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[PS3] Metal Gear Solid 4: Guns of the Patriots

Discussion in 'BBS Hangout' started by RC Cola, Jun 10, 2008.

  1. RC Cola

    RC Cola Member

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    While I wouldn't say I was rushing through the game, I did avoid a lot of things that could have extended the gameplay, so it isn't that unusual. Granted, I still played it for 10-12 hours straight IIRC (can't remember exactly what my total playtime was, but it was around there). It is a difficult game to put down.

    Like others have been saying, I'll probably replay the game shortly after beating it. So many things I haven't really messed with that I'd like to try out in my next playthrough.

    You may have read this at NeoGAF, but the graphics seem to get better and better as the game goes on.
     
  2. A00man

    A00man Member

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    Sounds good! I'm waiting to hear your review of the game. I know you like MGS3 the best of all the Metal Gears, and I do too. Mainly because of the emotional story. I've heard from GAFers that MGS4 has the crazy conspiracies of MGS2 and the emotion of MGS3. That would be the best of both worlds. I'm curious to see if you think similar to that.
     
  3. RC Cola

    RC Cola Member

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    Just finished the game, and wow, I can't believe I once said the graphics for MGS4 were not quite top notch. It seemed like I was saying "Wow!" every 5 minutes or so during some of the later moments, and I was constantly manipulating the camera to make sure it wasn't "prerendered" (although even the prerendered scenes in MGS4 are likely in-engine, similar to other games). This seems to be done despite the fact that the graphics probably aren't close to the best from a technical standpoint. Of course, I guess a huge team and a nearly unlimited budget can make up for that, but even then...

    I'll probably comment more on the game later on, kind of tired and slightly confused right now. At least now I get to read all the MGS4 spoilers that I've been avoiding. :)

    edit: Crap, it sounds pretty hard to unlock the Snake Eater song for the iPod.
     
  4. astros148

    astros148 Member

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    my next goal is to beat the game on Extreme with zero alerts, zero kills, and under 5 hrs, i think i can do it other then the time limit. lets see what happens
     
  5. Poloshirtbandit

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    I remember trying to do extreme mode on MGS2. I gave up when I found out you can't shoot out the spotlight against Olga.
     
  6. stevesazninvazn

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    I finished Act 1 like that, in 58min 52sec. It's not so bad actually, there were some parts I had to replay, but overall it wasn't too bad. Plus, you get a MASSIVE Drebin Point bonus if you play through the whole game with a "perfect" rating. i.e. Somewhere in the ~1million range, and that's not including what you earn from guns and whatnot. My tips for anyone trying to get the Big Boss Emblem (Extreme, 0 Alerts, 0 Kills, 0 Deaths, <5hours) is to save after EVERy checkpoint (I can't stress that enough), and be ready to replay checkpoints over... and over... and over... and over... until you 1. Have no alerts or kills or deaths 2. Have completed the area in a time that you feel is sufficient. Good luck...
     
  7. astros148

    astros148 Member

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    when they say zero kills do they mean gekkos also? what bout the cycle part, you cant kill anyone? isnt that impossible?
     
  8. stevesazninvazn

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    You mean the cycle part in Act 3? No, it's not impossible, on your second playthrough you unlock colored Smoke Grenades, which can deter or severely impair your enemies by making them either cry uncontrollably, scream in rage in frustration, mope around, or something else (I can't remember). This new type of colored Smoke Grenade can be bought at Drebin's Shop, and each emotion has it's own grenade (Crying is Blue, I think... I'm not sure). When you use the grenades and your enemies drop, it doesn't count as a kill. Gekko are not living creatures, they are AI's, therefore, when you neutralize them, it doesn't count as a kill. However, dwarf gekko (the tiny black things that jump around) are cyborgs, meaning they have some human inside of them. They count as kills. It's not too hard, just take your time on your first time through and remember, it's just a game. Oh, BTW, in The Boss Extreme, you can only have 50 Mk 2 anesthetic rounds. That blows hard. Really frickin' hard. Plus, you can't buy anesthetic ammo from Drebin's shop, meaning every shot is precious. Go online and search for something called the Solar Gun, it will help you alleviate the ammo shortage...
     
  9. Ziggy

    Ziggy QUEEN ANON

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    Whats the deal with the MGS online?
     
  10. astros148

    astros148 Member

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    holy **** thats hard...........damn...........

    idk if its worth even trying, i highly doubt i can beat it w/o a kill, im sure i can go through the game w/o getting caught, but **** the time limit and the kill is really annoying..

    hmm
     
  11. RC Cola

    RC Cola Member

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    I forgot you could download PS3 saves from the Internet, or at least you can with MGS4 I think. I probably won't use them right away, especially since I haven't even started my 2nd playthrough yet where I'll really test out the gameplay, but it will probably save me from a lot of frustration later on. If nothing else, I might just use them a little bit just to check out the unlockables.

    I think it would be fun to walk around with the Big Boss FaceCamo. :)
     
  12. RC Cola

    RC Cola Member

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    A Metal Gear Solid database is available on the PSN for free. I only checked out a little bit, but there seems to be a lot of good info in there. I think some of it even explains things that didn't occur in the games. For example (minor MGS4 spoilers):
    How did Raiden become the way he is in MGS4, and how was Sunny saved from the Patriots?

    You need a save file from MGS4 that proves you beat the game in order to unlock all the info though (mostly MGS4 info, or things revealed in MGS4 that will change the info of things that occurred in previous games).

    There's even the picture of the Patriots from MGS2, but their faces aren't blocked out.
     
  13. astros148

    astros148 Member

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    idk if i should replay MGS4 on Big Boss Extreme, any opinion? Idk if i can do the no kills/under 5 hour ****.
     
  14. stevesazninvazn

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    Play it on Big Boss Hard first, trying as hard as you can to adhere to the 5hours, 0kills, 0deaths, 0alerts playthrough. Plus, unlock the Solar Gun and replay all the hard parts and just make sure you remember the sneaking pattern thoroughly. Just do it, there's not much to it, a just some knowledge of timing, troop patrols, weapon usage and a whole lot of dumb luck.
     
  15. astros148

    astros148 Member

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    i see idk yett
     
  16. RC Cola

    RC Cola Member

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    I posted a MGS4 review in the reviews thread, but I figured it wouldn't be a bad idea to post it here too:

    Metal Gear Solid 4
    Tactical Espionage Action, PS3
    <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/N5JTybzoLTw&hl=en"></param><embed src="http://www.youtube.com/v/N5JTybzoLTw&hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object>

    Note that this review does not factor in Metal Gear Online at all.

    Pros
    -An epic storyline that involves nearly every major MGS character, and somehow manages to end the saga on a satisfying note
    -Amazing graphics, sound design, presentation, production values and cutscenes
    -Improves upon the standard MGS gameplay formula, while also adding untraditional MGS elements to drastically improve the gameplay, allowing for more replayability
    -Great fanservice for MGS fans
    -Great boss fights and epic gameplay sequences at times
    -A ton of unlockables and 5 difficulty levels, allowing for great replayability.
    -Around 15-20 hours to beat on the 1st playthough, although it can easily be 25+ hours
    -Interesting ideas for DLC (mostly free too?)

    Cons
    -Framerate can jump around from ~20FPS to 60FPS quite a bit.
    -2-4 minute installs for every act are annoying, especially since it is required every time you change acts
    -Over 8 hours of cutscenes IIRC, which can be taken as a negative
    -Controls, while simpler, can still take some getting used to
    -Some points of the storyline can be difficult to fully understand, even for those who played MGS1-3.
    -Codec calls are virtually useless compared to previous MGS games
    -No cutscene viewer

    Final Comments
    MGS4 is finally here, and for the most part, it doesn't disappoint IMO. Sure, I listed 7 cons, and maybe I could have listed more, but that is mostly nitpicking. I personally only had a problem with one of them, although I wanted to make sure I listed as much as I could. Even if that wasn't the case, the rest of the game is so wonderfully crafted IMO that these flaws are easy to overlook.

    This is definitely a game that just about every PS3 owner should check out. MGS fans should definitely have an incredible experience with the game; it could possibly be their favorite game of all time. Of course, people who didn't like the style of previous MGS games probably won't like MGS4 since things aren't really different. The gameplay, controls, camera, cutscene direction, etc., are all much improved, but it is still MGS. Expect long cutscenes and plenty of them, a somewhat crazy plotline (nanomachines: the cause and solution to all of life's problems...or so it seems ;)), and some moral messages within the game (a bit toned down compared to something like MGS2 though) .

    Note, while I tried to keep the review as spoiler-free as possible, I probably do strongly hint at certain things. There are some amazing moments in the game that deserve to be discussed in the review, but it is difficult to address them w/o spoiling the game in some way. I did leave some major things out for the gamer to find out on their own though.
    Story
    With Metal Gear Solid 4, the player returns to control Solid Snake, now battling old age as well as the virus FOXDIE that was injected into his body in MGS1. Private military companies, or PMCs, take up 60% of the world's military force, and a system known as SOP is used to control the actions of every soldier on the battlefield. This system involves the usage of nanomachines, which can help to monitor a soldier's actions as well as improve his or her performance in battle. Instead of the years of experience and training, these nanomachines can easily transform a person into an efficient killing machine. They also help to make sure soldiers don't disobey orders, preventing them from attacking their own or even using equipment that is not assigned to them. As Solid Snake quickly finds out, war has changed.

    This SOP system is partly what kicks the story off. Liquid Ocelot, the game's antagonist, is attempting to gain control of this system, which would give him control of every soldier in the world. It is up to Solid Snake to stop him. Of course, things aren't that simple, especially in a MGS game, but I definitely won't spoil how the story goes.

    With this likely being the last game in the Solid Snake saga, Kojima Productions has managed to bring back nearly every major character from the MGS franchise. Of course, there are the normal ones you'd expect such as Otacon and Colonel (or Roy) Campbell. But a few characters make some surprising appearances. I obviously wouldn't want to spoil exactly who makes an appearance, but again, keep in mind that virtually every major MGS character is in MGS4 (either physically or through a reference to the past). Even with the large cast of characters, Kojima Productions has done a great job of giving personalities to each character. It definitely has the best character development of any MGS game IMO, which is impressive given how many characters there are as well. Additionally, characters that weren't so well developed in previous games will get their time to shine in this game.

    According to Hideo Kojima, MGS2 was going to be the last MGS game he would make. Then it was MGS3. And now MGS4 seems like it will be the last. Whether or not that turns out to be true, there is definitely something different between MGS4 and the other two games. After MGS2 and MGS3, the player still had many questions left unanswered, maybe even more questions that answers. Who are the Patriots? What exactly do they want? How is the arm of the deceased Liquid Snake controlling the actions of Revolver Ocelot, and what exactly does he want? What happened to the corpse of Big Boss? Is Vamp immortal, and if not, how do you kill him? And so on. Well, I'm pretty sure most, if not all, of those questions are answered in MGS4, and there aren't really any new questions that need answering. This is indeed Snake's last mission, and everything is finally resolved. Speaking of this being Snake's last mission, the popular video game icon will go through an enormous amount of punishment in this game. At the end of the game, you can visually see the toll this takes on Snake's body. Yet, despite his deteriorating body and the punishment it has to endure, Snake still manages to fulfill his mission. For those of you attached to the character of Solid Snake, this journey is something special to experience.

    The story in MGS4 is a bit complicated, partly due to the ~20 years of MGS story that it attempts to wrap up. Because of this, you may end up not understanding certain aspects of the game, requiring that you put in some extra effort to fully understand things (either by replaying the game, replaying previous games, searching the MGS database, and/or discussing/reading about the plot online). I don't think it is anywhere near as complicated as MGS2 though, which should yield a sigh of relief for most gamers (of course, I also liked MGS2, but whatever).

    The ending for the game is about an hour long IIRC, and like previous MGS games, you'll want to stick around even when it seems like the game is over. The ending wraps up a lot of plot points, and it does so in a pretty satisfying way IMO. There might be one major part of the ending that might be love it or hate it, although I'm speculating on what I saw online (I think most people, like myself, liked it though).

    In the end, Hideo Kojima and his team deliver yet another incredible narrative, and I think most people will be satisfied with Snake's final mission.

    Gameplay
    MGS4 seems to take what worked in MGS3, made them all better, and then added some Western-style gameplay elements. What this basically means is that the gameplay in MGS4 is incredibly fun and deep. I think enough has been said about the improved controls and camera, and no one has exaggerated in regards to the effect that has on the game. I will say that it might still take some time getting used to the controls though. I don't think this is because the controls are bad, but simply due to the fact that Snake can do so much. Luckily, there are detailed directions on how to perform certain actions, and there is also a game mode that lets you practice with the controls, weapons, camera, etc.

    MGS has always been about stealth, and that's not really different in MGS4. The biggest change in MGS4 is the OctoCamo, which basically takes the camouflage system used in MGS3 and makes it much more intuitive and easier to use. You no longer have to worry about your physical health, but there is a new psyche meter. I haven't personally paid much attention to its effect on Snake, although I believe it basically affects his mental status. If it isn't doing good, Snake might have problems aiming or doing other similar things. This meter also comes into play in cutscenes.

    Along with those additions, there is also a threat ring, which can be used to detect where possible threats are located (sort of like a sixth sense for Snake). I used it a lot at first, although I'll admit that it almost seems redundant in some ways compared to what the Solid Eye offers. The Solid Eye provides Snake with a detailed radar layout of the area, and also allows him to distinguish from friend or foe on the battlefield. It has a night-vision mode, which can be used for a number of things. I'm still figuring out the little nuances to the gameplay though, so maybe I'll find a greater use for the threat ring. I do know the Solid Eye requires battery power, so it is possible that you might have to use the threat ring if the Solid Eye is out of juice.

    If I'm not mistaken, there are over 70 weapons in MGS4, and this doesn't count the mods you can do for guns. Some of these guns can be obtained on the battlefield, some will be awarded to you as you progress through the game (or replay it), but others can be purchased from a character named Drebin. I won't go into great detail about Drebin, but he's basically a gun launder. As mentioned earlier in the story segment, soldiers cannot use equipment that is not assigned to their IDs. This means that some of the guns Snake finds on the battlefield cannot be used since Snake doesn't have “permission” to use them. Drebin can change that, but only for a price. In exchange for points, you can buy guns, mods, ammo, and more from Drebin. One way to gain points is by picking up weapons that you can sell to Drebin (done automatically when you pick up a weapon). Drebin is available at virtually all times, and depending on how you play, you'll probably end up with a lot of points, meaning you won't have to worry too much about being low on ammo. It is a really good system IMO, and something I'm still playing around with.

    With better controls, better camera, better weapons, etc., MGS becomes much more playable even without using stealth. I wouldn't recommend it, especially at certain points of the game, but you can definitely go running around, shooting everything in sight. It isn't quite as well done as other shooters, but certainly not bad for a stealth game like MGS IMO. If you want the big rewards though, you'll have to go through the game playing stealthily, trying your best NOT to kill your enemies. When you beat the game, your stats will be calculated, and these stats include difficulty level, # of kills, # of alerts (basically how many times you were spotted), # of times you healed yourself, etc. Depending on your stats, you'll achieve a certain rank. If you want one of the high ranks, you'll essentially have to play through the game w/o killing anyone or being seen. You get some pretty nice rewards for doing so though, so it isn't like you're just doing this for the hell of it. By the way, if you haven't noticed, this system helps make MGS4 incredibly replayable. As if the great gameplay and the number ways you can play the game didn't make it replayable enough, the incredible amount of unlockable weapons, camouflage, songs for you iPod, items and emblems in the game make it incredibly difficult not to replay the game at least once. Cutscenes are skippable, so unlike games in the past, you won't have to sit through cutscenes all over again. When you replay the game, you are able to keep your weapons, ammo, items, Drebin points, camouflage, iPod songs, and maybe a few other things I'm forgetting.

    There are 5 acts in the game, each set in a different location. I'm approaching spoiler territory here, but those areas involve a Middle East location, a mountain jungle location, a city location, an arctic location, and I can't really describe the last location without spoiling it. It has been a while since I played MGS3, but I'd probably say most of these areas are considerably bigger than the areas in MGS3. While the objective is still to go from point A to point B, this means you have MANY different ways to get there. I've been replaying Act 1 and Act 2, and it really is surprising how many things I missed on my first playthrough. Again, you'll want to replay this game.

    Of course, no MGS game would be complete without some boss battles. Most of these will be against the four members of the Beauty & Beast squad: Laughing Octopus, Raging Raven, Crying Wolf, and Screaming Mantis. These are 4 beauiful women (that have seemingly been accurately modeled if you know what I mean) who have been mentally scarred and transformed into machines of war, and for the most part, they provide for some really interesting boss fights. After the initial phase in each boss fight, you'll have the option of killing the members or taking them out with non-lethal force (you'll be rewarded for the latter). The B&B team from a story perspective aren't really that important though, maybe just barely ahead of the Cobra unit in MGS3. It has been a while since I played the other MGS games, so I can't really say how the boss fights compare to previous games. That said, you'll still have some really good boss fights that require a decent amount of thinking, unlike the vast majority of games out there. For example, in one boss fight in particular, you'll definitely have to use your brains. You can try unloading everything you have in the fight, but you won't kill the boss. Fortunately, in situations like this, it isn't too hard to figure things out if you find yourself completely stuck. In another fight....well, let's just say you need to be aware of exactly what is going on around you, including things outside of the game.

    One nice things about MGS4 is that there are some action sequences that are a lot of fun. These usually involve chase sequences or something like that, not too unlike some of the previous MGS games (although they look WAY better of course). One particular part of the game does involve almost a completely different type of gameplay, although I really can't get into specifics without spoiling things I think. Let's just say it is all sorts of awesome. Another part of the game plays a LOT like a previous MGS game...almost too much like it actually ;). These really help to freshen up the gameplay experience, and the team did an excellent job in making them control well while also packing in incredible amount of action into them.

    On a similar note, there are maybe 2-3 instances in the game that are user-controlled, but are tied in strongly to the story. Of course, I don't want to spoil them, but this was nicely executed. I've played one of these moments about 4-5 times already. From a gameplay perspective, you're not really doing much. But when you see what is happening on the screen and you hear the music in that is playing, you can't help but feel emotionally involved in this scene, making what would normally be a simple and boring gameplay sequence become perhaps the most memorable scene in the game (or perhaps even the franchise as a whole). I think with MGS3 and MGS4, Kojima Productions have found ways to create emotional scenes, but by allowing the player to have (limited) control in them, the scenes definitely become that much more powerful.

    With MGS4, Kojima Production made sure not to forget about its fans. There is a crazy amount of fanservice in this game, in the form of easter eggs...and um...things that aren't easter eggs. Some of it can simply be told through the codecs, but other stuff can be a bit harder to find. In fact, I found out about a lot of it online, even though I thought I found a decent amount of it already. In an epic showdown at the end of the game, you'll partake in a fight that has 4 phases. These 4 phases basically correlate to the 4 MGS games. During each phase, a song from that game begins playing. I was actually disappointed because I made the game advance to quickly to phase 4 when Snake Eater from MGS3 began playing.

    While the game does try to throw you into different situations from time to time, helping to keep the gameplay fresh, one in particular didn't turn out so great. The basic idea is that you have to follow an AI controlled character to a secret hideout. You shouldn't let him see you, nor should you let him get caught by enemies. It probably isn't very difficult to complete, but if you screw up and don't know exactly what is going on, it can be pretty difficult to start over. It seems like the segment could have been made a bit shorter as well. Not really a horrible part of the game, but it seems a bit out of place compared to the quality gameplay surrounding it.

    At the beginning of every act, there will be a mission briefing that will give you the details on your next mission. Basically, it plays out like a cutscene...except for one small thing. With a few button presses, you can control the Metal Gear Mk II, allowing you to explore your surroundings and find easter eggs or items that could turn out to be useful. I'd probably recommend avoiding this the first time you watch these briefings, but you can explore them all you want after that (mission briefings are always accessible from the main menu). In a similar fashion, all the real-time cutscenes (basically all but 3-4 scenes in the game) allow you to slightly manipulate the camera as well as reset the OctoCamo Snake is wearing. Some of these scenes also allow you to get a different camera perspective by pressing L1, and some cutscenes will trigger a flashback if you press the X button. I expected more of the flashback sequences, and I think they're probably more distracting than anything.

    Codecs are still here in MGS4, but they don't seem as important as they were in previous MGS games. In fact, you only have two people to talk to, and you may not even spend much time talking to one of them. You'll occasionally get codec calls from other characters, but you won't be able to call them back IIRC (maybe some easter eggs I didn't check out though). You'll still have the usual hilarious codec calls from time to time, but the number of codec messages doesn't come close to comparing to previous MGS games, particularly MGS3. I was actually disappointed in this since I figured the 50GB Blu-ray disc would allow them to go crazy with codec messages, but that didn't turn out to be the case.

    Another problem with MGS4 is with how the game installs data onto the HDD. When you stick the game into your PS3, you'll have to wait for about 8 minutes while the game installs 4GB-5GB of data onto the HDD. Fair enough, a bit of an inconvenience, but not really a big deal. But then you go start Act 1, and you have to wait another few minutes while the game installs more data onto the HDD. And then you get to Act 2, and it installs more data. And this continues for every act in the game. To make matters worse, the data that is installed in each act does not stay permanently on the HDD, but it replaces the previous act's data. In other words, say you just beat the game and you want to start over, or you want to load a save from Act 3. Be prepared to wait another 2-4 minutes while the game reinstalls data from that portion back onto the HDD. This is the only major blemish on an otherwise amazing game IMO. I guess I'd rather this be a problem than something that has a bigger effect on gameplay or something like that, but I am puzzled as to why the game works this way. To be fair, I don't know exactly what sort of problems Kojima Productions faced in getting this to work out (maybe limitations on how much can be installed on the HDD?), but I can't help but think there is a better solution out there. It certainly isn't easy to fit data from a 50GB disc into 512MB of RAM with little-to-no loading times, but there are games that have done that (or something similar). Uncharted is a beautiful game, arguably the best looking console game to date. And not only does it have a small install size (or maybe not even one at all, can't remember), it has no loading times either. I'm not asking for the same from MGS4, but I can't help but think things could have been much better.

    The last point also seems to have a large influence on the decision not to include a cutscene viewer. These are the best cutscenes in a video game by far, and yet, there's no easy way to watch them over again. I happened to make a new save at every checkpoint, so I can pretty much watch any cutscene I want by just loading the right save file, possibly skipping some scenes if necessary. Of course, this means I have to reinstall data to the HDD, and if I want to watch another cutscene, I'll have to restart the game to load another save file, which will probably result in installing another set of data to the HDD. Certainly more of a bonus feature, but something I think that I (and many others) would have really enjoyed.

    In the main menu, there is an option called “Extras.” In this menu, you can download new songs, new camouflage, or possibly other goodies (can't remember exactly what might be distributed). So far, I believe everything has been free, which is always nice. While not technically associated with MGS4 directly, there is also a Metal Gear database available on the PSN for free, and this includes a MASSIVE amount of details that covers the last 20 years or so of Metal Gear. In order to unlock all the details, you must have proof that you have finished MGS4 (basically a save from the end of the game).

    The game's length can vary from person to person, but I think you should get around 15-20 hours in your first playthrough, and possibly much more. I think it took me about 16 ½ hours, and I did feel like I rushed through some aspects of the game. I've replayed the first two acts, experiencing a LOT of things I missed on the first playthough, and it seems to be taking me a bit longer than it did originally. This is despite the fact that I know what to do, and I'm skipping every cutscene and codec call (probably adds up to an hour or more easily). I think if you really explore the environment in your 1st playthrough, you can easily spend 25+ hours before finishing the game.

    Graphics
    MGS4 is definitely one of the most impressive games out there in terms of graphics. The weird thing comes when you actually try to describe it. I think from a technical standpoint, MGS4 isn't exactly in a league of its own. In fact, there are probably a number of things that something like Uncharted does better than MGS4, and it was released more than 6 months ago.

    Still, that doesn't stop MGS4 from looking absolutely incredible at times, arguably better than any other game on the market, or possibly even any games coming to the market anytime soon. This is mostly in terms of cutscenes, but there are some gameplay sequences that look insane as well; I know it was hard to play one sequence because I really wanted to pause and check out the scenery. But again, I think a lot of the “wow” moments will come from the real-time cutscenes. With other games, even if you have the latest and greatest technology on your side, you still have issues with things like uncanny valley. This doesn't seem to be as much of a problem in MGS4 though, where everything looks really natural and pleasing to the eye.

    And just to reiterate, it is pretty impressive that Kojima Productions kept mostly to their history and made sure nearly every cutscene was done in real-time. They couldn't do this for every cutscene (maybe about 3-4 of them aren't real-time IIRC), but it seems as though they were still done in-engine, similar to the way most other games do cutscenes (Uncharted, Gears of War IIRC, Heavenly Sword, etc).

    The only complaint is that while the graphics are great, the framerate is all over the place. The game is supposed to be 30FPS, but you'll find a number of areas where it jumps up to 60FPS or even goes down to around 20FPS or so. Most of the areas in MGS4 are wide open, but the few times you go into a building with small corridors, it shouldn't be too difficult to see the framerate jump up to 60FPS. And during some of the more intensive scenes, the framerate will begin to suffer a ~10FPS hit or so. The problem isn't so much that the framerate ever gets too low, but that it varies so much. Although I will say, while this was definitely noticeable to me, it wasn't really a big problem for me. I can notice differences in framerate and I definitely prefer a consistent, high framerate, but it is far from making-or-breaking a game for me. I know other people feel differently though, so I wanted to make sure I mentioned this.

    Sound
    Wow...this game has incredible sound. My only regret is that I don't have a sound system, so I couldn't come close to fully appreciating it. Even then, I could still appreciate the work they put into the game. It is probably obvious in some of the trailers, but when you're in the middle of a battlefield, everything just sounds right, making you feel like you really are in the middle of warzone.

    As expected, MGS4 also delivers a great soundtrack. All the tracks seem to fit the game perfectly, and their placement within the game makes certain scenes much more powerful. A soundtrack won't make a game good or bad, but Kojima Production have shown how much impact a great soundtrack can have on a game. Along with the new tracks made for MGS4, there are also tracks from previous MGS games played throughout the game. I mentioned this previously, but near the end of the game, one track from each of the MGS games will play as you play the final minutes of the game. Unfortunately, this doesn't include the main MGS theme, which is no where to be found in the game due to legal reasons AFAIK.

    As touched on previously, the game does give you an iPod, allowing you to listen to some MGS music while you play the game, which is a really nice alternative to custom soundtracks. This also includes the ability to listen to a MGS podcast, although I think there is only one available at this point.

    As for the voice acting, it is pretty solid for the most part, especially for a non-US developed game. I might be wrong, but I think the original actors for most of the returning characters were used, which is nice for continuity's sake. There are some moments that seem awkward, due to poor acting and/or bad dialogue (maybe something lost in the translation?), but this is not a problem for the most part IMO.

    Bonus: Comments on Limited Edition Offerings
    The LE comes with a bonus disc that contains about 2 hours of behind-the-scenes video for MGS4 as well as a CD with a partial soundtrack for the game. While I loved the soundtrack within the context of the game, I'm not sure if it is something I'd enjoy listening to in my spare time with the exception of a few tracks. The soundtrack does include Old Snake and the Love Theme, probably the most important MGS4 tracks (definitely my favorites), although it obviously doesn't include every song from MGS4 (including tracks from previous MGS games of course).

    The documentary is really fascinating though, and if you have any interest in this kind of stuff, it alone probably makes the LE worth the extra cash. It seems to actually be divided into two main parts. The first part is about 30-40 minutes long, and it seems to be done by a Japanese staff (everything is subtitled in English). It REALLY gives you an idea of how MGS4 was created. Basically, they first introduce many of the staff members, including Hideo Kojima of course. You can actually watch him work on the game in his office, writing down suggestions for the team to consider for improving the game. I believe this was all done earlier in the year, maybe around February or so. I think the video does an excellent job of demonstrating the thoughts of the staff at this time. At this point, programmers were working hard to get rid of bugs and making sure the game was as stable as possible. However, Kojima was still trying to make last-minute additions and tweaks to the game, which would make it much more difficult to stabilize the game. There is actually a somewhat heated discussion between Kojima and the lead programmer for the game. The video kind of gives a good impression of how much of a perfectionist Kojima is (he says he isn't one, but you can judge for yourself). Just a few months before the game would ship, he actually decided to make some dialogue changes for one character, which required the voice actress to re-record some lines. Personally, I didn't really have a problem with the way it was said originally, although then again, this was mostly a Japanese-only issue, so I couldn't care less how he changed things.

    The other video documentary (about 90 minutes long IIRC) is done by a US team and is a bit more traditional. It still has its interesting moments, although I much preferred the other segment.

    I'm not really big on boxart, but I guess the MGS4 LE is pretty nice, although it seems cheaply put together. I saw some custom tin cases that looked pretty awesome, and I probably would have preferred that much more that to what we ended up getting. I think there is also a promo booklet, although I didn't really care for it either.

    For those of you that finished the game, Gamersyde has some of the best gameplay sequences for download in HD:
    http://www.gamersyde.com/news_6660_en.html
     
  17. mlwoo

    mlwoo Contributing Member

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    Beat it last night. It will spoil the endinging for you SERIOUSLY if you read my spoiler.

    Every ending was dumb. After getting so enthralled by the story and game, every one was really stupid.

    Snake vs. Liquid: First of all, dumbest final boss battle ever. Press a button, movie, press a button, movie. It was impossible to lose.

    Snake/Big Bos: Uh, so you didn't die? I hate it when a plot is made up a certain way then at the end, it's like "nevermind we were joking." Pointless drivel that took way too long. The worst of the endings, By the end of the game, I didn't even care about Snake.

    The Wedding: Lighthearted and fun I guess. The monkey rules. Loved it how the two guys were just fine after they had their little dying sequence "great partners/friends" when liquid turned all the weapons on them.

    Drebin: So he was just a pawn? And he did inject the virus into Snake? What? That part was confusing and stupid.

    Raiden: Easily the best part of the ending. But still, I thought he only lost one arm? It did the same last minute plot twist thing too that I thought was dumb. His wife did have a baby, didn't marry campbell, and still loved him? A little unbelievable.

    After the Rex battle, the game went downhill. The screaming Mantis fight was very dumb. Shoot the puppets until she drops them then shake her. The psycho Mantis PS1 references were dumb too.

    I thought the crying wolf boss was one of the most fun ever though.

    That's my 2 cents.
     
  18. RC Cola

    RC Cola Member

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    Responding to mlwoo's post, which includes spoilers:
    I didn't really think of it as a boss battle. Like you said, it was basically an interactive cutscene, although with a bit more gameplay than most interactive cutscenes. It wasn't supposed to be a difficult fight IMO (the last "real" boss fight was Screaming Mantis). I don't think you should throw a new control scheme and gameplay style at a player, and expect them to figure out how to defeat a difficult boss on the spot. I don't even think there is a notice that the select button would pause the game and show the controls, which didn't help either (I didn't even know you could pause it at first). Would it have been better if it was just a non-interactive cutscene?

    Although I will say that I read some people were having problems with the fight on the harder difficulties. I guess that is possible if they increase the amount of damage Ocelot does.
    I somewhat disagree, but fair enough. This was a love it or hate it thing.

    I remembered wondering why Solidus couldn't be used instead of Big Boss at some point of the game, so it kind of made sense to me that it wasn't Big Boss's corpse that was destroyed. I didn't know that of course (didn't even think about checking the eyes), but I was happy to see that I was right about that. Of course, Big Boss should have still been dead after the events of MG2, but I think the database touches on that...although whether the explanation is any good is up to debate (IIRC, he was the first test subject for the Snatcher project or something like that).

    It did go on a bit too long, but it wasn't pointless drivel IMO. I think a lot of it had to deal with tying up loose ends from MGS2 and MGS3 though, so I suppose it could be difficult to appreciate if you didn't play them (not sure if you did). I enjoyed finding out about the intentions of the Patriots (and what went wrong) as well as the twist of Ocelot pretending to be Liquid rather than being controlled by his spirit (or whatever you want to say), along with other things (EX: BB's salute at the grave). The Ocelot thing kind of bugs me since it doesn't seem to quite go along with MGS2, although it does make me think twice about Ocelot. I might be missing a few things, but it seems like he died similar to how his mother died, which was a nice touch IMO.

    Agree here. I was probably more surprised that Meryl and Johnny were OK. At least you could assume Ed and Jonathan spent a few weeks in ICU (or whatever) while the others were after Liquid (Act 4 and Act 5). Meryl and Johnny seemed to both get shot about 4-5 times each (maybe more?), and yet they were all good to have a wedding (didn't even notice any healing wounds on Meryl).

    Eh...guess those nanomachines have pretty nice healing capabilities.

    How was that confusing? Didn't even really surprise me, although I figured Drebin was lying...or at least stretching the truth.

    I assumed he lost the other arm while stopping (or slowing down) Outer Haven.

    I actually loved the twist. I was actually a little mad that I didn't see it coming sooner. The last two times a person had a baby under these circumstances, the baby was kidnapped (Sunny by the Patriots, Ocelot by the Philosophers). Makes sense that someone would have caught on to this and tried to make sure the Patriots wouldn't try this again (Rose even worked for the Patriots directly IIRC, so she should know). If they didn't do it this way, then I would begin wondering why the Patriots never tried to kidnap John in order to stop Raiden from interfering with their plans (he already took back Sunny from them).

    I wouldn't say it went downhill, although I will say that the Rex fight was probably one of the highest points in the game.

    I disagree almost entirely about the Mantis fight though. One of my favorite boss fights in the game (at least it didn't involve shooting her until she died, like most bosses in other games).
     
  19. astros148

    astros148 Member

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    rofl at not liking the ending? rofl wow if you're a mgs fan then you'd be so happy, idk hwo to use the spoiler tags so ill stfu, but the ending was epic.
     
  20. mlwoo

    mlwoo Contributing Member

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    idk but i did ply all the mgs gamez and i did nto lik the endin rofl. must not b a tru fan, idk rofl

    By saying the ending was epic, you must mean that it kept on going and going and going. I felt like I was watching an extended Return of the King.

    I really was impressed by the game. I just thought there were too many twists to be believable. I found myself rolling my eyes more and more as the story went on.

    I really wanted a major boss battle with liquid at the end. Like an epic 20 minute monster. It never happened. Maybe something with liquid in rex and snake on the ground or something.

    Incredible graphics and gameplay(when you're actually playing). I liked it enough to play it again.
     

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