Anyone have any good places to farm? I realized while trying to get the Development hell to show up, that the graveyard there is a real good place to farm rare mobs. Resetting the game lookign for the zone to show up also has about 75% chance to spawn a rare in the outside area. I have gotten a ton of rares there, some of them much better than my current gear. Anyone else have a favorite farming place?
25k? Wow. Lol. I'm guessing you want to up your resistances + armor to only take a percentage of the damage you are getting from elite packs. Since most of them have some sort of elemental damage associated with their attacks. If the strategy is the same as D2 then yeah, resistances are the key.
Well, I finished Normal earlier today and the ending was "meh". Overall the game feels like more of the same. I may continue with the next difficulty levels, but not sure yet.
What should my damage be? I'm a 52 Monk, on the inventory screen it says I do 2700dmg (1 hand weapon).
I have two one-handed weapons. I think each weapon has like 150dps but the amount of dexterity + attack speed % + weapon damage I get from other equipment brings me up to 3000 unbuffed and 3500 buffed.
Oh, well there ya go, my offhand has a shield. My weapon is like 240dps I think. I just upgraded it. Before, I was doing like 1600 dmg, then I got it at the AH and now doing like 2700. big difference. My armor sucks, I need to upgrade that next. Also, will they fix the fkin AH so I can buy some dang tomb of secrets so I can start combinding my higher gems? jesus.
I'm at about 28,000 HP with an armor rating of about 2200... it still diminishes in a hurry. Most regular throngs of enemies go down without a huge amount of effort, but I've got to kite elite packs like crazy.
demon hunter, quit at a2 inferno, to play DH, u can't get hit, too intense for me barbarian, quit at a2 inferno, dumped well over 5mil on the AH for this guy, and still mopes around and gets chewed up i might as well just go Wizard, although i'm sure force armor and diamond skin will be nerfed in time for me to farm inferno this game is such a joke, this day and age, where did all of blizzard's money go? surely they must've had monkeys testing this game
mind you im waiting until the imac comes out and i can have a computer that will run the game, so i havent played it. but are you expecting to have the game a week or so and breeze through the end game? im confused.
Just hit 56 on my Monk. Got some fancy new weapons to put my damage rating at 5.8k and I've begun to stack resistance gear. Fortunately, Monks have a passive skill where your highest resist applies to everything, so I now mitigate 36% of physical damage via armor and 28% of everything (including physical) via resistance. Elite packs have become much easier. I die if I make a mistake or stand in something for too long, but it's not nearly as bad. Of course, it's still just Act 2 Hell...
the whole point of diablo pve should be a mild version of slot machine, the hard part of the game should be getting rares with the most desirable stats... nobody works all day then comes home and dies every 5 minutes to a miserable skillset of champions they missed the point of endgame, and have lied to us about it "play however you want" lie, every class needs that 1-2 specific skill with specific rune to be viable "our internal testing shows wand+offhand is the best damage for wizards endgame" lie, every wizard is running around with a 2hander for the max arcane:damage ratio "inferno is designed to be soloable" lie, things will 1 shot you, you're more likely to win the lottery than to beat some bosses, Rakanoth as DH for example "the game will release when it's ready" lie, PvP not ready, released anyway the golden era of Blizzard may have passed, unless PvP is outstanding in diablo3, I will have to put a beloved title aside for guild wars 2
What's the matter? Your iPad can't run the game? <iframe width="853" height="480" src="http://www.youtube.com/embed/ukn3wp3Dr-Q" frameborder="0" allowfullscreen></iframe>
For those of you struggling in Inferno <iframe width="560" height="315" src="http://www.youtube.com/embed/PEyk63UaBI4" frameborder="0" allowfullscreen></iframe>
I likewise find such complaints unconvincing. To look at just these four that were named: They've been busy nerfing skills that were too powerful to combat just this effect. It's hardly a surprise that skill balance isn't perfect yet. The game is only two weeks old. That they're working to correct imbalances is what's important. Lie? No. Disingenuous? Probably. It is true that going with a slower weapon tends to make more sense for Arcane power conservation. But wand+offhand *is* more powerful, albeit more taxing on your resource. *sigh* Really? You wanted them to delay the game further until PvP was available? Well, me and the millions of other people who don't give a damn about PvP disagree with you. Who would have gained from that? No one. Since I've been playing all five characters concurrently, I haven't reached Inferno yet (three of my characters are lvl 56 or above in Act III Hell, so I'm close), so I can't really speak intelligently about Inferno yet. But the bit TSchmal quoted seems right to me. Inferno is end-game content, and they wanted it to take months to beat. If it was easier people would complain that it's too trivial for endgame. Damned if you do and damned if you don't. Still, I'm looking forward to hitting Inferno soon so I can comment on the difficulty more intelligently...
BTW, is it just me or does Act II seem harder than the others? It seems full of a lot of unusually fast enemies, some of which leave behind extremely damaging poison clouds. Throw in a tight space the like the sewers and a tough elite/champion pack, and Act II really becomes a pain. Then I move on to Act III and it seems easy. Phasebeasts and those sorcerers who put up shields can be sort of annoying, but I'd much rather deal with them than a bunch of Lacuni.