I'm now likely to go with XBox ONE. May end up with both eventually. Probably wait for a price drop though. It watching me maturbate as I stream p*rn through it is concerning, but I can live with it.
This possiblity never occured to me. While torn before, there is now no doubt that I definetily WILL get the XBOX One.
They probably could (and will?) add the sharing to download-only games. Though I doubt it will be as good as how the initial reports of family sharing sounded (that would be the case even if they kept all the policies the same). There's nothing to stop them from doing that for download-only games. And they'd probably want to add features to that, so more people go that route. There's some big differences between PS3/360 and PS4/Xbox One (it is pretty silly to make this comparison IMO). PS3 was overall more powerful, but 360 had some advantages. Better RAM setup (it had a huge RAM advantage early on, when PS3's OS was unoptimized). Better GPU. More developer friendly. Etc. For most games, those advantages ended up being more important than the advantages PS3 had (reminds me about how the PS2 performed better than the original Xbox in some games, even though the Xbox was MUCH more powerful overall...it was just limited in a few things). To really get the most out of the PS3, you really had to do a lot of custom work (work that might not really help out the 360, PC, or Wii U versions of the game). If you're making a PS3 exclusive (God of War, Uncharted, Last of Us, etc.), you saw those results, but for multiplatform games, there was little point in taking advantage of those resources. PS4 is basically a suped up Xbox One. There isn't really anything that Xbox One does better. This is unlike previous console generations, where one box might be weaker overall, but it might be able to do one or two things better than the "stronger" box. If your game is 1080p 60 FPS on Xbox One, it would take minimal (relatively speaking) effort to match (or exceed) that performance on PS4 (ideally just porting your DirectX/Xbox code to OpenGL...or PSGL or whatever PS uses, I forget...libGCM or something). Couldn't really guarantee that with a 360/PS2 port to PS3/Xbox. That's not to say PS4 versions of games will look substantially better. That remains to be seen. On 360/PS3, I know some devs were more interested in making both versions look identical, rather than trying to get the most out of each platform (could mean making the 360 version look worse just to get thing to work with PS3's limited RAM). That could continue on PS4/Xbox One. PS4: Dark Sorcerer (actually, whatever PS4 game QD is making) Infamous SSDHD successor Probably The Order Media Molecule's...game? Knack (maybe...can Cerny let me down?) MLB whatever (at least one of these) Disgaea PS4 (think they essentially confirmed this...and I'd assume it would stay PS-Exclusive) Various PS4 indie games that are also on PC (and I might get on PC), but I guess they count (Titanfall, Minecraft, etc., seem to count): The Witness Transistor Outlast Octodad Daylight (probably) Don't Starve (maybe) Dreamfall Chapters (if PS4 version gets made, though sounds likely) They haven't been announced yet, but whatever SSM (the GoW team), Naughty Dog, possibly Guerrilla's RPG (not big into shooters, but a WRPG that looks like KZ would be great), and whatever else various Sony studios are making (not that other fake game, Last Guardian though). If they make PS4 versions of Beyond, Last of Us, and maybe a few others, I might consider them (hesitant to get them on PS3...for now). Xbox One: Quantum Break Crimson Dragon (and Crimson Dragon RPG if it gets made) D4 (maybe) Below (maybe) Spark Maybe Black Tusk's game since MS is putting so many resources into it, but if "Halo rival" is just another FPS (even a great one), I might not be as interested. I want to like Sunset Overdrive, but I just lost a lot of confidence in Insomniac. I loved Resistance 1 and the few R&C games I played, but I'm not sure they can make great games anymore (especially non-platformers...R2, R3, and Fuse just don't seem great to me). We'll see about that one maybe. Killer Instinct would be great for nostalgia, though I'm not super confident in the developer (well, Rare/some original KI staff are helping, but...Double Helix ). Ryse looks great visually, but kind of boring in the gameplay (and I doubt it would have a great story or anything). They could change my mind if they show more interesting gameplay (hard to dismiss a game after just one showing). There are also some Xbox exclusives from the 360 era I still need to play, so I might like a few more that end up on Xbox One as times goes on.
PS3 lets you "share" games (Vita/PSP too? I forget), without check-ins. They can do something like that, if they really wanted. Not sure if you were making any point about DS other than it being a tech demo.
Well, that's my whole point...the ps4 being much more powerful under the hood makes no difference when developers are making identical games for both systems. At that point, the PS4 has no edge unless you really like the couple of games that are exclusives that outshine all others.
PS3 share feature is not exactly the samething. I don't even know why you would bring up a tech demo when PS4 games were running sub 30fps at E3.
It wasn't like that with the Xbox. Those games always looked better than on PS2. PS3 games looked even because the cell processor was tougher to code for and it would take more work from developers. The PS4 is built like a PC. Easy to optimize and port, which means the power is easier to harness.
That's only true if developers want to make both versions look identical. That may not be the case. That certainly wasn't the case for all developers for 360/PS3 games (some games were MUCH better on 360, and some games MUCH better on PS3), and those two consoles were much closer in power IMO (with each being better at certain things). It might even be relatively difficult to make both versions look exactly (more or less) alike with PS4/Xbox One. PS3 share was just an example. MS can do something similar (even partially require check-ins). Doesn't really matter, but they can, if they want, do some sort of share feature with downloadable games. Granted, it might be as likely as letting 10+ people play the same game for the same price, but if you believed that was possible, then I think some sort of limited sharing could be done as well. I brought up Dark Sorcerer because it is an example of what QD can do on PS4, and it gives a glimpse of what their PS4 game will be like. Just like The Casting (for Heavy Rain) and Kara (for Beyond). I was exciting with those demos, and I'm excited with Dark Sorcerer. And again, not sure where you going with the "PS4 games being sub 30 fps" comment (not even a true statement IIRC, if you meant all PS4 games).
I believe sharing feature is possible but I also believe MS has no incentive to do it anymore. And stop bringing up Dark Sorcerer when PS4 is struggling with their actual games. Most tech demos look nothing like actual games and Dark Sorcerer is one of those demos.
Heavy Rain > The Casting (The Casting looks pretty bad in hindsight) Spoiler <iframe width="560" height="315" src="http://www.youtube.com/embed/mrepeMdCwN4" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/W7f_08FdydI" frameborder="0" allowfullscreen></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/DK1wU_kbx1M" frameborder="0" allowfullscreen></iframe> (possible spoiler in that last video, but it has the same actress to compare to the original tech demo) Beyond > Kara (Jodie has a higher polygon count anyway) In QD's case, their games look BETTER than their tech demos. Hence my excitement. PS4 struggling with their actual games? edit: Depends on the tech demo, but actually now that I think about it, most legit ones (especially those at the launch of a new console) are far exceeded by actual games. Getting flashbacks to "PS2 never surpassed its tech demos" talk from many years ago...
Quantic Dream should remake Omikron: The Nomad Soul, their first game released in 1999. Never played it, but the plot sounds awesome, it's set in a futuristic city and David Bowie recorded the soundtrack.
You don't get it... Their tech demos were reasonable and the actual game's graphic were not vastly superior to other games. Dark Sorcerer on the other hand...