I'm at ces . they have several ps3s with killzone3 playable. its really nice ps3 fanboys .its a must buy. way more impressive than metal gear.
Nice scoop tinman. Can you determine if there's offline co-op for K2? If so, is it horizontal or vertical split screen? And is it full campaign/story mode?
I didn't get too much detail. just watched some people play. they were set to story mode. sony dude told me feb release date and 32 player online. ill post pics later
Better than Metal Gear? I'm assuming MGS4, that's pretty good. I wasn't hyped on this one because the first was just ok, but I may scoop it up.
Reviews are coming in for KZ2. IGN gave it a 9.4, but only a 9.5 on graphics. Interesting seeing as how Gears 2 got a 10 and KZ2's graphics look better from all the gameplay vids I've seen. And although 9.4's high, it's actually lower than what Resistance 2 got from IGN. http://ps3.ign.com/articles/949/949161p1.html Averaging 95 on Metacritic so far, with 100 from Gamepro.
IGN US gave Gears 2 a 9.5 in graphics (so they gave both games the same score). IGN UK gave it a 10. Similarly, I believe IGN AU gave KZ2 a 10 in graphics...although a smaller overall score IIRC. Now IGN US did give GTA4 a 10...which is even more bewildering. Especially if games like Gears 2, KZ2, Uncharted, etc., aren't 10s. But whatever...
Joystiq has the intro movie posted. http://www.joystiq.com/2009/01/29/killzone-2-introducing-the-introduction/
Seriously. There needs to be some consistency with their reviews, even though they are different reviewers. Perhaps, they should set some standards that each reviewer goes by in determining their score. According to IGN, GTAIV looks better than this... I mean, seriously??
the scope of GTA is gigantic, its an entire city, its harder to render that than a battle sequence on FPS. I didn't see any technical glitches from the brief demo i saw at CES. it ran like butter.
I agree that GTA is gigantic and it's hard to get everything working in there. I think GTA has great graphics for being a sandbox game. Regardless, there have been a crap load of FPS's out there and not one even comes close to matching the visual fidelity of Killzone(I'm talking consoles, not PC). So technically Killzone is smoking it's genre just like GTA is doing in it's own genre. The 10's should be reserved for the truly deserving and best looking games out there IMO. I know beauty is in the eye of the beholder, but someone would have to be literally blind to think GTA is even in the same league as Killzone visually.
When it comes to an FPS there is only 1 thing that keeps me interested. Multiplayer... So tell me. How is the multiplayer? And does it allow multiples from 1 console online?
IGN's comments on multiplayer: "When you've beaten the single-player campaign once (or a couple of times if you're trying to farm trophies), there's an extensive multiplayer component waiting for you, which is an awesome experience to play through. Not only is it incredibly deep, but there's a ton of things for newcomers and experienced veterans, which will ensure that people will play this game for many months to come. Multiplayer is broken into two segments: Skirmish and Warzone. Skirmish is the offline component of multiplayer, and is effectively a practice arena where you can take on up to 15 bots in multiplayer matches. You can pick all of your criteria for your rounds and test yourself against the bots, which all react to you based on the difficulty level that you set for them (again, going off the game's four difficulty settings). You'll also decide the match types you want to play, many of which are familiar to multiplayer veterans. Body Count is Team Deathmatch; Search and Retrieve is essentially Capture the Flag; and Capture and Hold is a zone-based mode. Search and Destroy tasks one team with trying to blow up a location with two explosives before time runs out, while the other side attempts to defend that target and defuse any placed explosives. Assassination marks one player for death, and that player has to avoid being killed by rivals to score. What's great about the Skirmish mode is that it allows newcomers to get a sense of the maps that will be played within the online space, as well as the various classes and abilities granted within the multiplayer component of Killzone 2. Veterans can also get some skill as well, testing themselves against the stronger elite bots. While I still wish that the bots in Skirmish used their abilities or reviving beams more, it's at least refreshing to feel as though you're not going to instantly be a sitting duck. Warzone, on the other hand, is where things get interesting, and much more than the simple fact that your objectives constantly change to keep you on your toes. Players initially start out as a soldier, who can equip a limited amount of weapons and has one grenade and very little else to sustain him. However, just about anything that you do within a Warzone match, from placing a bomb during a Search and Destroy round to helping hold a checkpoint and destroying enemy turrets (along with killing your opponents), gives you points. The more you play, the more points you earn, and if your side happens to win the round, you get a 1.5x multiplier for your points. These go towards earning one of 12 ranks, which allows you to progress from a lowly private to a masterful general once you get to 2,800 points of online service. On top of these ranks, however, are additional player classes that you'll unlock, each of which carries its own kind of abilities and specialties. There are six classes in all, ranging from medics that can revive players to Saboteurs that can disguise themselves to look like their enemies for stealth kills. While choosing a particular class allows you to do specific things on the battlefield, if you want to unlock the true potential of that class, you're going to need to acquire ribbons and medals, which are progress-based rewards for doing specific actions. For example, if you're a tactician, and you manage to place five spawn points in a round, you earn a ribbon. If you earn eight of those ribbons, you then earn a Spawn point medal, which unlocks the ability to create air support robots. This then starts you on a new ribbon/medal path, which will eventually lead you to be able to combine your skills with another class. This means that you could essentially create a death dealing medic that places sentry turrets behind him to cover his tracks, or an Assault Saboteur that can run through enemy lines and drop proximity mines that blow up whenever an enemy nears them. The fact that you can match so many different combinations and that it's based solely on medals will definitely keep people playing for a long time. The eight maps that are selected for multiplayer are really designed to amplify the amount of chaos that goes on within an online map, and considering that you can have up to 32 players in one round (which can include bots as well if you don't have enough people), the destruction can quickly ramp up. Helping out in this respect is the inclusion of a Squad feature, which allows one player to be a squad leader for his friends. This automatically gives all members a dedicated channel for communication of tactics. It also allows players to instantly spawn back in on the Squad Leader's position, providing instant reinforcements during a Capture and Hold round or extra soldiers during an Assassination attempt. "
Not sure if this is what you're talking about, but prior to the 2.60 firmware update, no PS3 game supported multiple online users from the same console (I believe R2, LBP, and maybe some others now support it). I have no idea if this is planned for KZ2 though. IIRC, it doesn't have an coop (yet), and that would probably be the way they'd try to implement this I imagine (similar to R2). But maybe not... I don't remember. Maybe.
Oh yea how's Bioshock as a FPS? I have it sitting at home unopened but will get to it later. Just picked it up at BB for $20 with a coupon...get it before this weekend!
Multiplayer is widely regarded as the best aspect of the game, and that's saying something given its graphics and strong single player. It's multiplayer works on a class system and gives higher ranks the ability to mix and match between classes. There's also bots you can add, and some unique game modes. Don't see how the MP can go wrong.
Yeah I just picked it up for $30 at BB. Been playing it the last coupleof nights. Its pretty good, but it was real tough on Hard. I'm usually decent at shooters, but the controls take some getting used to. So far though, I like it.
One of the best games of this gen, but don't go in thinking it's an FPS. It technically could be, but it is not a run and gun game like the Halo's and COD's. It's more thought based as there are a lot of different ways to kill enemies and the story in there is EXCELLENT!