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Game prototype I made

Discussion in 'BBS Hangout' started by gezza, May 21, 2010.

  1. gezza

    gezza Member

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    Hey guys

    I've been working on a game prototype over the last couple of weeks. I know there are quite a few gamers in here so would love some feedback. It's not a PS3 or 360 blockbuster that you're probably used to playing. It's a puzzle / platformer mainly inspired by Braid.

    The premise is pretty simple. All platforms, enemies and objects in the game world are one of 4 colours; Grey, Red, Yellow, Blue. The player can switch between colours by walking over colour dyes. They can ONLY interact with objects of the same colour. The exception is Grey, which can always be interacted with.

    Download prototype from Filefront

    I've only built a handful of levels so far but would appreciate any sort of feedback. But just a few things to consider.

    • This is just a prototype/proof of concept. I wouldn't even call it a demo yet, and it's definitely NOT a finished product
    • There's still a few bugs I've yet to iron out (like player not moving with moving platforms)
    • I wanted to add map scrolling but it's too much work, so all maps are static in size
    • I did all the art myself and I think it's pretty obvious that art is not my strong suit. Photoshop lens flare FTW
    • I'm using a game framework I got off a tutor while at uni, so credit goes to him (and my uni QANTM) for the awesome 2d 'Game Engine'

    Cheers guys :cool:
     
    1 person likes this.
  2. Pizza_Da_Hut

    Pizza_Da_Hut I put on pants for this?

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    That game is fun, what did you make it in...
     
  3. REEKO_HTOWN

    REEKO_HTOWN I'm Rich Biiiiaaatch!

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    In Before DD says you stole it from his company. :grin:
     
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  4. gezza

    gezza Member

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    While I was at uni doing a course in video games, our teacher gave us a simple 2d game framework. It's basically a 2d game engine that handles things like sprite manipulation, and has a render and logic loop set up that is called every single frame. All we do is write all our code within the logic and render loops. It's all coded in C++
     
  5. Xerobull

    Xerobull ...and I'm all out of bubblegum
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    Very fun puzzle game. Has some real promise. Heck, I'd say it's ready to go as is if you can port it to flash.
     
  6. lushmonk

    lushmonk Member

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    Yeah, I was gonna say.. this has Grandmas Boy written all over it.
     
  7. YaosDirtyStache

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    Lemme get this straight, you started working on it and then your company got purchased. Shortly after that they shuttered your project, and 3 yrs later Mario was made?
     
  8. bladeage

    bladeage Member

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    Somebody beat you to it.
    [​IMG]

    Prototype is an awesome game btw.
     
  9. Trip

    Trip Member

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    Nice game, appropriately difficult and requires some strategy. I got all the way to level 11 and got stuck. How does the yellow dye help in that level and how do you get to that star in the bottom left corner?
     
  10. gezza

    gezza Member

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    This one's kinda tricky. The red monster will always kill you because there is a red dye right above him. The ONLY way to get past him is if you have ALL 3 dye slots filled up, and your last slot is NOT red. This means when you drop down the chute you won't change to red because you cannot get any more dyes, and you're immune to the monster because you're not red.

    To get the bottom left star

    1. Get red dye
    2. Teleport to top
    3. Get blue dye
    4. Time jump to avoid blue monster (make sure platform is over the blue exit teleport when you jump into the first teleport)
    5. When you get to the yellow dye, pop all dyes
    6. Get yellow dye
    7. Drop down and get red dye and teleport back up to top left ledge
    8. Get blue dye
    9. Drop down the chute

    Basically, the usefulness of the yellow dye is that it simply allows you fill up all 3 colours.
     

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