From NeoGAF: Nintendo Wii 274k PlayStation 3 269k PlayStation 2 264k Nintendo DS 251k Sony PSP 230k Xbox 360 230k Top 10 software (from Wired apparently): I haven't had a chance to really look at everything, but note that the 360 had supply issues in January, which is why sales are so "low."
Good for PS3 for making the most of the situation, though; considering the last year it has to be a positive for the system. And I still don't know how Wii even gets up to those sales seeing as how it's so damn impossible to see a system 'in the wild'.
Can someone knowledgeable explain how the PS3 has only one game in the top ten (#8) while the Xbox360 has four (#s 1, 4 5, & 7) yet the PS3 leads in total software sales for the month? Since the Xbox360 has been out in the market a year longer and people complain about the lack of good PS3 games, seems like the Xbox would have a broader range of games outside the top 10. Even the Wii has 3 games in the top ten and it's virtually tied with the PS3.
Assuming you meant hardware sales here...unless I missed a statement stating that the PS3 sold more software. There's a number of factors at play here. First off, PS3 software sales aren't that great, while software sales for the 360 are REALLY good in the US (tie ratios are around 4 for PS3 and 7 for 360 IIRC). So generally speaking, the 360 will have more games in the top 10, especially since their gaming libraries are so similar. Remember the LTDs too: PlayStation 3 ~3.52 million Xbox 360 ~9.38 million Wii ~7.65 million When the major new releases come out, there are ~3 potential 360 owners for every potential PS3 owner (and as mentioned, the 360 owners buy more software). This usually shows up in software sales, although it has been closer to 1.5x-2x in recent major releases (360 version sells 500K, PS3 version sells 300K). You can get into several smaller reasons specific to each console, but that right there probably accounts for most of it.