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Xbox One Thread

Discussion in 'BBS Hangout' started by ItsMyFault, Jun 11, 2013.

  1. khanhdum

    khanhdum Member

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    I see, I would think you download the opening screen and go to load game save and then it would see where you're at and then download that part. It sounds complicated as hell though and sounds like it could just bomb if they don't code it properly and probably buggy as hell at least in the initial stage. Sounds like it'd be easier to just bring a disc over though :-/
     
  2. rezdawg

    rezdawg Member

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    Oh hey, long time no hear!!

    Glad that out of the handful of people that mentioned the same thing, you chose mine as the winner...very honored that you continually have a boner for my posts.

    Let's address this topic...do I think big businesses will pass profit onto the consumer. Hmm...not exactly like you're saying. But, I think big business (singular, not plural) can shift some profits from other businesses back to the consumer, which will, in turn, shift some money back up to the big business (again, singular). So ultimately, the big business will be more profitable. Did I confuse you?
     
  3. RC Cola

    RC Cola Member

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    If all saves are in the cloud, then yeah, it would know where you are in the game, and could possibly download the parts you need. I'm not sure if MS is supporting cloud saves for everybody. I'd assume so, but if not...then I'm not sure there's much point in playing games at a friend's house. Sony does not IIRC (you get it with PS+ only I believe).

    In Sony's case, they can just stream the game to you, downloading whatever is needed in the background so you can drop the stream once that's ready. I'm not sure if MS will copy that implementation, or only try to figure out some smart download system. Still need the save data to know where you're at, but this could alleviate issues with breaking your game down into parts available for download. I doubt it is as simple as it sounds, but I haven't really looked into actual examples of this implementation.

    Yeah, this is another thing to consider with an all-digital console. I doubt things will work perfectly at launch, but engineers will figure out some way to make things work as best as they can. I'd rather they figure it out gradually while people use this an an optional feature (and then we can transition to it completely next-next-gen, without so many issues), but MS will spur development in this area with their approach.
     
  4. REEKO_HTOWN

    REEKO_HTOWN I'm Rich Biiiiaaatch!

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    Why do you have your thong in a twist brah? We're having a discussion right? I guess I'll take my ball and go home. :p
     
  5. rezdawg

    rezdawg Member

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    Exactly....a discussion is what we were having, and I explained it to you.
     
  6. KingLeoric

    KingLeoric Member

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    It's not just the true ownership the games, it's the console itself too. Do you really own the console you bought if it needs to remain connected to a remote service end point to function? What if the service is down for whatever reason? What if they decide to ban you?
     
  7. REEKO_HTOWN

    REEKO_HTOWN I'm Rich Biiiiaaatch!

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    You talked about companies passing savings on to customers. I don't see how it can happen. Business trends don't prove it. Music didn't become cheaper with iTunes. Albums are the same price as CD's. Digital movies cost the same to own in physical form. Steam is an example of small developers that don't market their products with huge ads like console game makers so it's completely different.

    If anything the savings with be something like $55 compared to $59.99
     
  8. Croatian Sensation

    Croatian Sensation I'd rather be a forest than a street

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    I mentioned it before in the thread, Xbox One expanded the idea of sharing. You're talking about Xbox being "light years ahead" of PS4 when all in all, it's just a simple improvement. We still don't know the exact specifics of sharing on PS4, so I'm making the comparison between XB1 and PS3.
    Accounts can be shared between 4 people, not 2. Two people can be the carriers of an account and two can only download purchased stuff. And it's not at all dangerous: you're not going to share your account with some strangers from the internet, but with your family and/or friends. If you don't trust them, then you must have some serious issues. Even if you do share an account with a couple of idiots, you can change the password before they log in and revert it back when they log out. Credit card is also a non-problem, just buy games with a debit card. I do it with everything I shop online.
     
  9. JunkyardDwg

    JunkyardDwg Member

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    Definitely a good point and perhaps all the more reason to continue to buy discs until the technology and the way to support it is firmly there. I suspect, if/when I get an XBone I'll do a little of both. When I got GoW Judgement, it came with a free dl of the first Gears, which was pretty cool. And it's been nice and convenient to play it straight from the console without having to switch out discs. But at the same time, I really wish I had kept my Super Nes back in the day. I miss some of the games for it that the Virtual Console doesn't have. And I haven't and probably never will get rid of my other consoles now.
     
  10. REEKO_HTOWN

    REEKO_HTOWN I'm Rich Biiiiaaatch!

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    This should help

    [​IMG]
     
  11. rezdawg

    rezdawg Member

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    See, thats more like it!! You're actually trying to have an adult conversation now...I knew you could.

    Ok, I never talked about prices getting cut in half...Gamestop resells a AAA title at $54.99 instead of $59.99...and they make a killing off of that.

    Dont underestimated the power of a discount, any discount. Consumers appreciate any cut in costs, even if its a few dollars. That can ultimately lead to an appreciation for Big Brother (Microsoft) and, in turn, leads to more purchases of games/systems from Microsoft. It's obviously too early to determine anything...but there is potential there.

    It seems that the XBone has a lot of potential in a lot of different areas, it's just a matter of them being able to pull some things off. Most likely, they wont pull everything off, but even if they can pull off 30% of everything they have "potential" in, then that will be a big, big advantage for MS.
     
  12. RC Cola

    RC Cola Member

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    For the sharing, I'm assuming MS will only allow 1 of the 10 people to play the game at one time (i.e., can't have all 10 people playing it at once...this would obviously be abused and probably worse than used games for publishers). PS3 "game sharing" is really more of a back-up system for your games in case your PS3 dies or whatever (the game would still be tied to that system, so they need to let you "activate" another license of it on a new system in order to play it again). This might just be MS's version of that.

    Or maybe it is as awesome as it sounds. I'd definitely like to hear more from MS about that.

    edit: Hmm...some speculating that you could only have one friend at a time sharing your whole library, not just one game. That would certainly kill major usage of this IMO (but would make more sense from a business standpoint).
     
  13. Drexlerfan22

    Drexlerfan22 Member

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    Except, their policy of tying your downloads to one system is ludicrous and horrible, IMO.

    If we're talking purely Digital Distribution:
    *XBone's method makes me nervous about losing my games eventually, since, as stated above, no one knows what MS plans to do regarding support of these games later down the line.
    *Wii/WiiU's system is almost worse, because if my hardware dies and can't be repaired, my games are gone forever. You're trading reliance on MS's servers being available for the hope that Nintendo's workmanship will allow the hardware you bought to survive into perpetuity.
    *Steam/360/PS3 are the best systems because you can use them on any hardware without authentication. If your system dies you can re-download them as long as the servers still host that game. Plus, I know for a fact you can do a full-system back of for PS3, and I think (?) you can for Steam and 360 as well.

    But the above is why I like physical media. It is always going to be more reliable than even the most enlightened DD system.
     
  14. SuperStar

    SuperStar Member

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    Not sure if this is real or not but if it is, then it can't even be considered sharing anymore.

    [​IMG]
     
  15. Drexlerfan22

    Drexlerfan22 Member

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    Errr... yeah. That makes it sound like "sharing" just means "multiplayer." :confused:

    Though it seems more likely the support guy just misunderstood the question.
     
  16. rezdawg

    rezdawg Member

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    Yeah, the guy worded in a way that some may interpret as sharing...when in reality, he just meant multiplayer.
     
  17. RC Cola

    RC Cola Member

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    I can see it being possible that original owner + 1 family member (on another system) can access the same library at the same time. Question is whether 2+ family members (on 2+ systems) can. Again, I'd guess not.

    Or yeah, maybe the question was misunderstood.
     
  18. faraza84

    faraza84 Member

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    So one copy of cod and you and your set?
     
  19. JayGoogle

    JayGoogle Member

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    you and yours?

    I really doubt this ****.

    This would be worse than gamestop.

    Certainly sounds like a too good to be true thing...
     
  20. khanhdum

    khanhdum Member

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    if we can just buy 1 copy and 9 of my friends can play with me, I'm down! lol

    with DD, it sounds like xbone will be prone to get hacked and pirated, which is what fueled a lot of the xbox360 console purchase. we'll see how secure their DRM is
     

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