Some have asked about this... so here you are: Here is a list of the most important enhancements: - Redesigned interface, making it more user-friendly and providing a much better overall look. - Completely new financial system. What was once considered a weakness in the OOTP series is now one of it's best features. We added stability, a better financial AI, a completely new free agent period (it is more like an auction now, where you can negotiate with players over a 30 day period). The attendance model was recoded as well, it now reflects real life a lot better. Also, we added TV deals, promotional days (Glove Day, Retro Day etc.), better reports like the financial history of a team and much more. - Rewritten minor league system. You are now able to set lineups and pitching staffs for each minor league level. Teaching a player a different position is possible as well. Want to turn your 1B into a 3B? Give it a shot. But beware, his hitting might suffer if the conversion doesn't work out. - Added a player history to each player card. It will track injuries, trades, awards, great performances, championships etc. - New Ratings systems. To the traditional ratings system we added a "reduced" set and "talents only". The reduced set will be similar to the one you'll find in other baseball games (Power, Contact, Stuff, Velocity, Control etc.). So you as a solo player or online leagues get another option to add more challenge to the game. - Added the OOTP Message System, which lets players/other teams/coaches/managers etc. interact with you! You receive emails about trade offers, disgruntled players, minor league reports from your scouts and much more. This system gives you the feeling that you're dealing with humans rather than a bunch of stats and numbers. - The online leagues features now support FTP, making the life of a league commissioner a lot easier! Upload the generated league files, import rosters with one single mouse click, it's all possible in OOTP 4! - Added more stats, for example player vs. team stats (want to know how your SS hits New York pitchers? No problem.), batting AVG and ERA development charts etc. - Added more player attributes, for example weight/height, pitch types, throwing velocity, character attributes. - Enhanced play-by-play, adding pitch types and speeds, foul balls, weather effects. - New weather system, adding rain-delays, wind-blown homeruns, fielders slipping on the wet grass etc. - New argue the call option. Think the ump missed the call? Let him know about it, at the risk of being thrown out of the game. This feature is actually pretty funny - The trading block allows you to shop a player around. You'll get emails if other teams are interested! - Added scheduled time to games, and made the out of town scoreboard "real-time". If your game starts at 7 EST, some games might be already finished or in progress. The OOTS will reflect this accurately. - Added position player fatigue! Want to play your catcher in 162 games? Forget about it, his hitting will suffer big-time if he doesn't get the rest he deserves. This feature is an option and can be turned off. - You can now change the primary position of your players inside the player card without using the editor. You can choose between the position he is rated in. Changes will be exported/imported with the roster files that are exchanged in online league play. - The number of the amateur draft rounds now can be customized. So if you want the amateur draft to last 25 rounds, go ahead. The numbers of player that will be generated is adjusted to the number of rounds, of course! - If you feel you do not want to manage the minor leagues of your teams, you can now set the minors to computer-controlled even if your team is human-controlled! - Added injuries to minor league games. - Added a salary cap option! - Enhanced in-game AI. - Enhanced aging algorithms. - MUCH MORE
Sounds great... when is this game supposed to be out? Also, we can move from OOTP3 to OOTP 4 without having to restart, correct?
Sounds cool. Of course, three things that I'd like to see fixed aren't listed: (1) Better computer AI. Generally, the computer teams completely suck ass. A few have done well, like Baltimore, but for the most part they get shelled. Money is part of it, but not the biggest part. (2) Better draft AI. The auto-draft almost always goes for the "highest-ranking" hitters before drafting pitchers, and even then doesn't always draft the best available hitter, and generally fails to take position and speed abilities into account. For pitchers, closers and relievers are rated too low compared to starters. This results in computer teams (and the human teams unlucky enough to autodraft) getting screwed yearly in acquiring good talent, further adding to problem #1. (1) Extending a player's contract before its final year. Done all the time in MLB, never in the sim.
Only 17 more days till it's out. (p)reviews : http://www.operationsports.com/ReviewVault/reviews.asp?game=ootp4 http://baseballsimcentral.com/index/Games/Out_of_the_Park_4/1012208909.shtml http://gamepen.ugo.com/gamepen/review.asp?itemid=4034