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Bad Company 2 - Weapons Tweak Patch - (for or against)

Discussion in 'BBS Hangout' started by PASTORofMUPPETS, May 4, 2010.

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What do you think about the weapons tweak patch?

  1. Game feels more balanced

    42.9%
  2. Game feels less balanced

    14.3%
  3. Can't tell any difference

    42.9%
  1. PASTORofMUPPETS

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    According to DICE they have finally rolled out the Weapons Tweak Patch in BFBC2 for PC (Xbox & PS3 already had theirs). I for one have seen a drastic drop off in people using the M60 as well as the CG. This doesn't change much for me as I usually run Assault but I was wondering what you guys thought. Does the game feel more balanced?

    • Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
    • Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
    • Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
    • Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
    • Decreased the damage of the PKM over long range to balance it with other LMGs.
    • Increased the base damage of the Type88 LMG to balance it with other LMGs.
    • Slightly reduced the base damage of the M16 and G3 to balance the increased range.
    • Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
    • Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
    • Slightly reduced the max range of the 40mm shotgun to balance it with other shotguns.
    • Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
    • Reduced the base damage of the PP2000 to balance the increased range.
    • Increased the damage of the 9A91 over long range to balance its lower magazine size.
    • Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
    • Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
    • Increased the damage of the MP412 over long range to balance its low rate of fire.
    • Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
    • Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
    • Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
    • Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
    • Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
    • Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
    • Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
    • Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
    • Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
    • Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
    • Fixed a bug where the BMD3 would take extra damage to the front armor.
    • Reduced the explosive damage from Attack Helicopter cannons.
    • Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
     
    1 person likes this.
  2. Uprising

    Uprising Member

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    Haven't played the game in quite a few weeks, maybe a month. Been playing GTA episodes from liberty city, and TF2.
     
  3. RoxSqaud

    RoxSqaud Member

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    Cant wait for Gears 3
     
  4. BiGGieStuFF

    BiGGieStuFF Member

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    I just barely started playing so I probably won't notice the difference.
     
  5. Legend Killer

    Legend Killer Member

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    Haven't played this game for a couple of weeks. I'm going to play tonight to see if I can even notice the difference... I usually run the medic kit, so I use the M60
     
  6. PASTORofMUPPETS

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    Yeah please do, Medic is the only class I haven't completed so I'm not sure about the M60 or any of the LMG's.
     
  7. DaDakota

    DaDakota Balance wins
    Supporting Member

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    Seems great to me.

    DD
     
  8. archinkent

    archinkent Member

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    i dont think xbox and ps3 has gotten their patch yet. last i heard it is still being approved by microsoft/sony.
     
  9. Drexlerfan22

    Drexlerfan22 Member

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    Heard the same.

    I am glad the M60 is being nerfed a bit... it is/was the only unfair, game-breaking weapon.
     

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