Just sayin' No particular reason, just a random thought. It's not like I've played in the last few hours or anything. Doesn't it also suck when you've got 3 houses on a set of properties...and it's about 12 turns before anyone lands on any of them? Another random thought, just popped into my head for no reason. That is all.
Yeah, Miguel, you need to work on your strategy. LIke poker, don't play against the game - play against the other players. Find out what property they want and make a proposition to them, but make sure you come out on top of the deal (frequently, a good way to do this is to include cash in whatever you offer them). Learn how to make properties valuable by having mutlitiple monopolies. Google "monopoly strategies".
I love monopoly but for some reason I cannot beat my daughters because they land on the stuff I want to buy. Some things most people forget: 1. You can buy property when ANYONE lands on them, except hey have first dibs. 2. You can make deals at ANY TIME, just make them BEFORE you or the other person roll. 3. You get TWICE as much rent for owning all same-colored properties but WITHOUT developments. 4. You can buy property on the first turn; you don't have to wait for a first full round. 5. $200 at GO. 6. There are more odds of someone landing on a railoroad... own all of them and the rent quadruples. I laugh when people forget they own stuff they should be gettin' paid for.
My favorite strategy: don't try to win with the high-rent stuff. I 'm not that jazzed with a monopoly on the dark greens or B-Way/Park Place. Even the Yellows are a bit steep for my blood. Too expensive to develop. Try to buy just enough Yellows, Greens and Dark Blues to prevent monopolies. The Reds or Oranges a great: good, high rents with hotels, yet reasonable to develop. The Reds, especially, are attractive because of the Chance card that directs players to Illinois. Try like hell to nail down Kentucky, Indiana, and Illinois. Get those, and it's just a matter of time before you bleed 'em dry. Oh, and get those railroads. Own at least two, to prevent the other guy from bleeding you dry with 'em. Reading is the best (again, because of the two Chance cards that direct you to railroads). My wife likes the utils. Personally, I've never been a big fan. Most of the strategy guides say they're money, but I've never seen much benefit.
I hate monopoly. I think my hate for it dates back to the age of 7 or 8 when I was forced to play with my family and I would lose ASAP just to get outta there. My husband has the new one that you use a credit card with instead of paper money. I've played it with him once in a year.
I used to just by the 2 purples (mediterraian, baltic ave) iin the beginning and build that up real fast...it almost always won me the game cause most people try to go for the expensive stuff...or buy the light blue
Statistically, people land on the Oranges the most because jail is 6, 8, 9 spaces from it. People are in and out of jail the whole game. Cheap to develop too. Aim for the Oranges.
Okay... who else here has multiple copies of Monopoly, in different styles and designs? We have the "Deluxe Edition," the "2000 Edition" with the clear money, and just bought the "Pixar Edition" to get the kids interested. One was a gift, one we bought full price, and the Pixar one was on clearance for $7.
My biggest problem with Monopoly is that it can take hours and HOURS to finish a game if everything falls out just right. If two players manage to build up pretty equal property holdings and get their houses/hotels up, then they just keep trading haymakers, exchanging and re-exchanging money until someone just gets really unlucky with their rolls for several turns. I haven't played in a while, but it was never really fun enough to me to put up with these marathon sessions.
Whenever I've played we try to make some 'house rules' but revenue sharing and rent exemptions would extend the game even further and as others have mentioned it can already be a long game with the regular rules.
I actually played Monopoly a number of times during the power-outage. I had played years ago, when I was a kid, but this time I actually decided to read the rules. Like it says on the cover, it's a trading game. It's all about making the smart trades with other players to acquire the most valuable monopolies. Here's something I did in my last game, which I ended up winning. Early on, I happened to acquire an Orange and two Greens. Another player had an Orange property as well, but not a lot of cash. I told him that I'd give him my two Greens for his Orange and some cash, knowing that even if he ever acquired the remaining Green, it would be expensive for him to build on it. He thought he was getting a great deal, so he agreed. By luck, I was able to get the third Orange very quickly, and because it was relatively cheap to build on the game quickly turned in my favor. Unfortunately for him, he never got the third Green. But even if he did, it would have taken him a lot time to build something worthwhile on it. Sorry, that paragraph must have been boring as hell to anyone that hates Monopoly. Just thought I'd share.