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Prof. kicked out of the Sims for reporting on the seedy stuff going on

Discussion in 'BBS Hangout' started by Oski2005, Jan 16, 2004.

  1. Oski2005

    Oski2005 Member

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    Got a link to this from Drudge.

    Blood on the virtual carpet: tempers flare as 'editor' is thrown out of online town with 80,000 inhabitants
    By Andrew Gumbel in Los Angeles
    16 January 2004


    Peter Ludlow is not just a computer gaming enthusiast. He's also a philosophy professor, with an abiding interest in the relationship between the real and the virtual worlds. So when the world's most successful virtual-reality game, the Sims, launched an online version just over a year ago, he didn't just join in for fun; he also decided that he could carry out research for his next book.

    And that was where the trouble started. Alphaville, the game's fictional city, could have gone in any number of directions, depending on the arbitrary decisions of the online game players who make up its people through their chosen "avatars", or game characters.

    Alphaville could have become a socialist utopia, a grand experiment in free-market capitalism or simply a reflection of the allure and the pitfalls of any real Western city.

    As it was, Alphaville quickly turned into a hellhole of scam-artists, crime syndicates, mafia extortion artists and teenage girls turning tricks to make ends meet. It became a breeding ground for the very worst in human nature - a benign-sounding granny, for example, who specialised in taking new players into her confidence, then showered them in abuse. Then there was the scam-artist known as Evangeline, who started out equally friendly and then stole new players' money.

    Professor Ludlow, who teaches at the University of Michigan, decided he would chronicle Alphaville's seamy reality by setting up a newspaper,The Alphaville Herald, run by his game alter-ego. He reported on the scams and the prostitution rings, and also interviewed the protagonists. (Evangeline, his most intriguing source, turned out, in real life, to be a spectacularly warped teenage boy.)

    But that was before his dispassionate academic inquiry ran smack into the authoritarian brick wall of the game's manufacturer and controller, the California gaming company Electronic Arts.

    The Alphaville Herald was closed down and Professor Ludlow's avatar, Urizenus, was kicked out of town. "While we regret it," Electronic Arts told him in a letter, "we feel it is necessary for the good of the game and its community."

    Officially, the reason for Professor Ludlow's expulsion was that he included links in his inside-the-game newspaper to outside websites, including one that gave players instructions on how to cheat. What Professor Ludlow and a growing band of academics and sympathisers believe, however, is that his efforts to publicise the tawdry fantasy activities of real-life teenagers were becoming simply too uncomfortable for Electronic Arts to stomach.

    The company wants to draw the maximum number of players to the Sims Online, one of a growing number of interactive computer games attracting audiences possibly hundreds of thousands of people. Such is the interest in the phenomenon that the Sims Online game is to be featured in a California exhibition, opening today, which will feature a real-life recreation of a room from the game.

    The game is rated "T" for teenager and is sold, according to the marketing materials, as a "fun-filled" exercise in fantasy projection. Publicity highlighting the very dark place that Alphaville had become was not likely to be good for business, and could even get the company into trouble over its rating.

    Shortly before he was thrown out of Alphaville, Urizenus and his fellow reporters were openly questioning whether teenage game players should be allowed to trade in human flesh, albeit virtual flesh, and wondering whether the Sims Online should be restricted to adults.

    Professor Ludlow's expulsion was only the beginning of a fascinating new phase in the game. Electronic Arts, through its online game controller, Maxis, has been cracking down on bad behaviour to clean up Alphaville and, one assumes, try and boost its audience which is stuck at a 80,000 (EA had hoped for a million by now). Evangeline and the psycho-granny have been disciplined, as have various mafia syndicates and a parallel city government set up as a player-based alternative form of authority.

    You could compare it to Mussolini's crackdown on the Sicilian Mafia, or even to President George Bush's war on terror. The academics are having a field day as they see real-life issues of power and control played out in cyberspace. The very premise of an online game is that it is uncontrollable - indeed, even the banned players have found ways to sneak back in various disguises.

    That, in turn, presents a thorny set of philosophical problems. How do you seek to curb the baser instincts of a community of autonomous players? Is repression the answer? Or do you have to give people incentives to behave better all by themselves? Such questions have been pondered even within the august confines of Yale Law School, where one student, James Grimmelmann, wrote recently: "On the one hand, Maxis is close to losing control over their game world. TSO is a positively Brechtian world of violence, flim-flammery, and low-down dirty tricks.

    "On the other hand, Maxis acts like a classic despot, using its powers to single out individual critics for the dungeons and the firing squads. The usual real-world justification for this kind of arbitrary action is the need for a strong central hand to protect public safety and common welfare. But since Maxis isn't all that good at those aspects, the Herald censorship smacks more of tyranny for its own sake."

    You can draw your own conclusions about how this relates to the politics of the real world, but the parallels are there.

    Another academic, John Suler, a psychology professor at Rider University, has taken the Sims issue as emblematic of broader lessons to be learned from online gaming and the proclivities of human nature.

    He said that online games were an invitation to young people to act out fantasies of bad behaviour - especially if the participants were outsiders in real life, as computer geeks often are. He added: "The more an online game simulates real life, the more the social problems in that game will simulate real life."

    In other words, it is much more than just a game.

    The bewildering world of the Sims

    By Charles Arthur

    Think of all the people you have "encountered" on the internet, but never actually met. Now imagine them living their entire existence within a computer. That is essentially what happens with The Sims Online.

    It is a self-contained computer game that you can play on your PC and you can create an entire virtual economy, with all the mobs, tricksters and prostitution that you get in the real world.

    For some people, a life online is better than the real thing, because you can be more than you are in real life. In June last year, for example, Sim mobs turned up on virtual doorsteps, demanding protection money - payable in the online currency, simoleans. Don't think that is trivial: right now, one million simoleans trades for $22 (£12) on the auction website eBay.

    Online economies can even intermingle with the real one. Last month, a court in Beijing ruled in favour of Li Hongchen who sued the operator of the online game Red Moon after his virtual money and weapons were stolen by a hacker. The court said that because the virtual goods had been acquired using his labour, time, cash and "wisdom", they belonged to him and had real value.


    http://news.independent.co.uk/digital/news/story.jsp?story=481707
     
  2. Mr. Clutch

    Mr. Clutch Member

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    That's hilarious. I'm tempted to buy this game.
     
  3. Pole

    Pole Houston Rockets--Tilman Fertitta's latest mess.

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    wow.....and I thought we were bad here.

    I need to get out of the house more.
     
  4. Oski2005

    Oski2005 Member

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    Sounds like fun, I'd like to be a crooked cop, then a crooked lawyer, and ultimately, a crooked politician.
     
  5. Mr. Clutch

    Mr. Clutch Member

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    The people playing it are tough, you might have to start off as a prostitute and work your way up.
     
  6. Lil Pun

    Lil Pun Member

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    I am definitely going to have to buy this game. CNN did a report on a guy who organized the "Sim Mafia" several months ago and there are several other mobs on the game including the Sims Shadow Government and the Playtime Gang. Hey maybe if enough of us here on Clutch Fans get the game we can start our own mob and we could call it the Clutch Cartel. I'm going to buy this game today and do just that. Here is an article about the mobs on the Sims Online.
     
  7. jeff from vandy

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    That stuff sounds weird... a little obsessive.. they are REALLY into that stuff....

    I think I will stick to Madden and NCAA....
     
  8. The Real Shady

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    It sounds like a lot of fun. If I had more time I would be all over this game, growing up sucks. :(
     
  9. pgabriel

    pgabriel Educated Negro

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    What do they expect people to do on a game. Its fantasy. Does anyone really fantasize to solve hunger or create a utopian society.
     
  10. tierre_brown

    tierre_brown Member

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    EA is just a front for an evil conspiracy company set up to brainwash the youth of tomorrow. While they're immersed in their "fantasy" in Alphaville or wherever, they are subconsciously receiving communications about how to overthrow the government. If they don't comply, the mafia come to their door and demand that they pay or they'll get beat. Eventually, they spend so much time in the game that they are overloaded with messages and become zombies ready to do the bidding of the evil company to take over the world.

    Damn, games suck.
     
  11. francis 4 prez

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    having never played the game (though i've seen my sister play countless hours of the non-online version), i don't know how you even do it, but starting a mob would be great. i mean, who doesn't wanna be a mob boss in real life, but just lets things like morality and possible being killed get in the way? i know a friend who plays EQ and sells that currency (platinum) on the web and makes a friggin killing doing it. i'm talking that could be his job and he'd be living comfortably. so i think i'll become a mob boss and start selling simoleans.

    either that or make sure the prositution rings remain very profitable.


    oh, and in this guy:

    flim-flammery, and low-down dirty tricks

    from Yale, or the 30's?
     
  12. drapg

    drapg Member

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    I bought this game a few years ago.

    Most. Boring. Game. Ever.

    (of course, I never tried to play online)
     
  13. francis 4 prez

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    exactly, they're teenagers, what the hell do you think they're going to do. i liked that one solution of only allowing adults to play. yeah, making an online game only for adults, that's the ticket to success. no teenagers get on the web or anything.
     
  14. Buck88

    Buck88 Member

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    Lil Pun,

    I'll help out in your gang efforts! Let me know when/if you get the game.
     
  15. Manny Ramirez

    Manny Ramirez The Music Man

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    Well, considering that the OOTP sim is in infinite holding pattern (it seems), maybe I can get my sim fix with this thing. Er, on second thought, I think this sim is a little too weird even for my tastes.

    Hullo, about to hit submit and see this:

    He is serious, Pun! I'm surprised that he didn't include his email address so the two of you can discuss!:D ;)
     
  16. PhiSlammaJamma

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    Can you build a basketball team. We could do that and then turn it into New Jack City.
     
  17. Buck88

    Buck88 Member

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    That's just wrong Manny!
     
  18. mrdave543

    mrdave543 Member

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    the game is very addicting....i played it a lot a while ago but never stopped so had to get rid of it.....have fun
     
  19. Nomar

    Nomar Member

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    We should all get it and have a clutchcity area of town. 10 thousand members of the bbs you know, thats sizeable.
     
  20. Oski2005

    Oski2005 Member

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    What's the monthly susbsription?
     

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