A friend of mine works for Acoustic System in Austin, and was telling me how he set up Origins and Digital Anvil each with sound rooms. He remembered your first name. Said you guys left Origins to start DA. Small world, 'eh? It never occurred to me you would need your own professional sound room for sound generation. So, that actually pays for itself versus renting studio time or outsourcing sound creation. So how many studio hours goes into a DA game?