1. Welcome! Please take a few seconds to create your free account to post threads, make some friends, remove a few ads while surfing and much more. ClutchFans has been bringing fans together to talk Houston Sports since 1996. Join us!

Console Wars Thread! PS4 vs. Xbox One vs. Wii U Fight!

Discussion in 'BBS Hangout' started by Mr.Scarface, Dec 22, 2013.

  1. Svpernaut

    Svpernaut Member

    Joined:
    Jan 10, 2003
    Messages:
    8,446
    Likes Received:
    1,029
    This is very true, but it doesn't help the Xbox One "message." When all is said and done, most customers are clueless about resolution and FPS anyway.

    I have no doubt that developers will catch up on the Xbox One.

    Yeah, because most games reveal videos aren't pre-rendered - that's not the norm or anything. :rolleyes:

    I've played about 40 hours of Forza 5, and it is an amazing game. I don't care what the hell the crowd looks like - I'm driving past them at 150MPH.
     
  2. RC Cola

    RC Cola Member

    Joined:
    Jun 11, 2002
    Messages:
    11,504
    Likes Received:
    1,347
  3. SunsRocketsfan

    Joined:
    Jul 1, 2002
    Messages:
    6,234
    Likes Received:
    453
    I played Forza 5 at my friends house and I agree it's a fun and nice looking game. But I cant help but feel like it was super rushed though. I own forza 4 on 360 and I think overall Forza 4 is way better than Forza 5. A lot more cars and tracks really enhance the replay value. The graphics are an improvement in Forza 5 of course but it's most noticeable if you play them side by side.

    I guess right now both systems have a lack of games. The only thing I play on PS4 now is NBA2k.

    Back to the 1080p/60FPS issue. I get it it's a new system and developers are learning about it but you cant deny its really concerning it's not powerful enough to easily run games in higher res/framerate without a bunch of tweaking. Both the PS4 and XB1 are more and more similar to PC's using similar graphics cards, architecture, etc. So Yes I get you can build and develop more efficient game engines that really take advantage of the hardware. But if your hardware is powerful enough and they are so similar to PC's, exisisting game engines should be able to run on these systems at high resolutions and framerates.

    Why is it so difficult for these developers to port a old game over and have it run at 60FPS or 1080p on XB1 and not for the PS4? I dont know thats just my thoughts.

    I think the XB1 is a great media device and Kinect is definitely light years ahead of the crappy PS Eye/PS move crap which I think is poorly implemented if graphics are a huge concern for you when it comes to gaming it looks like the PS4 has the early lead and it probably always will have a bit of an edge here. It's just simply the higher spec'd and more powerful system between the two.
     
  4. SunsRocketsfan

    Joined:
    Jul 1, 2002
    Messages:
    6,234
    Likes Received:
    453
    sony did something similar with Killzone on PS3. So its not just MS that uses prerendered graphics and sells it off as gameplay.
     
  5. RC Cola

    RC Cola Member

    Joined:
    Jun 11, 2002
    Messages:
    11,504
    Likes Received:
    1,347
    I'd have to look at the gameplay from E3 again, but I don't think it was pre-rendered. I think it was just too much for the system (at that time), and Turn10 tweaked things so they could hit 1080p/60 FPS. A cardboard crowd would net them some nice performance gains while not hurting visuals too much. Just a downgrade, not some kind of smoke and mirrors.

    Huge difference between that and the infamous Killzone trailer.
     
  6. Svpernaut

    Svpernaut Member

    Joined:
    Jan 10, 2003
    Messages:
    8,446
    Likes Received:
    1,029
    I'd think that would put them at the 3.25-3.5 million sold, which is probably conservative. Not too shabby for the number of markets it is in.

    I love Forza, it is easily the most played game on my Xbox One at this point (mainly because I have BF4 on PC and Xbox One)... and you can't beat the Top Gear integration.

    What is happening now is similar to when Xbox 360 launched (and PS3). Most of the games left a lot to be desired. I know, I bought every single Xbox 360 launch game because I was an achievement w****. Out of all of them, only CoD 2 was worth a damn. Perfect Dark Zero and Project Gotham Racing were pretty, but weren't all that fun. Everything else was just a port... actually, Condemned was a great game. Those damn mannequins.

    I think the difference is now, the internet is 1000 times faster than it was back then so news travel so damned fast. Twitter, Facebook, YouTube and countless other avenues give everyone a voice.

    I think both systems will do just fine in 6-12 months when developers get better at harnessing their full potential.

    I agree, I think you nailed it. It was an easy way for them to get better performance without sacrificing actual gameplay.
     
  7. RC Cola

    RC Cola Member

    Joined:
    Jun 11, 2002
    Messages:
    11,504
    Likes Received:
    1,347
    They already gave the sold-through numbers a few weeks ago (~3M at end of 2013, same period as these shipped numbers). A decent amount of systems in stock but not sold, but still really good for a new launch. Much better than a lot of other system launches. Just doesn't look as good compared to PS4.

    Yep. I think they made a few other sacrifices as well (I still laugh at the HUD reflections), but again, all of that probably make sense if you want to hit 1080p and 60 FPS. Forza is a rock solid 60 FPS too (pretty much no dips AFAIK). You can argue that maybe they SHOULD have had all those graphical features (or more) AND 1080p/60 FPS, but that's a different argument (and one that's hard to argue for given this is a launch game).

    But yeah, this seems like "downgrade visuals to hit certain targets for launch" rather than "CGI FAKE TO MISLEAD GAMERS!!!"
     
  8. KingLeoric

    KingLeoric Member

    Joined:
    Dec 6, 2008
    Messages:
    2,736
    Likes Received:
    803
    That explains why titamfall is 6v6 with AIs at almost 720p. It must be trying to hit other targets somewhere. Expect to see some nice effects like Killzone SF. Angry Bird would probably be able to hit 1080p/60fps even on xbone
     
  9. Svpernaut

    Svpernaut Member

    Joined:
    Jan 10, 2003
    Messages:
    8,446
    Likes Received:
    1,029
    That makes absolutely no sense since Titanfall was first developed for the PC. The Titanfall developers feel that 6v6 is best for their game. Simple as that.
     
  10. RC Cola

    RC Cola Member

    Joined:
    Jun 11, 2002
    Messages:
    11,504
    Likes Received:
    1,347
    I don't think it makes sense for a couple of reasons, but it being developed for the PC is not one of them. Titanfall wasn't going to be a PC exclusive. You don't start a new studio and sign a huge deal with EA to cater to the PC audience. They're going after the console audience. And yeah, if the console for some reason can't handle more than 6vs6, then they'll design the game around the console's limitations.

    6vs6 is on the low side, but I don't think Respawn has pushed for high player counts in the past too much. I don't think there's much there, technically speaking, that would keep them from upping the player count. Or at least if that was a big deal, I'm sure they could give-and-take a bit to reach higher player counts. I don't know the reasons, but I'm pretty sure they're all design related, not technical. Whether those decision decisions were "correct" remains to be seen (though it sounds like people are happy with it).
     
  11. Svpernaut

    Svpernaut Member

    Joined:
    Jan 10, 2003
    Messages:
    8,446
    Likes Received:
    1,029
    Respawn actually received funding from EA right out of the gate, as in as soon as they formed. So they could have done whatever they wanted to do. In fact, they had planned on their game supporting every platform.

    The first news from EA regarding Titanfall is that it would be a direct competitor to Gears of War and Halo - which leads me to believe it was going to be a lower player count from the get-go. They had actually decided on a modified version of the Source engine - because they knew they could get 60fps on PS3 and Xbox 360.

    http://www.polygon.com/e3-2013/2013/6/12/4419110/titanfall-respawn
    Titanfall is also utilizing the Microsoft Azure-powered cloud to offload physics and AI computations - so if you think this game won't perform on Xbox One, you're mistaken.

    http://www.polygon.com/2013/6/6/440...-titanfall-coming-to-xbox-one-xbox-360-and-pc
     
  12. RC Cola

    RC Cola Member

    Joined:
    Jun 11, 2002
    Messages:
    11,504
    Likes Received:
    1,347
    EA didn't give them money out of the goodness of their (black) hearts. There were strings attached. EA wanted to get the money back, and that certainly wasn't going to happen if it was PC exclusive. Respawn could not do whatever it wanted (as noted, Titanfall's exclusivity was decided by EA, not Respawn). Semantics perhaps, but like I said, Titanfall was never going to be some PC first/only type of game. It is a console game.
     
  13. Svpernaut

    Svpernaut Member

    Joined:
    Jan 10, 2003
    Messages:
    8,446
    Likes Received:
    1,029
    The point is, they had a vision for their game long before Xbox One even came in to the picture. And if they could get 60fps on the Xbox 360 with the Source engine, the Xbox One won't have any issues - and the player count and map size was decided long before Xbox One.
     
  14. RC Cola

    RC Cola Member

    Joined:
    Jun 11, 2002
    Messages:
    11,504
    Likes Received:
    1,347
    I don't disagree. I'm just making the point that Titanfall was never really a PC game (and thus, could target whatever player counts it wanted, due to higher specs).

    Yeah, they might have designed some of these points based on 360/PS3 limitations too.
     
  15. Christopher

    Christopher Member

    Joined:
    Feb 15, 1999
    Messages:
    2,349
    Likes Received:
    69
    The sales number for both the Xbone and PS4 are great. Its good to see.

    Ive been surprised at the talk about how good Titanfall is in testing so far. I personally can't imagine how it will love up to the hype but I keep reading about how much fun it is to play.

    Would love to know when MS intends to give Australian Xbone owners all the features U.S. owners have on their systems. I was cool with not having a couple of things at launch but now its been a few months and I don't see why us Aussies should have to wait any longer for the TV guide and the "Xbox on" feature.
     
  16. Mr.Scarface

    Mr.Scarface Member

    Joined:
    Jul 8, 2003
    Messages:
    13,048
    Likes Received:
    8,352
    Um...not all PS4 games are 1080p, 60 fps either. Some that are, have framerate issues (COD: Ghost). Both systems rely on developer tools to help with programming. You can just get a box......and the game is 1080p, 60fps. You have learn to program for CPU/GPU cores and the memory interface used by each system. Hell, it took most developers 3 years to really learn how to program for the PS3 because its complicated architecture. The PS4 system and developer tools were finalized before the XB1's.

    The XB1 was not finalized until August and MS' developer tools and XB1 OS are not fully mature. If you don't have the right tools, you are not going to make an Optimized game.
     
  17. SunsRocketsfan

    Joined:
    Jul 1, 2002
    Messages:
    6,234
    Likes Received:
    453
    Perhaps...but the ps4 is just the more powerful system so it will always have an edge when it comes to graphics. Doesn't mean it's the better system or games will be more fun..both systems will have all the major titles like GTA, CoD, BF, etc... My hunch is the ps4 will be slightly superior in the graphics department for these cross platform games. Most people wont notice it though unless you compare them side by side or look for specific details.

    Aside from graphics it really comes down to the exclusives...just some random thoughts on exclusives

    FPS
    Halo vs killzone... Halo wins here hands down. kill zone may look better on the ps3 but it got boring real fast

    3rd person
    Gears of war vs uncharted. Gears was fun but overall i have to give the slight edge to uncharted here with the awesome trilogy

    Racing sim
    GT vs Forza .. GT started off as the better series but I think Forza 4 was just a lot more fun...pretty close though and almost a wash here.

    Both systems lost some key exclusives to each other. Xbox lost the mass effect series and sony lost key exclusives like final fantasy and metal gear solid.

    There were some very highly rated games like Heavy Rain and the God of War series that were exclusive to sony but I think the game that blew me away was The Last of Us. Naughty Dog is definitely Sonys secret weapon. Hence my decision to get a ps4 first this time.. Just my opinion.
     
  18. KingLeoric

    KingLeoric Member

    Joined:
    Dec 6, 2008
    Messages:
    2,736
    Likes Received:
    803
    Also much respect for respawn studio, 6 on 6 with AIs must've been tough decisions to make but eventually they followed the same decision they made to MW2 to design the game to fit console rather than PC. Every copy of the game is pratically a limited edition. Titafall could just be the best below 720p game of this generation.
     
  19. KingLeoric

    KingLeoric Member

    Joined:
    Dec 6, 2008
    Messages:
    2,736
    Likes Received:
    803
    I wouldnt call em "loss" if the game or series is developed and owned by 3rd party. Its just a matter of time before they go multiplat anyways. Unless the console maker keeps paying them huge amount of cash. I would rather see em spend money on improving their own console and games rather than to stop a game from being released on somewhere else.
     
  20. Mr.Scarface

    Mr.Scarface Member

    Joined:
    Jul 8, 2003
    Messages:
    13,048
    Likes Received:
    8,352
    Since you OBVIOUSLY didn't play the Alpha, TitanFall will ATLEAST be 720p. BTW, it still looked great in the Alpha with textures at 25%. The reason for 6v6 is map size. The maps would have to be a lot larger....closer to Battlefield-size than COD....with 12v12. The Mechs take up room and it would too crowded. Since most of the time you are outside the Mech, it wouldn't make since to have bigger maps.
     

Share This Page

  • About ClutchFans

    Since 1996, ClutchFans has been loud and proud covering the Houston Rockets, helping set an industry standard for team fan sites. The forums have been a home for Houston sports fans as well as basketball fanatics around the globe.

  • Support ClutchFans!

    If you find that ClutchFans is a valuable resource for you, please consider becoming a Supporting Member. Supporting Members can upload photos and attachments directly to their posts, customize their user title and more. Gold Supporters see zero ads!


    Upgrade Now