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[Hollinger] It took 1.6 seconds for Roy to catch-and-shoot

Discussion in 'Houston Rockets: Game Action & Roster Moves' started by Spacemoth, Nov 7, 2008.

  1. DaDakota

    DaDakota Balance wins
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    Exactly, and what do you think the refs are reviewing when they go to the scorers table?

    DD
     
  2. DPballer

    DPballer Member

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    It's pretty ironic. Yao actually gets a call, but it ends up costing us since Roy gets the three. I liked our chances in a 2 OT.
     
  3. aznphil83

    aznphil83 Member

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    in my opinion we should just let the blazers have the win, i mean if roy can pull that off in 1.6 seconds or less then they deserve that win
     
  4. GMNot

    GMNot Member

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    This is a problem in all sports now. Our high-tech wizardry allows us through replay to see things on a, relatively speaking, microscale.

    We probably all have wondered (for years and years) if there isn't some way to incorporate, in a practical way, the use of high-tech to resolve contested
    calls.

    The recent Olympics swimming competition demonstrate this. Michale Phelps wins Gold by 1/100th of a second?? The clock stops when a swimmer touches a pad (switch) on the pool wall. Does the clock start as precisely? Probably so. It is probably triggered by the start sound.

    Tennis has benefitted by high-tech. Line calls can be made more accurately now -- or at least a replay can show more accurately whether or not a ball is in or out.

    Football also has used slow-motion replay to help resolve in-bounds calls, downed players, etc.

    The Rockets loss to Portland raises this issue. If we want to be technical about it -- and that is the spirit of using high-tech toys -- then we have to analyze this situation as suggested here by other posters.

    First, using the frames per second approach is good for determining the duration of the play because we can visually see (once again, pretty precisely thanks to slow-motion replay) when the ball makes contact with the players hands. Then counting the number of frames until the ball leaves off contact with the players hands it's easy to calculate the total time for "the shot".

    But the real problem in basketball in this situation is how do you reliably assure that the clock starts when the ball makes physical contact with the player to match the precision of slow-motion video? To help correct for this you would have to do some reaction-time testing with the clock-keepers for each team to try to establish an average "delay time" between when the contact occurs and the clock-keeper actually gets the clock started.

    Since we are trying to be as precise as possible we have to realize that an average is no good because the variance is statistical and won't help us on any given play. The clock-keeper might be from Utah.

    What this should tell the NBA is there needs to be a change in how to rule a game when there is less than a second (and that is marginal) left on the clock. I have often thought that in games like this the game should be extended past the clock until a team reaches some predetermined margin of victory. It would be a sort of sudden death situation. For instance, if teams are separated by only 1 point with 1 second left, then just let the teams play until one team wins by a margin greater than one possession; i.e., 4 points. This allows for a "normal" play with a 24-second clock. If the team ahead by 1 point can make a 3 pointer in a normal possession, then they win.

    I know some like the drama of tenths of seconds games. But because of situations just like last night, I think it muddies the result.

    Just my two cents.
     
  5. Hayesfan

    Hayesfan Member

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    I've got it... put sensors on the ball! ;) Only to be used in last second situations you activate the sensors and it starts the clock.

    I am of course joking, but only three quarters. :D
     
  6. bamtonio

    bamtonio Member

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    online petition, do it!
     
  7. Hayesfan

    Hayesfan Member

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    [Rockets.com] Podcast episode - with Hollinger

    I don't know if everyone/anyone saw this yesterday, but Hollinger talked a bit about the Rockets on the latest podcast.

    Here's the link to the cast: http://www.nba.com/media/rockets/Podcast110408_hollinger.mp3

    Also there is some video from Read To Achieve of Chuck, Shane and Carl. You have to go to the Rockets.com home page and it's under the headlines flash player. (I can't get to the link to post it direct) It's like two minutes long.
     
  8. DPballer

    DPballer Member

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    It was kinda awkward that they asked him about the Celtics Rockets game, and it turned out he didn't even get to watch it.

    He said he made the PER to be the equivalent of the OPS in baseball. OPS is a flawed stat anyway, and you can't make an "ultimate stat" in basketball because there's too many factors that aren't accounted for like defense.
     
  9. LAYGO

    LAYGO Member

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    LOL, you've basically referred to everything I've posted.

    Where'd you come up with the list of legitimate clocks? That's interesting. I remember the days of the camera on the old bulb clock, before we had tenths of seconds.
     
  10. LAYGO

    LAYGO Member

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    Excellent frickin post! I agree about technology.

    If I'm not mistaken I believe the refs keep track of time theirselves (outside of a stop watch). What's the pack on their hip? Watch an inbound pass where the ball bounces for awhile before the ball is touched (typically done in late game situations to shave 2-3 seconds from the clock starting). The ref will have 1 hand up to signal the arena timekeeper & one hand on that pack.

    I'd also wager that the sound of their whistle stops the clock.
     
  11. knickstorm

    knickstorm Member

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    it's just the way it works, the guy running the clock doesnt start it till the ball is touched.....in order for the clock to start immediately when roy touches the ball, the guy would have had to hit the button before roy actually caught it
     
  12. cwebbster

    cwebbster Member

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    How do we get the leauge to review this? We need to! That shot shouldn't count
     
  13. krnxsnoopy

    krnxsnoopy Member

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    Can anyone start a PETITION?

    You know those online petitions?

    Someone start one and post a thread and the power of clutchfans will sign it!
     
  14. NO NAME

    NO NAME Member

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    Looks like Hollinger updated his blog.
     
  15. ronnymac

    ronnymac Member

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    We got screwed. but you gotta move on. it's a long season and dewelling on one loss can hurt our mentality for the rest of the games.
     
  16. NO NAME

    NO NAME Member

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    Sorry, should be this one.
     
  17. RoxTurk

    RoxTurk Member

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    Where Hollinger mentioned the 1.6 second thing in that link, I couldnt see it ?
     
  18. ClutchCityReturns

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    Hmm...that averages out to .777 seconds. That's about 0.8 seconds!

    Hmm...that comes out to .767 seconds. Well I'll be damned. That's about 0.8 seconds.

    You are simply wrong. THIS POST.

    "You lose. Good day, sir!"

    [​IMG]
     
    #138 ClutchCityReturns, Nov 7, 2008
    Last edited: Nov 7, 2008
  19. SladeRider

    SladeRider Member

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    I thought I would give it ago and edit a video of it and see what I came up with. I got 23 frames and it was done in 0.734 so under the 0.8 that was left.
     
  20. DaDakota

    DaDakota Balance wins
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    Link Clutchcityreturns.....

    Do you have a link?

    30 frames a second is what video records at and 24 frames would be .8 exactly, so if what you posted is correct, that the league reviewed it and it was 23 frames...that would be just under .8 and I would have to pay up.

    And stand corrected, so post your link good sir, and I will lay the ever lasting gob stopper on your desk.

    :D

    DD
     

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