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Metal Gear Solid 4 April Fools' Video (New Gameplay Footage)

Discussion in 'BBS Hangout' started by RC Cola, Apr 1, 2008.

  1. RC Cola

    RC Cola Member

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    Thought this was just some crappy fan-made trailer, linking Assassin's Creed and MGS4 together. Boy, was I wrong:
    <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/cxw91PSTRq8&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/cxw91PSTRq8&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
    As if this April Fools' Day couldn't get any better. Now I just need this clip in HD. Sorry about not putting this in the April Fools' threads, but there's a lot of never-before-seen stuff in that video (to my knowledge anyway), so I felt it deserved more than that. Guess it doesn't help that I'm a huge MGS fan.

    Yea, more Jade Raymond! :D
     
  2. RC Cola

    RC Cola Member

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    Turns out that Jeuxvideo has a written preview of the game, along with some new screens:
    http://www.jeuxvideo.fr/jeux/metal-gear-solid-4-guns-of-the-patriots/article.html
    Unfortunately, it is in French. BTW, you can see more screens under captures (new stuff near the end).

    From wotter at NeoGAF:
    Apparently, there's some quote from Kojima where he basically says he's making MGS4 to show other Japanese designers that they can do something else besides making Brain Training games.
     
  3. bladeage

    bladeage Member

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    30 minute cut scenes are going to really suck.
     
  4. dookiester

    dookiester Member

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    i was a huge fan when the first MGS came out but the series never really was all it had been hyped up to be in my opinion. instead of controlling a spy, it often felt like i was controlling a remote controlled race car, especially with the use of the radar and the cheesy guard AI with exclamation points and stuff. i think games like splinter cell and then assassin's creed did a better job of capturing stealth action, which is what i was really looking for. MGS seems to focus more on story-telling than making really fun stealth gameplay, and kojima tends to let his focus on plot take precedence over the fun factor.
     
  5. RC Cola

    RC Cola Member

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    Fixed.

    And for that, I applaud the man.

    It does seem like they put a larger focus on gameplay with MGS4 though.
     
  6. bladeage

    bladeage Member

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    Well, I guess a 30 minute nap would do some good in the middle of a game like this.
     
  7. clutch citizen

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    If cutscenes are really 30 minutes, they need to be interactive ones and include chapters within them. Not being able to skip through a little will be hard for a lot of people.

    I think Bioshock has a good foundation for how cutscenes should be implemented in-game. They don't sacrifice the story or art at all with interactive cutscenes. It also gets the gamer more engaged to what's going on since the interaction is AT the gamer instead of the gamer just watching.

    Cutscenes that are traditional watch-only should be in the very beginning of the game and the very end of the game. They're great for setup/reward purposes. But interactive is the way to go DURING the game.

    Oh and gametrailers put the HD version up on their site.
     
  8. RC Cola

    RC Cola Member

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    Maybe that is part of the controllable cutscenes, although I'm guessing you mean something a little more than simply changing the camera angles.

    I know you're able to pause cutscenese, although I don't know if you'd be able to skip them. It is a nice feature when replaying the game, but I don't really see the point in skipping them on the initial playthrough. If someone is playing MGS4 and wants to skip through the cutscenes, then something is wrong. Maybe they should be playing something else, maybe even MGO.

    Yeah, its a nice style for games like that. I don't think it would quite work with MGS4 though, at least not in every cutscene. The story is too epic, too many characters are involved, you're playing as Snake not as "yourself", etc. Forcing this sort of style on MGS would end up hurting the overall quality of the story IMO.

    I would guess that most of these longer cutscenese occur at those points (beginning or end of game). Since MGS4 takes place in regions across the world, I'm guessing there could be some longer cutscenes in-between regions as well. Sort of like chapters I guess, each with its own setup, climax, resolution, etc.
     
  9. RC Cola

    RC Cola Member

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    Didn't realize that there was an embargo that ended today. 1UP, IGN, and a few others posted previews as well.

    Shane Bettenhausen from 1UP gave a little bit more info regarding exactly how interactive the cutscenes can be:
    Too lazy to post links and info from the other articles. Might be better to avoid them anyway if you're greatly anticipating the game.
     
  10. dookiester

    dookiester Member

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    why would you applaud any game maker for putting more time into story telling than gameplay? i play games to have fun first and foremost. a good story can enhance that but i'd much prefer they focus on making the game (the part i actual play) enjoyable. i understand games are becoming more cinematic and kojima is a pioneer in that area but there's something wrong when the highlight of a game is its cinematics instead of its gameplay.

    wouldn't you rather play a game that was extremely fun with a mediocre storyline, than a game with a tremendous plot but mediocre gameplay? not that metal gear has ever had mediocre gameplay, but you just get the sense that they spend so much time on little details and graphics that they lose sight of the bigger picture, which ought to be 'how much fun is this?'
     
  11. bladeage

    bladeage Member

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    Yep, if I wanna watch a movie I don't need to pay $60 bucks for it.
     
  12. HAYJON02

    HAYJON02 Member

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    How long until smoking is banned (edit: not banned, but frowned on? what is the exact relationship?) from mainstream video games like in the movies? That's the most notable thing about this video. He's soooo cool! He smokes the WHOLE time!

    Honestly, the only reason to have a cig in his mouth the whole time is character identification? People know Solid Snake smokes? Otherwise...?
     
  13. dookiester

    dookiester Member

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    let me refine what i've said by noting that the MGS series has always been great with the little details that do a great job of enhancing the gaming experience, and MGS4 looks to be no different in that sense. i appreciate that attention to detail. but as great and as deep as the games are, something is missing from the core of the gameplay, which is stealth action. all the little fun things kojima implements in the MGS series are more like side attractions than improvements to the core, which as i mentioned earlier, games like splinter cell and assassin's creed have done a better job of with.

    in those games, you really feel like you're sneaking around and it looks and feels badass while you're doing it. the overall production and execution haven't been as perfect for those games as MGS has been, but from a pure fun standpoint i think those games nailed the fun aspect of stealth gameplay. as in, if i had to pick up a game to play for just an hour, i'd pick one of those games because the core gameplay mechanics are more fun. im sure this is a minority opinion as evinced by the level of success MGS enjoys compared to other series, but there's just a level of fun missing from MGS. if they could combine the fun action mechanics in assassin's creed (free climbing and stuff) with metal gear solid that would be an awesome game.
     
  14. RC Cola

    RC Cola Member

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    Hehe...you must not know my taste in games if you're asking that. ;)

    I'd rather play the game with the better plot. Of course, I'm assuming the gameplay isn't so horrible that I no longer want to play the game. It just needs to be "passable" if that makes sense, providing a way of moving through the plot. Something like Silent Hill 2 might be a good example. It is one of my favorite games, and yet the gameplay isn't that great. Bad control, bad camera, bad combat, etc. Granted, I guess other survival horror games aren't much better, but I can tell you it wasn't the gameplay that made me love the game (I probably came away liking SH4 since I didn't have to play it). I played the older Marathon games, which IMO have had issues with their gameplay becoming "dated" over time, but I probably enjoyed those games more than some of the more recent games I've played. On the other hand, I played games like Super Mario Galaxy, Call of Duty 4, etc., and I didn't really think much of them. Sure, they were fun and I enjoyed playing the games. But nothing really got me "attached" to those games. I didn't really have any interest in playing them some more to find out what happens next if that makes sense.

    To be honest, I'd be happy if they could just put an decent effort into both. Personal opinion and all, but it doesn't seem like some developers are even really trying that hard to come up with a decent storyline. Mostly just generic plotlines, full of cliches, and not really any effort put into trying to get the players interested in the characters/world/etc. Seems like they're just trying to come up with a reason as to why the players can shoot things on the screen (or whatever).

    I'm obviously in the minority in my opinions, but that's how I prioritize what I want from games.

    Yeah, I wouldn't want to go to that extreme either. Granted, the stories in these games would probably be 2X-3X the length of movies (if not much more), although I don't know if that is really a good excuse (2X-3X the length does not mean they should cost 2X-3X the price). I guess it does allow for more complex storylines and such, but in the end, I probably would want a little more. Of course, I rarely pay $50+ for a game unless I can play it for many, many hours (MGS would probably be one of the shorter games I'd buy at that price, and it would probably take me ~20 hours to beat, obviously not counting multiple playthroughs).

    I could have sworn the IGN interview with Hideo Kojima touched on this, although I can't find it anymore. Either it was deleted for some reason, or I'm getting it confused with another article.

    I think Kojima said something about this being Snake's weakness, an addiction he can't control. Might just be a politically-correct way of answering the question though. I'm not sure that will really come through in the game; some of the characters have criticized Snake for smoking, but I don't know if it really goes any further to show how bad it is.
     

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