You can sim the practices and progressing of players if you don't want to deal with them and just play the games.
i'm with you. i probably use only 10% of the features available in madden. i just start franchise mode and play the games. never understood trading cards or played superstar mode.
This. I gave up on Madden after being disappointed with 10 and 11, and was considering buying this after all the hooblah about the new physics engine. But, with no franchise I just don't see a point. My fondest Madden memory was in 2007. Playing year 2 of my franchise with St. Louis, fresh off our super bowl win- reading USA Today's predictions for next season, listening to the Tony Bruno show praise Marc Bulger, and building a new jumbo tron in the arena as the owner. But, now all of that is gone.
Do you know if the players will progress as they did in the past with out my manually adding XP points to make them progress. If I sim all of the practices/progression quests, will the players get better and worse like in years past? Or is each players rating progression totally dependent on my doing these scenarios which I have no interest in?
<iframe width="420" height="315" src="http://www.youtube.com/embed/6V5lQgewWwE" frameborder="0" allowfullscreen></iframe> On par with JesusBynum on NBA Live. LOL at people who still buy Madden, especially if there is no franchise.
I try to explain this to a friend of mine who started playing Madden a few years ago- that is was much different, much more in depth, much better. It's like trying to explain to a future generation what a newspaper is.
They removed franchise? The answer is heck no. Go look at what connected careers is. It's a super in-depth franchise mode. Franchise mode will never return because this is superior. Now there are features missing like the ability to edit players and import a draft class but the actual depth and improvements are huge. It's a genuinely revolutionary change. Unfortunately it's the first iteration so they'll need to refine it. But what connected careers is, is the most in-depth franchise mode ever in a football game. If you don't need the sim freak stuff like editing rosters and actually prefer the video game world where you develop players and develop new stories it's a no-brainer which mode is better. It looks like some of you think franchise mode is gone. That's not true. It's better... for some. But it will eventually be better for all. Just a matter of time.
No dude, it's bull****, I didn't buy the game to practice and I could give a **** about XP and endlessly navigating the upgrade windows. I bought a football game to play football, go figure that. If I wanted to buy a game where XP was used to upgrade my player I would have bought a goddamned role playing game.
So you can't sim through or opt out of all that stuff and just run your team and make front office moves/play games like you would normally do in a franchise?
I'm pretty sure. My brother and I are in a Connected Career online together. We simmed through the whole first season, simmed practices and the weekly task to progress players. Now, I didn't sit there and take note of guys' ratings then and now going into year 2, but (I'm the Bucs) I know Doug Martin went from the mid 70's to a 80 rating. So, it looks like it still works without manually doing it. I didn't really look to see if you get XP from simmed practices. I really don't mess with using the XP to upgrade packages anyway. The only XP I use is what they give you to scout upcoming rookies.
Every week there is a check list of tasks, like practice, progress players, etc. But, you can hit X (XBOX) and it just sims it. Other things come up, like it telling you a player is on a trade block somewhere. You can just click it and select ignore. Contract negotiations come up for your players. You can either decide to offer a contract, delegate it (let the CPU handle it) or ignore it. There's also options on the setting to let the CPU handle certain tasks. You just turn them on or off for what you want them to take care of you.
"XP" has actually been around in Madden for awhile. NCAA too, although they took it away at some point. You can simply use it or not use it. You can ignore the feature entirely if you wish. There are a ton of things to gripe about with this game so don't waste time griping about a feature that is in no way an impediment. Ignore it and poof - it's gone. At least now you have control over progression *if you want it*. Sheesh.
Let's remove all the features of the connected career mode because a select few don't want it. Ignore it and move on people.
I really like the connected career. It different, but it does get a bit repetitive/old after a while. However, I always starts up a franchise with a fantasy draft. Sucks that there is no way to do that, yet. Would there be any way to put something like this in with an update or would it be too much data?
Got it last night and played it. All this talk about the new engine, but it felt almost the same to me. Granted, I only played 3/4ths of a game, but so far it just feels like Madden 12 with updated rosters and uniforms.
Not to me. Or maybe I didn't own Madden 12? I think I did though. Pretty sure I did. This game seems different to me. There's a pass rush, players seem to carry their weight around, players don't run out of bounds like idiots. Feels different to me. Nothing major though I suppose. There seems to be way more control over passing.