For those TF2 addicts... There's some serious upgrades that Valve has planned for the Medic. Apparently, the other characters are also going to get similar upgrades. Sounds pretty cool. http://kotaku.com/380496/medic-hand...s-new-medic-achievements-and-weapons-revealed Valve had a nice little gathering of souls last night at Blondie's Bar and No Grill here in SF to show of the new Team Fortress 2 map, Goldrush. If you are reading this, you are probably a big Team Fortress 2 fan, so I'll skip explanations of the game and dive right into the details. First of all, I loved the look of it. The name certainly describes what the map was like, looking like something out of Disney's Big Thunder Mountain railroad ride. Lots of wooden structures, water towers and mine car tracks. But the map isn't just a new area, it also features a new gameplay type called Payload. Basically how it works is this: the map has three separate areas and players are split into offensive and defensive teams. The goal of the offensive team is to push a mine cart loaded with explosives through the map, capturing the defensive team's bases as they go. The cart moves faster depending on how many people are surrounding it and leaving it unattended will cause it to start rolling back towards the beginning again. The other team of course, tries to stop the payload from reaching it's goal. The map wasn't the only thing going however. We were also privy to the new item system that will be instituted with the next update. This also ties in with the thirty six new achievements for the Medic class. By gathering some or all of the new achievements, you can gain three new unique items. One third of the achievements will net you The Blutauger, a new syringe gun. This weapon does not give critical damage, but instead sucks health from the enemy on impact. Earn two thirds of the achievements and you will get The Critzcrieg, a new medigun that will rapid fire critical rockets. Getting all the achievements will see you receiving The Ubersaw which takes melee combat damage and converts it into Ubercharge. Four direct hits with it will charge up whatever Medigun your Medic has currently equipped. Team Fortress fans are going to have a field day with this new map and if you want to get all those new weapons (and I know you do) take a gander at all 36 achievements after the jump! First Do No Harm: Play a full round without killing any enemies and score the highest on a team of six or more players Quadruple Bypass: Heal a teammate who is taking fire form four enemies at once Group Health: Work with two other medics to deploy three simultaneous Ubercharges Surgical Prep: Have an Ubercharge ready before the set up phase ends Trauma Queen: Deploy three Ubercharges in less than five minutes and assist in five kills during that time Double Blind Trial: deploy an Ubercharge within eight seconds of a nearby enemy medic deploying his Play Doctor: In a team with no Medics, be first to switch to Medic after a teammate calls medic and heal 500 health Triage: Deploy an Ubercharge on a teammate less than a second before they are hit by a critical explosive Preventative Medicine: Block the enemy from capturing a control point with an Ubercharged teammate Consultation: Assist a fellow Medic in killing five enemies in a single life Does It Hurt When I Do This?: Kill fifty Scouts with your syringe gun Peer Review: Kill fifty Medics with your bone saw Big Pharma: Assist a heavy in killing thirty enemies where neither of you die You'll Feel a Little Prick: Assist in killing four enemies with a single Ubercharge on a Scout Autoclave: Assist in burning eight enemies with a single Ubercharge on a Pyro Blast Assist: Assist in exploding five enemies with a single Ubercharge on a Soldier Blunt Trauma: Assist in punching out for enemies with a single Ubercharge on a Heavy Medical Breakthrough: Assist in destroying eight enemy Engineer buildings with a single Ubercharge on a Demoman Midwife Crisis: Heal an Engineer as he repairs his sentry gun while it's under enemy fire Ubi Concordia, Ibi Victoria: Assist in killing five enemies on an enemy control point in a single life Grand Rounds: Heal two hundred teammates after they have called for Medic Infernal Medicine: Extinguish one hundred burning teammates Doctor Assisted Homicide: Assist in killing twenty nemeses Placebo Effect: Kill five enemies in a single life, while having your Ubercharge ready but undeployed Sawbones: Hit enemies with your bone saw ten times in a row without dieing or missing Intern: Accumulate seven thousand heal points in a single life Specialist: Accumulate ten thousand heal points in a single life Chief of Staff: Accumulate ten million total health points Hypocritical Oath: Kill an enemy spy that you have been healing Medical Intervention: Save a falling teammate from dying on impact Second Opinion: Ubercharge two teammates at once Autopsy Report: Provide an enemy with a freeze cam shot of you taunting above their ragdoll FYI I am a Medic: use a bone saw to kill five enemy spies who have been calling for Medic Family Practice: Ubercharge ten of your steam community friends House Call: Join a game that one of your friends is in and then deploy an Ubercharge on him Bedside Manner: be healing a teammate as he achieves an achievement of his own
To the few of you guys that play this...Valve announced recently that the Pyro is going to be the next class to receive new achievements/weapons. SWEET! Pyro is generally the only class I play (except Medic...to gain the achievements). (...drools at the idea of napalm grenades!!!...)
Valve announced earlier this month (through an unofficial blog) that the heavy was going to be the next class to receive the achievement/weapons pack. Based on the previous two class releases, I suspect we might be seeing this major update next week. So...for those of you who play TF2, get ready for heavy-laden maps. Supposedly, the heavy will be made more effective when the medic is not around. http://www.teamfortress.com/post.php?id=1670 Looks like I'll get to finish off my heavy-killing pyro achievement now.
Heavy update info...sounds like six new maps and a new play mode. Three new weapons for the heavy with 35 achievements. Sweet!!! http://www.teamfortress.com/ Incoming Heavy! August 11, 2008 - Robin Walker We've been a little quiet for the last week as we've put the finishing touches on the Heavy update. We thought the Pyro pack was the biggest we'd be doing for a while, due to the large changes to the Pyro, but the Heavy update has turned out to be even bigger. In addition to the three unlockable weapons and thirty-five achievements for the Heavy, we've got a new game mode with five new maps for it, a new Payload map focusing on more open spaces than Goldrush, and another popular community-made map. Throughout the rest of the week we'll be giving you the details on all this, and if all goes well, you'll have your hands on it shortly afterwards. The community-made map included in the Heavy update is cp_steel, by Jamie 'Fishbus' Manson. After the Pyro update we received a lot of email telling us how wrong we were in our choices, and cp_steel was an easy next choice due to the way it dominated the suggestions. If you're firing up your email right now to tell us that we never get anything right, please include suggestions of what map(s) we should be looking at next. We'll be updating A Heavy Update site with more info daily. Stay tuned! A Heavy Update site... http://steamgames.com/tf2/heavy/