2005, we find ourselves more and more impressed with what the game is trying to bring to the table. The new dynasty mode seems to be extremely feature-rich, while avoiding any annoying convolutions and keeping the interface manageable. With only three weeks until Live 2005's release, you can expect a full review of the game in the near future.

    Courtesy of Gamespot
    -------------------------------------------------------------------------------

    Sounds pretty good! What do you all think?
     
  2. Summer Song Giver

    Joined:
    Sep 14, 2000
    Messages:
    6,343
    Likes Received:
    209
    rooned.....sh!tty game play
     
  3. RC Cola

    RC Cola Member

    Joined:
    Jun 11, 2002
    Messages:
    11,504
    Likes Received:
    1,347
    For now, I'm giving my rating of how this sounds an incomplete. For the most part, it doesn't seem to WOW me. Some of the features, such as signing special contracts, have been done before. It still sounds nice for a NBA game though. I hope the fixed the training camp issue though. That sucked.

    The main reason I'm giving it an incomplete is because of all the secrecy involved with ESPN NBA 2K5's franchise mode. IIRC, they wanted to make it a surprise. Hopefully, that means something awesome about it, which would basically mean that I would probably say Live's franchise sucks. Of course, they could say it is a surprise and then basically have the same things as Live or even less, which would basically mean I'd have them in a draw or give Live the edge.
     
  4. UTweezer

    UTweezer Member

    Joined:
    Feb 26, 2002
    Messages:
    3,888
    Likes Received:
    41
    down with EA. 2K is where it's at.
     
  5. dskillz

    dskillz Member

    Joined:
    Feb 1, 2002
    Messages:
    1,595
    Likes Received:
    5
    I have seen alot of the NBA2k5 franchise mode. They are taking the approach of morale and attitude mattering alot. So T-Mac could have a 2-20 shooting night and then come to you for advice. Depending on what you say his morale will go up or down and his play will reflect this. If you are into that kind of stuff, I guess it is cool.

    As far as Live's gameplay, the game was rebuilt 2 years ago and I think last year's effort surpassed the NBA2kx series. At the same time, I think that NBA2kx has gotten worse each year. But again, that is just my opinion.
     
  6. RC Cola

    RC Cola Member

    Joined:
    Jun 11, 2002
    Messages:
    11,504
    Likes Received:
    1,347
    Hmm...your right. I haven't paid much attention to it this week and now I find an article about the franchise at IGN from 3 day ago. They didn't go into detail as much as I would have liked, but it sounds similiar to ESPN NFL 2K5 little micromanagement thing, which I like. The Full Authority thing sounds awesome. It will be interesting to see how to deal with players' egos.

    I guess I'll give the previews of both franchises a draw, although I think I'll give ESPN the nod if they put up at least something similiar to ESPN NFL 2K5 when it comes to contracts and stuff. ( I guess I could give Live a chance as well, but I think they would have mentioned something about anything similiar to the things mentioned about ESPN)

    Either way, they both sound cool, although I do lean towards the ESPN.
     

Share This Page

  • About ClutchFans

    Since 1996, ClutchFans has been loud and proud covering the Houston Rockets, helping set an industry standard for team fan sites. The forums have been a home for Houston sports fans as well as basketball fanatics around the globe.

  • Support ClutchFans!

    If you find that ClutchFans is a valuable resource for you, please consider becoming a Supporting Member. Supporting Members can upload photos and attachments directly to their posts, customize their user title and more. Gold Supporters see zero ads!


    Upgrade Now