Marco Polo is not a location-based game because players are confined to a set space and because players must locate each other using auditory clues.[1] Encyclopedia of Play in Today's Society argues "there is bipolarity in the reversal of roles...there are repeated actions, a routine to be repeated, rules to be observed, and verbal signs to be used".[1] Playing this game can allow children to experiment with different social roles, for example learning what it means to be an outcast in the role of "It" (isolated, confined to a space, and unable to see others).[1] https://en.m.wikipedia.org/wiki/Marco_Polo_(game) https://en.m.wikipedia.org/wiki/Marco_Polo