<iframe width="560" height="315" src="//www.youtube.com/embed/cdgPuEl5Nuk" frameborder="0" allowfullscreen></iframe> Completely destructible environment, permanent changes to world, dynamic game system which changes as you play, blah, blah, blah, and it's "free" to play.
Never played the Everquest series, but I'm an MMO fan who hasn't really played on in years due to the fact that the genre has been stagnant for so long now. Ultima Online, Shadowbane, & WoW were my primary time-sinks from 99-06ish. Planetside 2 has been the closest thing to an MMO that I've been able to play for more than a month since. Though the EVE sandbox is appealing even today, the play style just isn't my bag. If EverQuest Next can breath some new life into the genre, I'd gladly join in for the first time. The FTP format worries me a bit. While SOE did a great job making purchasable items more luxury than requirement in Planetside 2, it would be difficult for this to be a sustainable method of income in an equipment driven game. Maybe the purchasable items will be purely aesthetic or housing specific.
Dynamic world, permanent changes, your choices matter. All bull****. Never seen an MMO that lets you do anything meaningful. They are all just buzzwords. Guild Wars 2 sold on that dynamic world and it was a crock of bull****.
You're probably right. Games so often promise these kinds of things, only to deliver another cookie-cutter theme park. However, I'll remain cautiously optimistic. The Forgelight Engine that's being used for Everquest Next has shown some real promise. I think the gaming engine is crucial to what can actually be delivered, and what's just developer over-optimism. If the focus is taken away from the massive battles of Planetside 2, and instead focused on a more dynamic environment, there could be something more than just hype here.
isn't it rather hard to make dynamic worlds? i mean, you want things to be constantly changing...but the coders have to program the game right? kind of tough to do isnt it? can't just throw in algorithms and have worlds/territories change constantly right? i don't know anything about anything though, just thinking out loud.
It is right to doubt the promises and hype of this game. It's...ambitious. When you hear this stuff and just see it on a video though it's easy to doubt...but when you hear them talk about it and explain how it's going to work it makes so much sense. The world is made up of Voxels. Think minecraft, many tiny blocks make up the world so this is why it is destructible and such. I think they have a good base to deliver on what they are saying. The permanent change they talk about is called rallying points. They are GW2 dynamic events on steroids. Basically it seems like the devs every few months direct players to do something in a area...in GW2 if centaurs are attacking a camp your CHOICE does matter, they delievered on that, it's just on such a small scale. EQN scale is huge. Your choice could help a small town be built, they explain better than I would so I won't here. Also if players say continually beat up on Orcs in a area they may up and move to another area. Because the Orcs aren't in a area because of a spawner, it's because they instead made the orcs and put them in the game and 'let them go'. If you have the time and are interested in MMOs or games in general I would definitely watch that. This is definitely a different MMO. <iframe width="560" height="315" src="//www.youtube.com/embed/Q4nswWwgLEw?rel=0" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="//www.youtube.com/embed/sDq2a3zy_6M?rel=0" frameborder="0" allowfullscreen></iframe>
EQN players can make money by creating content. http://www.vg247.com/2013/08/02/eve...on-and-exploration-game-similar-to-minecraft/ Lots of red flags.