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I got my hands on a oneplus 2 and have had a few days to play with it. here is my quick thoughts on it. Design: I personally like it a lot, the updated sandstone backing feels better and more rugged. the metal band around it feels great as well. its smaller overall but a bit thicker and heavier than the oneplus 1. Performance: So far I have had no issues with performance with this phone. Games run great apps launch very quickly etc... only downside is probably the OS (oxygen) I have oxygen 2.1 but oneplus is still in infancy with this OS and has a few of misc. bugs and it's not optimized to utilize all its hardware. but OTA updates can improve those type of things. Battery: with heavy usage I'm easily getting a full days worth so cant complain there. TLDR; Great phone for the price, missing 1 or 2 features that will make you either love it or hate it.
I've had the MotoX pure for two weeks now and here is my experience with it. Pros Great screen No lag microSD card is awesome charges from 20 percent to Full in less than an hour. Camera is very fast and very good in daylight Don't need a case because the back is very sturdy and comes with a bumper Walnut back looks very elegant Front facing speakers Cons A little thick but doesn't require a case so it's a wash Camera sucks in low light Not a fan of Google Now launcher. I replaced it with Nova Launcher. Finding a temper glass screen protector that actually fits has proven difficult because of the curved edges. Battery life is mediocre but fast charge makes up for that.
Have you used voice features and gestures a lot on your phone? I like the gestures on the oneplus two but was wondering how good that voice features are on the moto.
Its not and its irritating to see posts like this. I used to work on mobile products for Windows and Android in the past and I cant even begin to till you how badly I wish I could have been able to use a feature like this. Long press is exactly what you call it. Its a long hold and its actually long enough to where within the standard use, its very annoying to use. In fact the big problem with traditional long press is that it takes too long for a user to get a response. This inherently discourages use. This is the same reason why touchscreens as a whole failed to take off because styluses were more efficient means of interacting with the screen until the post iphone touchscreens came along. The quickness of an action plays a big role in its functionality and use. And that's where 3D touch comes in. The fact that its able to a) respond quickly to a hold which long press can't do and b) allow for multiple input methods based on sensitivity is gigantic. Every mobile UI design is obsessed with speed and efficiency of input. Smartphones in my opinion are an inherently unwieldy platform. They're small to use and you are forced to go through many more screens than a traditional computer because the screensize is so small. So mobile design is all about minimizing button presses and cutting out screens. 3D touch is a big part of that. The best apps reduce the amount of inputs required to achieve a task. That's where a tool like this comes in. Long press simply doesn't do that. It takes too long to actually achieve a long press so in terms of design, its a largely unusable feature for most apps. 3D touch is an actually usable version. Think of it as moving from trackball to a touchpad for a laptop. Both functionally did the same thing but trackballs were just an inferior input for a cursor.
On side note, I think we have reached the peak of the smartphone market as currently designed. Sure, they are constant upgrades and better performance enhancements, but the market has reached maturity. Even Apple the innovator and revolutionist isn't making much progress from one iteration to the next. It will be interesting to see where the market goes from here. I remember the peak of the flip phone era with the rise of Razr and the likes and how they were blown out of the water by the iPhone. Looks like the market is in need for another such a transformation soon.
will preface by saying i'm not trying to be argumentative, but i simply don't get the bolded parts. i've never gotten discouraged or annoyed when using long press as it seems pretty quick to me at default settings. also setting>accessibility>touch/hold delay shows this as being configurable (and i know that this setting as been here since gingerbread and likely earlier). in addition to that, long press duration can vary from event to event depending on the developer deviating from system default, right? so shouldn't blame be placed on the app devs rather than google/android?
Batteries that last days without charging. And then having it recharge within minutes. That's all I want. :grin:
Understood. The problem with long press is exactly what you pointed out. It's not standardized and the default is extremely long (half a second or so). That's a Google problem at the moment because without standardization you can't have a consistent user experience. This is more a fault with android as a whole since it is so configurable. Also 99% of users will never find a menu setting to change it. They'll go with the default. We actually played with short "long presses" and the problem was user error. Many times our customers would accidentally trigger a long touch unintentionally unless it had a long timer. You almost had to keep long press with a half a second timer just to ensure that there werent accidental activations of the feature. I realize over time people train themselves but it has never been a quality experience. Just too many accidental activations. You dont get customer buy-in to a feature if they accidentally trigger it repeatedly. Plus one were to implement the level of actions tied to 3D touch with shorter long presses, I guarantee you there would be a lot of angry customers who are accidentally launching menus and triggering actions left and right I just feel that 3D touch is a much more seemless experience since it is based on a completely user controllable activation (the force at which one presses) rather than a timer of how long one is pressing the touchscreen. I guarantee if you run the two features side by side, Apple's implementation will get significantly more buy-in. I think those who post on this thread are in the 1% in terms of terms of technical acumen. But to an average user, long press just isn't ideal in my opinion. I also think Apple's demos almost sell themselves short because you can't properly communicate the user experience of pushing harder on a screen versus a longer hold. I'll also lastly qualify this by saying I'm not an apple user nor have I had an iphone since the original one. I just really like the implementation of 3D touch and from a UI perspective there is so much one can do with a tool like that. The name of the game with app development is minimizing presses and screens. This is a great tool to help with that in a way that I believe most average joe smartphone users will feel comfortable with. Apple's strength is feature implementation. They do a good job of it. It helps when you control software and hardware but I feel like they are very thoughtful with changes like this even if their overall UI is terribly locked down to the point where its a dealbreaker for me.
well put, gee you could have just typed "I don't understand what I saw but I'm a fanboy so hurrrr" and saved the trouble.
Watched the video, and it looked like the demonstrator had issues with 3D touch not firing off all the time as well. In fact, you'll see cuts in the video where it took him more than 1 try it seems. Won't really comment anymore on it until I've actually tried it myself.
The voice features are nothing special. I had all the same functionality on my 3 year old Samsung. The hand gestures are well thought out and I like how it can silence and auto reply during my meetings.
I'm sure there are plenty of bugs since its a new feature on a brand new phone. But a lot of it is just getting used to pushing into the screen. It took me a good minute to figure it out because I couldnt get used to pushing into the screen.
So to the fellow clutchfans member's who are caught up on the latest trends and prices of smart phones, I'm in the market for a new phone. What's the best prepaid monthly smartphone I can get for around a $100 or less?
You're speaking more to the technology behind 3D Touch than the actual functionality of it. I guess my main issue is the name, a lot of hoopla about nothing really.