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Tekken Tag Tournament 2 ... anybody gonna pick it up

Discussion in 'BBS Hangout' started by SkyrimOwnsAll, Sep 9, 2012.

  1. Yung-T

    Yung-T Member

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    I base this solely on realistic fighting with actual moves and forms, not on presentation.

    As myself having practiced Martial Arts for half of my life it's nice to see a game capturing the actual fighting styles and awarding you for using real tactics and knowing how the basics of fighting.

    Guess if you like Tekken, SC or DOA it's more about flashy characters and presentation.
     
  2. SkyrimOwnsAll

    SkyrimOwnsAll Member

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    ok im gonna add you right this second
     
  3. Dei

    Dei Member

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    Not all of Tekken's chars are about flash. Look at a number of chars they have that are based on real styles: Feng, Hwoarang, Baek, Jin, Leo, Lei, Bruce, Steve, Wang, etc. They're pretty accurate to the real stuff from my point of view.

    It's more popular in Japan and Korea than Virtua Fighter - it's more competitive. The reason for this is that it's got a better fighting engine.
     
  4. Yung-T

    Yung-T Member

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    Think it gets more appeal because of the combo&arcade factor plus the history&presentation. But by no means as realistic as VF 5.

    Plus like many online say, Tekken has tier characters that are clearly ahead of the others and spamming with combos and rushing gets rewarded in an unrealistic manner.

    VF 5 is about reading your opponent and using the right tactic, plus all characters can win if you use them right. Just feels deeper.

    If you read up online and look at reviews most people share this opinion, VF5:FS is the most realistic fighting game out.
     
  5. Drexlerfan22

    Drexlerfan22 Member

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    I disagree with both of you on some things and agree on others here.

    First, I have to agree that VF is more complex and realistic. And part of that is that the movesets and timings of the characters in VF are so different, trying to learn a new character is like trying to learn a whole new game. Hence it's a huge timesuck and takes a lot of dedication to really master. Tekken, on the other hand... if you have a basic understanding of timing and have mastered a couple characters, you can probably pick up most any other character pretty quickly. That's the "arcadiness" of it.

    That said, I like Tekken better. It strikes that excellent balance of being accessible enough for new players, but it's still skill-based enough that an experienced player will always win. VF takes so much dedication it can feel like a job. And I completely disagree that in Tekken there are "tier characters that are clearly ahead of others." With the exception of a few stinkers, character balance in Tekken has always been really top-notch.
     
  6. VanityHalfBlack

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    Anybody pickin this bad boy up???

    [​IMG]
     
  7. Dei

    Dei Member

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    @Yung-T

    I think you're looking in the wrong places. Try out areas with more tournament players like Tekken Zaibatsu and they'll say exactly otherwise to the issues you raised and justify it technically - and, mind you, a number of these players aren't just exclusively Tekken players but also SF and MvC players (two most hottest fighters right now aside from Tekken).

    I'm a tourney Tekken player myself and I've heard trolls bringing up VF being better as an argument so many times. Troll or casual, these people don't know what they're talking about. My take on your concerns:

    Tekken is not realistic - They've actually covered practically every (major and practical) realistic style out there from Tae Kwon Do, Karate, Kung Fu, Muay Thai, Boxing, several other Chinese styles, Wrestling (both American and Japanese), Capoeira, Aikido, Vale Tudo, Sambo and Sumo.

    I've studied TKD and I think the chars they have that use it have fair representation of the kicks - modified to fit the fighting system, sure, but they work pretty much the same (long, linear side kicks, big back kicks etc.). The characters all play very differently (though, that's diluted with Tag2, tbh, compared to 6, since everybody's holes have been filled up).

    Tekken has fabricated fighting styles for diversity.

    Tekken has character tiers - No, it doesn't, or, if it has, it's close.

    People who've said this often cite the prevalence of Bob in American tourney rankings but the reason for that is the simple fact that a lot of Americans use Bob. You don't find as many Bobs in Korean tourney rankings.

    The most broken characters in Tekken 6 were Lars with his insane wall combo and Baek having too many safe and punishing strings.

    "ahead [with] spamming with combos and rushing gets rewarded in an unrealistic manner"


    There are characters with better launchers (moves that put the opponent in a juggle), yes. It's part of the diversity. But those characters are balanced in some way by not excelling in some other area.

    Kazuya, for example, is very dependent on his Electric God Fist, one of the strongest launchers in the game in that it hits very quickly, with decent damage by itself, and launches the opponent for a juggle. On the other hand, he doesn't have any evasive stances, reversals, nor parries on defense.

    Juggling is one aspect of Tekken heavily berated by casuals but I find it a very justified reward for hitting a launcher. The way launchers are in this game, or rather every move, on the whole, in this game, carry appropriate risk. Launchers are often slow, easily counterable, or allow your character to get hit when it's simply blocked. Launchers signify big, damaging moves in real life. Tekken could've just made those moves deal heavy damage but they decided you also had to earn it by performing juggles.

    VF 5 is about reading your opponent and using the right tactic, plus all characters can win if you use them right.

    It's exactly the same with Tekken. Fight a tourney level opponent and you'll know. I've been there. I've frozen up to an opponent who just read everything I did. I personally use a character that has insanely strong counters (Hwoarang) and I've fought opponents who've just frozen up on me and say my char's broken.
     
  8. Dei

    Dei Member

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    Idk about complex but talking about realism, in terms of accuracy to the real martial art style, I'd say Tekken is more realistic. VF's animations are worse. It's true that, in Tekken, knowing a character helps in learning another one because you're mastering the system and I think that's a good thing.

    The characters are differentiated enough. I'm tourney level with three characters: Hwoarang, Baek, and Jin and my appraisal is that they play differently while still sharing a lot of stuff (by virtue of having closely related styles). They have similar keep out moves. Hwoarang is heavily stance based and more dependent on keep-out. Baek is a safer version of that. Jin is the best defensive character in the game.
     
  9. Yung-T

    Yung-T Member

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    Dei, think we had a misunderstanding. I didn't say Tekken was unrealistic or that it doesn't capture many fighting styles well.

    Don't get me wrong, I think Tekken is the best game behind VF5 and I didn't want to sound like it's a bad or mediocre game.

    I think the difference in realism isn't big, but if you go into detail it's there and that's why I and many others feel VF5 is a tic more realistic and more rewarding if you master it. Tekken is more accessible and easier for newcomers and therefore has more fans, but I feel if you talk about the highest level it's the fighting game that rewards you the most for mastering it's mechanics and system.
     
  10. Yung-T

    Yung-T Member

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    BTW you say the animations in VF5 are bad, did you play VF5: Final Showdown? They revamped all animations and many, including me, say they now have the best fighting animations of this gen.
     
  11. Dei

    Dei Member

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    In this case, it's a matter of taste.
     
  12. Dei

    Dei Member

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    What specifically makes VF's fighting mechanics better?
     
  13. LCAhmed

    LCAhmed Member

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    Gamertag? Add me brah
     
  14. Yung-T

    Yung-T Member

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    Will add you LCA.
     
  15. SkyrimOwnsAll

    SkyrimOwnsAll Member

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    In the September 8, 2012 edition of the biggest Japanese gaming magazine Famitsu, the first review score of Tekken Tag Tournament 2 was given as 39/40 for the PlayStation 3 and Xbox 360 versions of the game. The score is the highest a traditional fighting game has been scored by the magazine since Soulcalibur in 1999.[


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    Cant wait
     
  16. SkyrimOwnsAll

    SkyrimOwnsAll Member

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    [​IMG][/IMG]



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    JUST GOT IT
     

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