We should form a media portion of clutchfans so we can all attend E3 Paging Clutch, I need your help on this one
You're assuming Sony will even let you do this. We'll probably get this at some point, though it will be one of the smaller details of note. I'm not sure a SSD will really matter as much on these consoles, especially with how much Sony will push streaming/instant play (assuming their implementation work well). You can play PS3 games on PS4. But only through Gaikai. And who knows when said PS3 games will be available. And your PS3 saves won't transfer over. And you'll likely have to pay for this feature. Doubt it. Can't you just use an adapter though? Or does that not work for some reason?
Of course nothing is going to beat the raw power of a PC, but I doubt you'd be getting all the specs for what the PS4 is most likely to be priced ($500 or under I'd guess). Regardless, most AAA developers develop for the lowest common denominator in mind (360), and all the fancy effects that PC games can offer, suffer for that. You don't see very many exclusive PC games that take advantage of all the bells and whistles that a custom PC can have. Once next-gen rolls out, the lowest common denominator (once again, probably the next Xbox) will increase, and everyone will benefit. Win, win if you ask me. Except for all of our wallets though.
I've tried the after market VGA adapter on the ps3 and it looks like crap. it must me officially made by Sony, but they didn't do that for the ps3. oh well, I guess the amoled flatscreen will do.
More random thoughts (plus me posting random news/videos): I'm a fan of the sharing stuff, though I can see how some might not be too interested. I like to check out a lot of user-created videos of games, so this will likely help out a lot there (we already have them, but this will allow for more of them). Showing tricks, secrets, gameplay basics, creating "video guides," etc. Would be good to figure out if I'd like a game if I can see a friend (or anyone with similar interests) play a game. I probably won't do a lot of sharing myself, but I like the idea of making videos as prevalent as screenshots. It isn't a huge thing by itself though, just a neat feature. Also wouldn't be surprised if MS did something similar. I'm kind of curious to know if this is a OS, universal feature, or if publishers can allow/disallow it (or certain features) in their games. For example, people were posting videos (or broadcasting their playthrough) of Persona 4 Arena shortly after its release, but Atlus worked really hard to get those taken down. Presumably, they (and others) might take issue with this. Would be a little disappointed if it was up to developers to enable/implement. Though on the other hand, perhaps this is how/why they might charge for this feature. The social stuff in general was nice, but yeah, not super interested in it. On a related note, I checked out Home again last night after not really using it for years. It is very different from what I remember (all for the better). Used to be fairly clunky, but not so much anymore. Some interesting things to do in it, and having largely ignored it, I was pretty surprised by what all goes on in it. I'm trying to remember, but I think it actually has been profitable for Sony. They sell a lot of crap (while kind of cool, I won't be buying a lion or angel/fairy wings), so I guess it doesn't take a lot of users to generate a solid revenue stream within it (also lots of advertising I guess). Which brings me to another questions: where does Home fit in with PS4? Again, assuming it is profitable, Sony might not want to lose this revenue stream with PS4, but will/can they port Home over? Will they recreate it as something better? Could you stream it like a PS3 game? Or will they just drop it altogether? Of course, if my profitability assumption is wrong, then of course they'll drop it, but I'm pretty sure it is profitable (though how profitable might be relevant to the discussion). Excited about Gaikai streaming, though reading some things, I'm getting the impression some of the things they talked about won't be ready initially. I'd really like the "start playing and install rest of game in background" feature. This is a prototype they had on PC, so hopefully they can get it working quickly on PS4 (BTW, I expect MS will do something similar...they have some OnLive patents IIRC): <iframe width="560" height="315" src="http://www.youtube.com/embed/SRyx8dFooV0" frameborder="0" allowfullscreen></iframe> Stuff like that, along with the suspend/resume mode, might be overlooked a bit, but I think it can really improve the gaming experience. They were pushing the Vita for Remote Play, but if I could take any tablet/smartphone and have it "connect" to my PS4 and play/use it anywhere (probably initially only at home, but wonder if we could eventually do it through larger distances), that would be pretty awesome. I've wanted to play with that on PSP, but didn't want to leave my PS3 "on" to do that (among other things). Visuals looked pretty nice on most games shown (about what I'd like for a new generation). Could use some improvements in certain areas, but it is maybe ~9 months before launch, and I'm thinking most/all of the development was done with the assumption of only 4GB GDDR5 (Killzone could use some texture upgrades in areas). If these are all running today, I am looking forward to what we might see in 2-3 years (i.e., full dev cycle with locked down specs/SDK/mature tools/etc.). For comparison, here are some early PS3/360 games: Spoiler <iframe width="420" height="315" src="http://www.youtube.com/embed/9raDvahTThI" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/1azn7bMKdvg" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/HDfQ18eioM4" frameborder="0" allowfullscreen></iframe> versus Spoiler <iframe width="560" height="315" src="http://www.youtube.com/embed/_uQvax2VCxM" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/DIspQ1NmGf4" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/IsWGr-LshlQ" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/W01L70IGBgE" frameborder="0" allowfullscreen></iframe> Watch Dogs was apparently running on a PC, though I'd expect PS4/Durango to look similar (btw, the screen tearing/visual issues were apparently due to the stream, not the game). I thought I read Deep Down was just an "in-engine" demo, so it doesn't have the game logic, but I don't think games will look too different. Developers sound very happy with PS4 specs (and they're probably happy Durango won't be too different). FWIW, here's an article from Gamasutra about development costs for these games: http://gamasutra.com/view/news/1870...ow_expensive_their_games_are.php#.USZZCKU4tmM At least from the Sony studios, it doesn't sound like they really increased their staff sizes that much, and the development time is roughly on par with current-gen games. No $70 games? The event had its highs and lows, but overall, I'm pretty happy with what Sony is doing with PS4 (at least given what they've shown). The event could have had better game demonstrations, but with Sony's studios (and apparently every developer being very happy with PS4 specs), I'm not really worried about a lack of good gaming experiences on PS4 (especially true if their "self-publish" model is what I'd like it to be, but I don't think they even know what it means). Liked the services, controller design, and specs, which I think is primarily what I wanted to know more about after this event. My concerns at this point is price, and it is on two levels. As previously mentioned, the 8GB of RAM won't be cheap. It sounds like they're ruling out another "$599" scenario, but I'm not really fond of $499 either. $449 is pushing it. $399 is where things start to get good. Perhaps they might try to offset that by charging fees for these services they're showing off, which would be disappointing to me. I'd be OK with a fee for PS+ (PS4 edition) and Gaikai streaming of PS games (<$100/yr preferably). Charging money to spectate, share videos, play online, use Netflix/Amazon Instant Video/etc., instantly play games, etc., would not be good however. I think MS and Sony are doing the same things in a lot of areas, so I'd expect Durango will do a lot of these "cool" things, plus some other things MS is wanting to push with it (I'd expect some nice integration with Windows 8 in general). Perhaps they might up certain specs, but even if the don't, it should be capable of similar visuals (and perhaps they could undercut PS4 on price). I don't know when MS will decide to unveil their new platform, but I'm excited to see what they have in store for us (especially since I think they probably have a headstart on Sony with some of these things). Both platforms should be pretty nice upgrades over PS3 and 360. Yes, they're basically high-end PCs with their own custom OS. But as mentioned, they should set a new "standard" for console gaming (and gaming in general), and everyone should benefit from that. I'm hoping that even those that exclusively game on PCs should see some great improvements thanks to these consoles. NBA 2K on PC still looks like crap to me (though I can run it at 1080p and 60 FPS...or probably 120+FPS now that I think about it). On another note, there were some minor surprises, but sounds like most of the rumors were true. Almost right on with specs (with "good surprise" on RAM), share button/functionality is real, Evolution studios game, new PS Eye, etc. On another, another note, Square-Enix seriously needs to restructure their management. I don't know how shareholders haven't pushed for this already. How is Yoichi Wada still in charge? He's in charge of a company that had 2 HUGE IPs (with some good smaller IPs), and in a short amount of time, he's practically destroyed both brands (and a number of the smaller ones). Final Fantasy is now a joke IMO. Without Eidos doing well and the ability to leverage older FF games (for mobile/browsers/etc.), I'm not sure they'd even be around right now. I hadn't really thought about it much, but their presentation last night just reminded me how horribly managed they are. Finally, I think a full conference link might have been mentioned earlier, but here's one from Sony/Youtube: <iframe width="560" height="315" src="http://www.youtube.com/embed/RiNGZMx2vhY" frameborder="0" allowfullscreen></iframe> If you'd like the abridged version: <iframe width="560" height="315" src="http://www.youtube.com/embed/0rJDn0jRnUQ" frameborder="0" allowfullscreen></iframe>
Thanks for the link to the conference. I was only able to catch the last 15 minutes after I got off work and wanted to watch the whole thing.
Thanks for the update RC...like last launch, I worry about backwards compatibility, and price point. I bought the PS3 at launch at Gamestop for whatever the retail price was at the time $500-$600...I don't use it as much as I use too, so unless its cheaper, I'll wait...
didn't even show the damn. Console, what a let down. Sorry, most of that was a bunch of BS that didn't have to be stated.
Hope they fix the dualshock 3 joystick covers. I went through 4 or 5 of them already. The rubbers on the joystick keep separating from stick (thats what she said). It's a major design flaw that makes me keep buying new controllers. I guess I play games very rough with them or I have very strong hands. I know I work out but I doubt its the hands lol.
It doesn't matter to me, but not having the console kind of makes it look more like a concept rather than an actual product at this point.