Blizzard has a history of being a ethical company. Since the merger, I don't know. Doesn't really bother me. I'm not going to spend money to buy crap in this game.
Likewise. If I use the auction house feature at all, it will be the in-game gold auction house. Besides the fact that I don't need to be spending more money on a game than I have to to play it, the point of the game is to find good loot. If you just buy all your stuff, what's the point?
I'd have no problem if they just said OH YEA WE'RE RUNNING A CASH SHOP, COME SPEND YO MONEY. Anyways, D3 may be the first Blizzard game I'd skip out in 13 years. That alone does make me a little sad.
If they do, so what? The RMAH is purely optional. No one has said, "You have to buy stiff or you can't beat the game!". The only thing I see it coming in handy for is for PvP types who want to make an uber type as quickly as possible. Simple solution, don't PvP or be better at it. Or farm Inferno difficulty. As for the graphics, I wasn't a big fan of them either at first, thought they looked to WoW like. They've grown on me though. Brings some needed color to the series. For anyone who thinks it's too OOC, the games have used bright colors before for boththe enemies (bright yellow plague zombies from 2, those bright red lightning demons in 1, the uniques are almost always odd colored) and scenery (Mt. Arreat from LoD). Give it a chance before dismissing it out of hand.
I would guess the auction house is a method to pre-emptively combat dupers and hackers who tried to sell items on ebay before. I think it was a big problem for them before back in 2004-5 when I last played LOD extensively.
I'm certain that was the idea. And as much as I never did any of that buying and selling of digital items, a good number of people did. So I can understand Blizzard thinking that it would be a good idea to set up a system for people to do this without being scammed (well, by anyone except Blizzard and their high fees, that is). But I think adding a RMAH also made the whole online-only thing sort of inevitable. Once items start selling for real money, you can't have people storing their saves locally, and then hacking in to them to give themselves awesome items to sell. The whole system would collapse in on itself. But while I understand the reasoning, I don't necessarily agree. I still wish the RMAH and always-online "features" were absent, since I'm not going to pay money for items, and I was perfectly happy playing D2 offline single-player. But the one I can ignore, and the other I can live with.
the best items will surely be put on RMAH for the capped amount, i think it's $250... the best of the best will still be sold via 3rd party for heftier sums everyone says they won't be buying items, and most say they'll be selling through RMAH... so where are the buyers? there's a breakdown of how much you'll need to sell each item on RMAH in order to turn profit, $7, that's a steep sum for a virtual item for 99% of the playerbase(in my humble opinion) either way, guild wars 2 can't come soon enough... i long for another taste of weekend beta
God, I pity anyone who would pay $250 -- more than 4x the price of the game itself -- for a single item within that game. Talk about insanity. And I've already seen complaints that the $250 limit isn't high enough.
I would like them to have the courtesy to announce it, not hiding behind the pretense of "it's entirely player driven". You sound like someone whose first game was Halo
This is the weirdest bunch of complaints I have ever seen. But that is probably because I *JUST WANT TO PLAY THE GAME*. I have ZERO interest in PvP, and absolutely under no circumstances will I spend one DIME beyond what the original game cost me, so as far as I am concerned, the RMAH doesn't even exist. And complaining about the color palette?? Did you PLAY D2?? D2 was a pretty brightly-colored game - I don't know where you are getting this 'gritty dark gothic' color scheme idea, unless it is from D1. Maybe you have been playing Demons Souls too much - THERE'S a dark bleak gritty game for you. I absolutely LOVE the rich vibrant colors I saw in the beta - special effects galore, smooth play, story that seems to move along at a nice pace, and obviously plenty of options for crafting and grinding for loot. I mean for crying out loud, put down the bottle of haterade. My son is downstairs right now fanatically playing MineCraft on the 360 with all his friends, because they think it is dang FUN. Obviously the fun transcends the retro graphics. D2 was an awesome game, one of the all time greats in fact, just pure FUN, one moment after another. But it has really not aged well, and the sprite-based graphics are pretty painful now. They have taken the exact same formula, come up with a new story, some new mechanics, and blasted the graphics into the modern age, and it looks marvelous. What the heck is the point of complaining that a Diablo game is another Diablo game? Geeeez Like I said, multi-player, pvp, all that mess, none of it has ever interested me, so maybe all the complaints stem from never being happy with it in the past, and peering into the crystal ball and determining ahead of time that you won't be happy with it now. I for one will be gobbling this thing up Tuesday, and enjoying every moment of it. And I have played through D2 and LoD many many times, so I am not some casual fan - I have waited for a D3 for a long long time, and I am sure I will play through this new one many times as well, every character type, all of that.
My first game was actually "Combat" for the Atari 2600 back in the early 80s, but thanks. Maybe it will be player driven, I'm not going to instantly assume conspiracy because the company says they're going to run it. Even if it isn't, I just don't see why people are getting their panties in a twist about it. I am 99% sure most people will never use the real momey auction house, and I don't see it robbing them of an integral part of the experience. If someone has the money and desperation to pay $250 for an item, more power to them. I'd rather it goes to Blizzard then some Korean or Chinese item farm, or see people get ripped off by dupers and scammers.
i dont understand what you mean by $7 for an item to turn a profit. you mean if you sell an item for 5 bucks you will lose money for the listing fee? doesnt make sense.
I confess I didn't understand that statement either. Blizzard takes $1 as their cut. Anything more than that and you'll be making some profit, however small it is.
hmmm let me find the source http://us.battle.net/d3/en/forum/topic/4768349588 it's pretty lengthy, but it covers the necessary info
All that says is that $6.67 is the price at which item sales (single items) exceed commodities sales (as in stacks of things, like crafting materials) in terms of % profit, reason being that for single items Blizzard takes a flat rate of a dollar, while for commodities they take 15%. That's the only thing it means. You're still making money for every sale... it's just better to sell single items at high prices because the $1 flat rate becomes less significant the higher the price gets. Obviously.