Because I was disappointed in the product. "Finished" means I just completed the storyline, btw, there's a lot more to the game than just Normal difficulty on single player. I have very little interest in completing the next 3 levels, nor was I all that psyched by the multiplayer.
Beat it in a little over 8 hours.... Was rather disappointed. It took them so long to come out with this game, I was expecting ALOT more.
What do you mean beat it in 8 hours? you went through nightmare and hell levels already in 8 hours? Normal is the easy part.
Yeah, seems we're getting caught up on semantics here. If Big MAK feels as unmotivated to continue playing as I do, I can understand his disappointment. The game's appeal is based around virtually unlimited replay value, so if you're not wanting to fire it up again after 8-10 hours, that's a significant let-down.
I always compare gaming to my other leisure activities like movies. $10-15 for 1.5 movie. $60 for 8-10 hours of gameplay. Not too bad. And considering most people get more than 8-10 hours, gaming usually beats out all my other leisure activities in bang for the buck.
Seems like he isn't aware of/hasn't tried higher difficulty levels yet, and not an issue of motivation. Normal was easy, nightmare was a good step up, hell was challenging and fun, and inferno so far makes me want to kill kittens with a butterknife. End of normal difficulty isn't the end of the game. And also, cow level.
To each, their own. I think the game is fantastic. I'm on my second play through in Nightmare and my barbarian is level 42. This game is everything I was hoping it would be. I died one time in Normal. I've died at least 20 times in Nightmare. And I think that's fantastic. It really makes you stop and strategize around your skill/equipment build. And not that this applies to Donny... but I dont understand all the complaints about the long dev time? Do people not have other things to do to occupy their time? Like a job or the other 12 million games on the market. I get that the servers sucked on day 1. I get that the RMAH isn't up yet and security is an issue. But is it worth getting worked up about? It will be fixed soon enough. Blizzard has a phenomenal support team. Folks want to complain when games are released too often (CoD) and when games take too long to release (DIII). Makes no sense.
I guess it depends on what you didn't like about normal as to whether you should try the higher difficulty levels. In normal there is very virtually no chance you won't beat it if you keep trying and with AH gear upgrades you can make the game trivial. Later levels get more difficult. I enjoy the game, though there are some aspects that I don't like and I don't know how long inferno mode is going to going to hold my interest when the difficulty is tied to gear checks more so than skilled play. I think the game has been worth my money, but I don't think it will hold my interest long term nearly as long as D2 did, and by the time Guild Wars 2 comes out next month I may not be playing this any more until the inevitable expansion.
LOL @ beating the game on normal and being done with it. You guys haven't seen anything yet. Anyhow, my buddies and I just spent 2+ hrs attempting to kill the Butcher on Hell. Feels good.
Exactly. It's not like the Blizzard dev team was working on this game for the entire time. It's like having kids 5 years apart and wondering why the 2nd kid isn't already walking since apparently he's been gestating for 5 years already.
What you say is true, but they have been working on this game for some time. It was announced what, 5 years ago or so? Which means they likely were working on it prior to that. Hell it was in beta for at least a good 6-8 months. I don't have anything against the game, but it really is the same as diablo 2 and in a lot of ways it's worse. Some ways it's better, but...I couldn't stop playing D2 for months; I'm already virtually done with D3.
I think part of the problem here is that our expectations for games have changed. If there are people years and dog years, there are also video game years, and all those games from 2000 had great-grandchildren and died ages ago. Our expectations now are not the same as our expectations then. If D2 came out today, it just wouldn't last very long (even with updated graphics). There are too many problems with it -- the ability for new players to easily screw up their builds via poor attribute or skill distribution, the need to limit yourself to only a few skills, lack of end-game content, PKing, griefing, hacking, worthless gold, ridiculous storage space issues, the fact that loot was shared for coop so that whoever clicked fastest got the best stuff, on and on and on. But we give it a pass because it's from an older generation and we see it with the rose-colored glasses of the past. We may call it "better," but what we mean is "better relative to the time it was released." I just don't think there was ever any way D3 would possibly be able to dominate the way D2 did, because there's now so much more competition, and expectations are so much higher. It couldn't just be better than D2, it would've needed to stand head and shoulders above other contemporary titles that are vying for our time. But that's just not going to happen. The truth is that D3 is a great game, better than D2 in pretty much every way, the always-online requirement aside. It's fixed all the problems I mentioned above. And personally, I can't think of a way to make it better. Can you? I'd like to hear it if so. But like you, I probably won't spend as much time with D3 as with D2, not because it's not a better game (it is), but because it was never going to live up to the expectations we all had in our heads about it. In the gaming world, 2012 is too different a landscape from 2000 for that to be a possibility.
Well said. It's no surprise that most people who criticize D3 actually played D2. D2 came out at a time when I just graduated from middle school. Now I am a working adult. My interests in gaming have evolved over the years and, frankly, I just don't have the patience for time-consuming games such as D2. I am probably never going to like D3 as much as anyone that played D2. But as a standalone game, I am enjoying it. I'm probably in the minority who plays D3 for the story and not solely for the ridiculous loot.
This is by no means an argument and what Preacher said was very well put. I actually played D2 up until about last month! I love to go back to it on occasion and run a few dungeons. I actually enjoy D3 leaps and bounds over D2. I think they improved it in every way possible. And I too love this series for its story. Getting a random rare on occasion is just a bonus. (On that same note, I have watched the in-game cutscenes 50 times by now. Incredible!)
Here are the latest hotfix patch notes for anyone who missed them: // May 22 // -------------------------------------------------------------------------------- General •Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting) •Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member •Resolved over 30 game and service crashes affecting players Classes Demon Hunter Active Skills Smoke Screen: Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)/Skill Rune - Lingering Fog: Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds) Monk Active Skills Fists of Thunder:/ Skill Rune - Quickening: Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind Mantra of Healing: Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)/Skill Rune - Boon of Protection: A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch. Wizard Active Skills Arcane Torrent:/Skill Rune - Cascade: Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill + Number of new missiles generated from this rune will now cap at 10 missiles Energy Armor:/Skill Rune - Force Armor: Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life Items The rare chest in the Town Cellar in Alcanus will now only spawn 50% of the time, down from 100% Players can no longer dual-wield two-handed weapons -------------------------------------------------------------------------------- // May 18 // -------------------------------------------------------------------------------- Classes Monk Active Skills Serenity:/Skill Rune - Tranquility: Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second Encounters •Players will no longer remain invulnerable to attacks after defeating Diablo. •Players can no longer become stuck during Diablo’s Shadow Grab ability if a player blinds Diablo while Shadow Grab is being cast. Items •Equipping a shield on a follower as a demon hunter will no longer disconnect you from the game. Quests Act I: Players can now always interact with Karyna during the quest and quest step "Trailing the Coven : Talk to Karyna" when they resume from a save. Act II: The Enchantress will now always appear during the quest and quest step "Shadows in the Desert : Disrupt the Hidden Conclave." Act IV: Tyrael will now always be present for the in-game cutscene during the quest and quest step "Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire." --------------------------------------------------------------------------------
Here's a way they could have make it better. Dragon Age: Origins, Skyrim and ect approach and that could have been a wonderful experience game play. 6 yrs and this is all they came up with. Just better graphics and a few changes. No wonder Starcraft 2 was pure crap to me. Played the mediocre campaign once and never care about it ever after that. Blizzard are still stuck in the late 90s. All they care about is thinking how to make money off people online instead of creating an innovated games. Time to say goodbye to Blizzard. Take at look at Bioware and how they have evolved. From Baldur's Gate to Mass Effect and hopefully Dragon Age 3 will be an open world like Skyrim.
Don't bring Starcraft 2 into this. Do you realize how angry people would have been if they changed the formula for this game? Starcraft 2 builds on Starcraft 1 with better graphics and new units, which every Starcraft fan I know has been more than happy with. Also, Starcraft is first and foremost a multiplayer game (like CoD games), which is where it excels. Having said that, I can see why people are displeased with Diablo 3...some enhancements but no groundbreaking/memorable experiences after 10+ years.
Normally I don't agree with Bebop on...anything...but I completely agree here -- there's no innovation in D3. Not even slightly. Across the board dumbing down of the game. Anyway, it is what it is. In fact I definitely enjoyed the original Dungeon Siege and Titan Quest more than this.
I really don't think D3 has been "dumbed down." I'm with the developers on this one. What's "dumber" about it? Attributes. As D2 players know, there was really only one good way to distribute stats. Enough strength to wear all the equipment you want, enough dex to have a decent shield block, and the rest in vitality. If there was only one good way to distribute them, then why include it? Skills. Tons more in D3 with all the rune variations. Plus, you can have six abilities all the time. In D3, what with synergies and all, you pretty much had to dump all your points into just a few skills, plus the skills below them to get the synergy. So you were probably only using about three abilities. And you could never change them. And to the people who want to be locked into a particular build with no ability to change it... well, I think you're crazy. If you want to be locked in, fine. Just don't change your skills. The rest of us will. Other than that, what's missing? Runewords? D2's crafting that was even crappier than D3's crafting? The game is still about clicking on monsters and making them die, except now I'd say it's a little more complex, since you're made to rely on more abilities than in D2. Tell me where exactly you see the game being "dumbed down," because I don't understand what you're talking about. Neither you or Bebop has said why it's worse. Just "no innovations." Well, first I'd say the new skill system is an innovation. But really, what did you expect them to do? It's an isometric game about clicking on monsters and getting loot... there's only so much you can do to the formula before it's not Diablo anymore. Can you suggest any specific changes that would make the game better? It's easy to say it's missing something, harder to come up with something yourself. You're perfectly free to dislike the game, but I'm just not seeing any basis for the criticism.
You say "across the board dumbing down" like it's self-evident. I'm not really seeing that. Especially the combat, which is the opposite. In D2 it was all about dumping every skill point you had into one or two skills that you used and abused over and over. If you didn't do so and instead spread things out, you were handicapping yourself. In D3 you actually have to consider what skills you need to be effective in every situation, instead of surviving by sheer force of the number of points you've dumped into one skill. What exactly do you mean by "DA: Origins, Skyrim and etc approach"? That's monumentally vague...