they don't need to update the location of the player as often. It is also the reason walking distance has been so far off.
Dropping a lure @ a usually vacant park and watching all the pokemon trainers flock to it is pretty amazing.
Apparently if you go too fast it thinks you are in a car and doesn't give you credit. I know there was a petition to the developers to up the speed so you can ride bikes and stuff to get credit.
That's not what causes server overload resulting in timeouts. It's a symptom of overloads, not a cause. I can explain this in several ways. Besides, when you are hunting for Pokemon, does the server show you where other players are? Theoretically, the server does not need to know where the player is very often at all, when you are hunting for Pokemon. The Phone's GPS knows where the player is, and it puts your location on the map in relation to where the server said the Pokemon are standing. The server only needs to supply the pokemon who are in each mapping grid -- at least to the extent of the Three Steps Away Bug. Notice the bug report says the Pokemon are still there and will appear if you get close enough...it is just that you are essentially walking blind, and would have to stumble upon them with sheer luck.
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It doesn't hand out the location of the Pokemon to prevent cheating it just gives out distances. The guys who are getting locations are spoofing several trainers and triangulating the locations.
Not to you. I'm talking about how the app does GPS tracking. The location of the Pokemon is known to the app, in a client/server relationship. It just reveals it as distance only. Not sure what cheating has to do with that But you're getting off topic about cause of timeouts. The app is not always sending your location back, and even if it did, that is highly unlikely to be the cause vs the bug being a symptom or completely unrelated It happens all the time. Once a user experiences a timeout repeatedly, they start associating all bugs with the server overload issue.
You are the only one anywhere I see saying the app gets pokemon locations. Every other source says the locations are kept on the server and the player location is used at the server to calculate distance and those are sent to the app. In order to prevent cheating, a high load is placed on the servers. If the locations were sent out, the online maps of pokemon would be much easier to generate. Similar to why the distances for walking are updated very infrequently even though if the app could update them constantly. Mine are usually seen in jumps of 500 meters when I am causally walking through Hermann park at probably 3.5 mph. Whatever the case, I'm sure it will be sorted out in a few weeks. Until then I have given up on hunting and am just grinding to level up. The infrequent location updates means you get about half credit for distance walked. It doesn't update location when you hit pokestops or gyms.
I just bought $5k worth of $NTDOY stock due to this Pokemon Go craziness. Let me know if I am crazy, I figure with the news today that the Japan release has been delayed gave me a good entry point to buy the stock on a dip and when the inevitable release hits Japan it will skyrocket.
Quick question: Once "spawned" by the app (if I'm using the correct term), do Pokemon stay at their position until caught...or do they expire to respawn somewhere else? Also, can you provide a link about cheat prevention? I'd prefer one that isn't speculation, but rather what Niantic says. I question that they'd choose to fight cheating that way, because there are other ways, so why do something that isn't necessary. Anyhoot, maybe I'm giving them the benefit of the doubt, especially since they have been at it for so long. Maybe I'm defending them from the "it must be really bad code" lazy explanations.
Some would say you might be late to the party, but there's never telling with stock. I wish you the best on this investment.
I was thinking of buying stock too. I know those japs will for sure go crazy once the game is released over there.