Negatives: Input delay(online) Players not agile enough, especially on defense Too many steals(had tons of onball steals or interceptions because of slow passing) Too many offensive rebounds(defensive AI really bad at blocking out or positioning for rebounds) Too much run&gun Dribbling bit overpowered, really hard to defend if advanced moves are used in dozens Graphics are pretty disappointing Positives: Amazing animations and physics, collision model is great You can feel the weight of the players, contact makes a real difference this year Great arsenal of offensive moves/animations Blocking seems hugely improved, more variety than ever and tons of animations Speed toned down AI runs more plays, team mates working off the ball, setting screens and slashing CPU opponents playing pretty realistic, varied offense ________________ All in all greatly improved, but have to wait for release and first weeks to see how improved the final build is and how they tweak sliders.
The shot looks good, just doesn't go down for Fs sake. Also noticed Ibaka is pretty bad from midrange, hope they improve that.
Good addition but doesn't feel as natural as I expected, moves seem to pre-determined, especially the spins. Can be a pain in the azz in many situations because you forget to pull the left trigger to shoot, surely will take time to get used to.
Demo was kinda meh. Might have to get used to this game, but I cant help but to think it feels kinda sluggish. I can tell it's slowed down but just all the movements seem kinda jerky. I hope it's just the demo.
What? Lin and Martin dynamic scorers, Parsons at the 3 to slam home 'oops, PatPat and Motie to spread the floor. Not to mention Lamb off the bench. If you practice everyones jumpshot you should win some games.