I dont understand the issue you are having with this...video games can still go on sale and you can wait to buy them, just like before.
People are still going to be selling their games, while others will be buying used games. Just because the Gamestops of the world wont be reaping the full benefits doesnt mean that they still wont be benefitting from the transaction. It's ultimately in their best interest to just take the pay cut and continue buying and selling used games.
Rarely will effect me, but I don't like hurting the market. It isn't like I don't own any used games. If Gamestop is only getting 10%, it will not be worth it for Gamestop. Also, how does this affect the Craigslist market, if only licensed retailers will be able to buy/sell?
10% of millions of dollars is still better than 0% of a million dollars...its not like it costs anything additional or use up any more resources to get that 10% as opposed to not being involved in it at all. Plus, if the craigslist market is eliminated, then that only means more involvement with places like Gamestop...so the Gamestops will most definitely be involved with the process.
They will still go on sale, or like you said, you can get them later on maybe as a download. What this is designed to do is to stop people from walking into Gamestop within the first week of release and buying a used game for $5 cheaper after someone bought it, played it through and then quickly resold it. Normally, that person would be buying a "New" version of the game and the publishers/developers would be paid for their work. And BTW on Netflix and Hulu etc, they pay a ROYALTY for every bit of content on their sites, they effectively are doing EXACTLY what MS is doing here, by making money off of their legacy products. It may seem unfair to people but for me, it is about time. DD
Gamestop will definitly have to adjust or die, just like Blockbuster in the Netflix situation. As for Craiglist it will effect that too, as you will have an activation fee for any game.... Think of it this way, no one buys PC games used, because the activation key is used up, that is the same for the Xbox 1. I applaud MS, and if it has to be on the HDD anyway, it is the first step towards no more physical good and all digital. DD
Sure but the person that buys the game will have to activate it and pay a fee to MS. It will lower the resale value quite a bit. DD
From what MS has said, the buyer would have to pay the full price of the game (the FULL PRICE is the activation fee). I'm not really sure why they would buy a game from someone else, then end up paying the full price of the game beyond that. Maybe something that will change since it sounds so stupid, but then again I don't know why MS even mentioned it. In that case, you can pretty much forget about eBay sales, selling games to your buddies, giving away games, etc. edit: The link I mentioned earlier even suggested a set price for activating used games (~$50, though converted from UK currency figure). I'm not really sure why anyone would bother to sell their games to people directly in that case, if I'm understanding things correctly (unless they sell them for $3-$5). That could just be the fee for going through retailers...but then, why would retailers allow themselves to be stuck to that price?
My guess is that no one knows what they're talking about on the used games issue. IMO, it's likely that the final product will be a small incovenience (at most) to the consumer.
If this article is accurate, I still don't like it. - This will kill "lending to a friend" or "giving it away to a relative" unless MS has some sort of special workaround for that. Tons of people still lend games to friends these days. - Some households could possibly have more than one X1 in them. Perhaps one dude has a X1 in the living room and his brother has another in the bedroom. This was not an uncommon scenario with the X360. It will be a nuisance to play the same disc on both units as one would need to sign in with the disc owner's Live account on the "other" X1. - This may mean the end of private sales through Craigslist, etc. - Gamestop and other participating retailers would likely give LESS trade-in credit for X1 games, and sell them used for MORE than they do currently. I think they would do this to offset having to give MS and publishers a cut, and to help cover the costs of integrating with Microsoft's Azure cloud service. Thus hurting the consumer. - How would Gamefly work with X1 games? What about renting? Would those even be possible. I don't like GameStop's business practices (including their pushing of used games over new ones). But Microsoft and publishers are just being greedy here.
In the very near future there will be no such thing as physical media that games play on, which will make all of this used games debate a non-issue.
This seems like it could be a huge issue to me. And not even with different consoles in the same house but with different accounts on one console, which you need for unique save data and tracking achievements. If a parent buys a game for their kids are they going to have to pay a fee for each kid that plays the game?
How are they being greedy? They're being smart and getting a bigger piece of their own pie. As consumers, we're not entitled to anything. There is nothing wrong with the direction that MS is going with this...just like there is nothing wrong with how PC gaming works.
That's only true if you assume everybody can get high speed internet in their homes. My brother just moved to a place where his internet options are overpriced satellite and dial-up. Downloading 30GB games over dial-up isn't feasible.
There are additional costs associated with carrying those games. Added inventory requires more space and time from employees. Used games have a higher risk of being defective, which don't show in tests some times. There is no question a cost associated with it. Gamestop would go out of business if Nintendo and Sony made similar moves.
Maybe it's possible if you want one for a household you pay 20 bucks more and it would be allowed to work on let's say 3-4 systems. Kind of like Microsoft office family bundle. That sucks but it's better than buying 2 games for the same house just for 2 Xboxs.
Yes, they do, but you are talking about entertainment value$8/month or less to the consumer. When you buy a game, you are risking $60 on it being worth that. Harming the used market (and presumably rental markets) will only increase that risk. Personally, I've always been amazed people trade-in games to Gamestop with CL and Ebay offering much better prices on both ends.